RetroGamer02 Posted September 18, 2021 (edited) Hello I'm wondering if someone could help me test a coding practice project. I forked DoomHacks GBADoom and made a FreeDoom version. I'm not the best at coding so I expect a few issues. If someone would be willing to help me test it out that would be great. E1 should hopefully work all the way through. Some levels needed to be modified quite a bit to work with the GBA's 256kb of ram. https://mega.nz/file/HSYWFZpJ#jK-3Kk2ALja9Xc46tg4NYFMHkcHVJbrfhCJOctxDJq0 Edited September 18, 2021 by RetroGamer02 Added a picture 18 Quote Share this post Link to post
Vulkar 04 Posted September 18, 2021 Looks really nice!! I love freedoom 1 and 2 1 Quote Share this post Link to post
RetroGamer02 Posted September 18, 2021 Thank you =) Right now I'm trying to get FastDooms Saturn style Transparency to work right since it can be hard to see the enemy's that use the shadow effect in normal doom. 2 Quote Share this post Link to post
RetroGamer02 Posted September 21, 2021 (edited) New build no Saturn transparency yet worked on other stuff instead for now that was requested by someone. https://mega.nz/file/TLgV2ABB#4TTDnaAEJBMMtBIVePD1KZ5A7sCwPe-OA81dOwr_BdE Some changes include better fps rates in some levels, texture alignment fixes, and moving some zombies to a slightly new location. Edited September 21, 2021 by RetroGamer02 2 Quote Share this post Link to post
xX_Lol6_Xx Posted September 23, 2021 (edited) Looks very good, the only problem I encountered is, while using the same emulator as you, I couldn't switch weapons. I didn't figure out which buttons do the job Sorry for the dumb question, but can you tell me how? XD Edited September 23, 2021 by Lol 6 0 Quote Share this post Link to post
RetroGamer02 Posted September 23, 2021 (edited) 13 minutes ago, Lol 6 said: Looks very good, the only problem I encountered is, while using the same emulator as you, I couldn't switch weapons. I didn't figure out which buttons do the job Sorry for the dumb question, but can you tell me how? XD Goto Tools then settings in mGBA to set keyboard or controller buttons. Edit: Oh and Hold the Run/Open button then press the L or R trigger button. Sorry sometimes I don't get much sleep. Thank you for trying out my GBA version of FreeDoom. =) Edited September 23, 2021 by RetroGamer02 Forgot to give the actual answer silly me. 2 Quote Share this post Link to post
doomguykiller69 Posted September 23, 2021 amazing! This is going to my doom gba hack roms collection! 2 Quote Share this post Link to post
RetroGamer02 Posted September 23, 2021 3 minutes ago, doomguykiller69 said: amazing! This is going to my doom gba hack roms collection! Thank you for your kind words and np. =) 2 Quote Share this post Link to post
RetroGamer02 Posted September 23, 2021 (edited) I know you just probably downloaded the last build but here's a new one. Newer build: https://mega.nz/file/2CYRBCSJ#9p_DvC3iEDUrKJLc3Pggk8t6DFxToO9EP9Jcn5SYTGI Link to the Projects Github: https://github.com/RetroGamer02/GBAFreeDoom Code is now also mirrored to https://notabug.org/RetroGamer02/GBAFreeDoom Edited November 27, 2021 by RetroGamer02 2 Quote Share this post Link to post
xX_Lol6_Xx Posted September 23, 2021 1 hour ago, RetroGamer02 said: Goto Tools then settings in mGBA to set keyboard or controller buttons. Edit: Oh and Hold the Run/Open button then press the L or R trigger button. Sorry sometimes I don't get much sleep. Thank you for trying out my GBA version of FreeDoom. =) Thanks. Good job btw 1 Quote Share this post Link to post
RetroGamer02 Posted September 23, 2021 (edited) The next release could take a while last time I worked on a map this large it took about a week to get it simplified enough to fit in the GBA's tiny amount of ram. Edited September 23, 2021 by RetroGamer02 Added a picture 2 Quote Share this post Link to post
doomguykiller69 Posted September 23, 2021 1 minute ago, RetroGamer02 said: The next release could take a while last time I worked on a map this large it took about a week to get it simplified enough to fit in the GBA's tiny amount of ram. we will wait marine! 0 Quote Share this post Link to post
Wadmodder Shalton Posted September 24, 2021 Hopefully with the combination of GBA Doom 1's limitations on map size, this would probably beat out the ongoing development slowdown of Freedoom version 1.0. 0 Quote Share this post Link to post
RetroGamer02 Posted September 25, 2021 (edited) Just thought I would share current progress on Map E2M5. Edit: People can see my current progress here. https://github.com/RetroGamer02/GBAFreeDoom/issues/1 Edited September 27, 2021 by RetroGamer02 Added a picture 1 Quote Share this post Link to post
xX_Lol6_Xx Posted October 21, 2021 So... How's the proyect going? More progress? 0 Quote Share this post Link to post
RetroGamer02 Posted November 21, 2021 (edited) New Test Build sorry for the extra long wait life got in the way. E2M5 should hopefully work.https://mega.nz/file/jHRQyTTQ#NTE6jqaOCHMhtNwUl8wO3gRh1Yeix5LZervxwThAZPg Edited November 22, 2021 by RetroGamer02 More Music and E2M9 ready for testing 3 Quote Share this post Link to post
Redneckerz Posted November 21, 2021 17 hours ago, RetroGamer02 said: Accidently double posted not sure how to remove it sorry. If a mod could remove this or someone tell me how to do it myself that would be great. Click on Report Post and ask for a removal. A mod will catch it and remove your post. 1 Quote Share this post Link to post
RetroGamer02 Posted November 24, 2021 (edited) Saturn style transparency is now available used with permission from FastDoom's author as it was adapted from there. Minor update only adds this modified feature. https://mega.nz/file/HXQiVZhZ#lrSlrXY-TsMfphBySdU9G1k92yee4BK332tC_bxVGcc Code is now also mirrored to https://notabug.org/RetroGamer02/GBAFreeDoom Edited November 27, 2021 by RetroGamer02 4 Quote Share this post Link to post
RetroGamer02 Posted November 28, 2021 (edited) Resource update to FreeDoom's current git. Edit: Merged from upstream new Screen Wipe effect added by DoomHack. https://mega.nz/file/uGpDgaCJ#4EFwrbuodr0VnF4GYtk6k3Bz8zKcBBL6KGeaDa8dQGw Edited November 28, 2021 by RetroGamer02 Upstream Update 1 Quote Share this post Link to post
gayzad Posted February 4, 2022 On 9/18/2021 at 4:52 AM, RetroGamer02 said: Hello I'm wondering if someone could help me test a coding practice project. I forked DoomHacks GBADoom and made a FreeDoom version. I'm not the best at coding so I expect a few issues. If someone would be willing to help me test it out that would be great. E1 should hopefully work all the way through. Some levels needed to be modified quite a bit to work with the GBA's 256kb of ram. https://mega.nz/file/HSYWFZpJ#jK-3Kk2ALja9Xc46tg4NYFMHkcHVJbrfhCJOctxDJq0 that looks amazing 0 Quote Share this post Link to post
axdoomer Posted February 5, 2022 I agree, it looks amazing. Although it runs very slow. That's an issue, unless you play in an emulator that emulates an overclocked CPU. 0 Quote Share this post Link to post
RetroGamer02 Posted August 26, 2022 (edited) Is there still interest in this project? I may consider working on it again. Looks like doomhack has still been updating the engine that might help the speed a bit as well would have to see. Edited August 26, 2022 by RetroGamer02 Adding info 0 Quote Share this post Link to post
Redneckerz Posted August 26, 2022 12 hours ago, RetroGamer02 said: Is there still interest in this project? I may consider working on it again. Looks like doomhack has still been updating the engine that might help the speed a bit as well would have to see. Yep, sure! IT would be great to have FreeDoom on GBA or to serve it as a basis for other projects. 0 Quote Share this post Link to post
RetroGamer02 Posted August 27, 2022 (edited) First new build with DoomHacks engine updates. https://mega.nz/file/qT4xTADY#z95-uvTq4gw0g5JTRfLlCfdUuk4s-9a-UX5zKIzne20 Edited August 27, 2022 by RetroGamer02 3 Quote Share this post Link to post
Metal_Slayer Posted August 27, 2022 Has anyone played this on real hardware yet? I don't own a flashcart yet but I know there's a clone device that comes with one called Revo K101+, I heard it's compatible with all games and costs a lot less than buying the GBA Everdrive from Krikkz. On 8/26/2022 at 10:42 AM, Redneckerz said: Yep, sure! IT would be great to have FreeDoom on GBA or to serve it as a basis for other projects. REKKR on GBA would probably be awesome besides needing to cut back the larger levels a bit. 0 Quote Share this post Link to post
RetroGamer02 Posted August 27, 2022 (edited) 3 hours ago, Metal_Slayer said: Has anyone played this on real hardware yet? I don't own a flashcart yet but I know there's a clone device that comes with one called Revo K101+, I heard it's compatible with all games and costs a lot less than buying the GBA Everdrive from Krikkz. REKKR on GBA would probably be awesome besides needing to cut back the larger levels a bit. I test the game with both a GBA Everdrive and the mGBA Emulator. I don't own a Revo K101 so I cant say if it will work on one. I don't think REKKR will run on the GBA at least not with the engine as it is sorry. Edited August 27, 2022 by RetroGamer02 0 Quote Share this post Link to post
Metal_Slayer Posted August 27, 2022 45 minutes ago, RetroGamer02 said: I test the game with both a GBA Everdrive and the mGBA Emulator. I don't own a Revo K101 so I cant say if it will work on one. I don't think REKKR will run on the GBA at least not with the engine as it is sorry. That's good to know, the compatibility of that clone seems to be 100% or at least for everything people tested on it, but if end up buying one I'll test Freedoom and confirm it here. I imagined REKKR would be a tough one considering the size of some maps. 0 Quote Share this post Link to post
user76828904 Posted August 28, 2022 (edited) I tested it with VisualBoyAdvance. It worked. Can this run something like Blasphemer? Edited August 28, 2022 by user76828904 I forgot something. 0 Quote Share this post Link to post
RetroGamer02 Posted August 28, 2022 54 minutes ago, user76828904 said: I tested it with VisualBoyAdvance. It worked. Can this run something like Blasphemer? Looks like Blasphemer requires a Hexen limit removing port. Despite the engine being based off prboom it had most of the advanced stuff removed to work on the GBA and pretty much only vanilla compatible wads will run on this engine. It will take time for even FreeDoom Phase 1 to work well and then I would like to do Phase 2 as well. 0 Quote Share this post Link to post
user76828904 Posted August 28, 2022 @RetroGamer02 Let me explain myself. It could be possible to make a FPS using this engine and the textures from Blasphemer? I don't mind losing fly, look up/down, pushing sectors, etc. 0 Quote Share this post Link to post
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