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Switches and Doors not working?`


SoulHound

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Hi, this is probably a dumb question, but I'm new to mapping and this is bothering me.

How do I make doors and switches work? I have this issue where no matter what, any doors or platforms I make wont move or function.
I'm using Doom Builder 2 and I've been making sure to set tags to the objects in question, but they won't work for some reason unless it's a level exit.


For example: If I give something tag 1, and then tell it to use action #1, it will instead just stay in it's default position and not function, even though it should function like a door according to most tutorials. If I make a switch with a tag of 2, and tell it to lower a sector with the same tag, the switch will activate, but the sector won't lower.

EDIT: Here's one of the wads to demonstrate my issue.

Movers.zip

Edited by SoulHound
Adding Wad upon request

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4 answers to this question

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For the door tagged 1: You have the heights inverted and are currently set to 128. Remember doors raise the ceiling (they move up), so the floor and ceiling need to be 0. Remember to apply the upper textures when you change this.

Tag 2: You have used action 18 "Floor Raise to  Next Higher Floor". As you want the platform to lower, you'll want to use action an action that lowers, for example action 23 "Floor Lower to Lowest Floor".

 

I've included a wad with the indicated changes.

SH_TestMap02_edited.zip

Edited by Edward850

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Given you've already been following a tutorial, the best course of action would be to post an level of what you have done, so that what you may have missed in your process can be diagnosed.

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Tag 1: Door is a floor, and should be a ceiling.

image.png.573719bd97983af4305f2ef119904849.png



Tag 2: 

You have it set to raise to next highest floor, and not lower like you want. (try 102)
Builder_ELIbQ9KEl7.png.ee99a4e6461570f2a6be9929c290fc76.png

(You may also not be intending to have the switch's sector tagged, as it will be affected by the line action as well.)

 

 

edit: welp looks like this was already answered

Edited by kwc

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