Doom-X-Machina Posted September 23, 2021 (edited) https://www.moddb.com/games/doom-ii/addons/dissension-v1-4-final Final v1.4 re-release of Doom: Dissension. Maps by Doom-X-Machina. Changes since v1.3 (October 1, 2021) ================================== - Migration from WAD to PK3. - Over 6000 unused textures removed. - All definition files consolidated and merged. - MAPINFO updated to ZMAPINFO with new capabilites. - Skyfog added to all maps. - Integrated FMV cutscenes. - Moved a crate in MAP07 which blocked access to a medkit. - Added extra ammo to MAP08. - Removed emergency alarm script from MAP09. - Fixed a window in MAP09 that allowed projectiles through. - New reactor area in MAP08. - New explosion and destruction sprites. - Increased performance / FPS to all maps. - Corrected spelling errors on intermission screens. - New menu graphics. - New credits page on menu. - Removed all reliance on Brutal Doom assets. - Liquid Textures Pack v6.8 integrated. REQUIRES ========= - GZDoom. I recommend the latest 4.11.3. - Doom2.wad For more info visit: https://www.facebook.com/doomdissension Edited March 9 by Doom-X-Machina Major project update and links 21 Quote Share this post Link to post
Doom-X-Machina Posted October 1, 2021 (edited) RELEASED: https://www.mediafire.com/file/cfddbsp44uowj6l/DISSENSION_v1.3_Remaster.rar/file Edited March 9 by Doom-X-Machina Obsolete 0 Quote Share this post Link to post
NikkoDikko Posted October 1, 2021 (edited) This looks great, definitely gonna give this a go. EDIT: Played through to map3 and enjoying it so far. The levels look really pretty and I had a blast playing through them, although my framerates dropped a lot in some areas but still pretty great stuff. Edited October 1, 2021 by NikkoDikko 1 Quote Share this post Link to post
Mangudai Posted October 1, 2021 How are you supposed to use Brutal doom together with this? Do you drag and drop an archive containing both files on gzdoom exe? 1 Quote Share this post Link to post
Doom-X-Machina Posted October 1, 2021 2 hours ago, Mangudai said: How are you supposed to use Brutal doom together with this? Do you drag and drop an archive containing both files on gzdoom exe? Yeah, if you drag both this and the Brutal Doom pk3 and drop on the GZ executable it should load everything you need. I use ZDL so I've got Brutal Doom and my mods all preloaded in a list before I boot. 0 Quote Share this post Link to post
Doom-X-Machina Posted October 1, 2021 10 hours ago, NikkoDikko said: This looks great, definitely gonna give this a go. EDIT: Played through to map3 and enjoying it so far. The levels look really pretty and I had a blast playing through them, although my framerates dropped a lot in some areas but still pretty great stuff. Yeah there's some FPS drops in places, not as bad as they were in the previous version. Really tried to cut that down to a minimum. It's still not perfect but after working on it since February 2019... I'm not sure what else I can do lol But thankyou for the feedback, I'm glad you're enjoying it :) 1 Quote Share this post Link to post
Martinoz Posted June 9, 2023 Haven't done an almost 3 hour long video for a lot of time 3 Quote Share this post Link to post
Doom-X-Machina Posted June 10, 2023 19 hours ago, Martinoz said: Haven't done an almost 3 hour long video for a lot of time Thankyou so much for this!!! I honestly thought my WAD had gone unnoticed and forgotten a long time ago... this has really spurred me on to complete Dissension II. I hope you enjoyed playing it :) I enjoyed making it. It's a bit of a trip-out to see someone else playing through with their own mods and alterations and getting down with something you've created :) <3 3 Quote Share this post Link to post
Meyland12 Posted June 13, 2023 (edited) Hello. I played this wad and i really enjoyed it. It always nice to see cool GZDoom wads like this. 😊 Special effects are great, cutscenes are really well made and maps are awesome. One thing i didn't enjoyed tho Spoiler is endless spawm of flying demons like cacos in map06 (that room with red hellish teleport) but overall this mappack is awesome. 😉 Edited June 13, 2023 by Meyland12 1 Quote Share this post Link to post
Doom-X-Machina Posted July 15, 2023 On 6/13/2023 at 8:05 PM, Meyland12 said: Hello. I played this wad and i really enjoyed it. It always nice to see cool GZDoom wads like this. 😊 Special effects are great, cutscenes are really well made and maps are awesome. One thing i didn't enjoyed tho Hide contents is endless spawm of flying demons like cacos in map06 (that room with red hellish teleport) but overall this mappack is awesome. 😉 Awesome :) Thankyou for the feedback. Glad you enjoyed playing it... That room in map06... if you press the switch that closes the rift gate it stops the endless spawning demons from entering ;) 1 Quote Share this post Link to post
Meyland12 Posted July 15, 2023 (edited) about that room good to know but fact that i was playing this map pack with project brutally didn't made this easier. Unfortually in brutal doom like mods game usually lags when tons of monsters are around but that fault of mod, not map itself. P.S: I will understand about that switch next time. Edited July 15, 2023 by Meyland12 1 Quote Share this post Link to post
Dynamo Posted August 12, 2023 Glad to hear you're still planning to work on Dissension II! This was a neat mod that fell under the radar when it first released but definitely nice to see GZ mapsets like this. 1 Quote Share this post Link to post
Firedust Posted August 13, 2023 Beat the first map and this is giving me major winter's fury vibes! Impeccable lighting and detailing. Can't wait to play the rest. 1 Quote Share this post Link to post
Firedust Posted August 26, 2023 It seems it's impossible to get 100% kills in map 6. There are two monsters in tanks that never die. 0 Quote Share this post Link to post
Doom-X-Machina Posted September 1, 2023 On 8/27/2023 at 1:24 AM, Firedust said: It seems it's impossible to get 100% kills in map 6. There are two monsters in tanks that never die. They're killed via script when the final elevator switch is flicked. If you've killed everything else, you'll get 100% kills. 0 Quote Share this post Link to post
Firedust Posted September 1, 2023 2 hours ago, Doom-X-Machina said: They're killed via script when the final elevator switch is flicked. If you've killed everything else, you'll get 100% kills. Okay, for whatever reason the script didn't work for me. I even tried the killmonsters command, and that didn't work either. FYI this only happens in this particular level. Also, another thing - in the mars reactor core level, when use the yellow key to blow up the core, I die in the explosion and there doesn't seem to be any way out of it because a cutscene triggers. 0 Quote Share this post Link to post
Wardriver Posted December 12, 2023 hey, i just played this after i read about dissension in the cacowards from 2 days ago https://www.doomworld.com/cacowards/2023/special/ i wanted to say you did a really good job with the atmosphere, i have not seen too many wads that did it this well. and now here i am reading you are also planning on a sequel. really looking forward to that! but first i must complete the last maps of this :-) 1 Quote Share this post Link to post
Doom-X-Machina Posted December 12, 2023 41 minutes ago, Wardriver said: hey, i just played this after i read about dissension in the cacowards from 2 days ago https://www.doomworld.com/cacowards/2023/special/ i wanted to say you did a really good job with the atmosphere, i have not seen too many wads that did it this well. and now here i am reading you are also planning on a sequel. really looking forward to that! but first i must complete the last maps of this :-) <3 OMG I didn't even realise I got a mention until you commented... wow! I am truly humbled... thankyou to you and everyone else who have had a play with it. i honestly thought it totally flew under the radar a long time ago... and yes the megawad sequel is definitely 100% in the works :D 2 Quote Share this post Link to post
Chozo Ghost Posted February 11 (edited) So I just started playing this about an hour or so ago, and man, it is absolutely amazing so far! Only made it through 2 maps atm, but can't wait to get to the rest when I can! One issue I've run into however... for some reason, the Mega Armor secret in MAP02 isn't tagged as a secret for me, so I can only get 4 of the map's 5 secrets. Any clues as to why? The only addon I'm playing this with is PB 3.0. I can edit this comment with any further secret-related issues I run into in future levels, but just needed to bring this one up in the meantime, as it's bugging me LOL EDIT: The Shotgun Shell secret at the beginning of MAP03 doesn't register for me either LOL, wondering what could be causing these issues? Some sectors just aren't tagged as secrets, yet the secret counter in the HUD still counts them... really odd. Edited February 11 by Chozo Ghost 0 Quote Share this post Link to post
Blacklight Posted February 21 On 2/19/2024 at 5:43 PM, Doom-X-Machina said: v1.4 update on it's way... Is The Final Version Being Prepared? Cool! I wrote an opinion about your Project on September 23, 2023 (In Russian). Unsurprisingly, it received special attention at Cacowards 2023. WAD is very cool and atmospheric. I hope the optimization will be better. And then the Last Levels with Red and Black Fog heavily loaded GZDOOM. 0 Quote Share this post Link to post
Doom-X-Machina Posted February 21 1 hour ago, Blacklight said: I wrote an opinion about your Project on September 23, 2023 (In Russian). It was hilarious! 1 Quote Share this post Link to post
Doom-X-Machina Posted February 21 10 hours ago, Blacklight said: I hope the optimization will be better. And then the Last Levels with Red and Black Fog heavily loaded GZDOOM. No issues here. Upgrade your system. And no, that won't be changed. 0 Quote Share this post Link to post
YungOmen Posted March 22 Hey I just discovered this wad and want to play it really bad but I'm having an issue running it with Project Brutality. As soon as Doomguy puts his helmet, the camera goes like in the screenshot. Any help? 0 Quote Share this post Link to post
Doom-X-Machina Posted March 23 7 hours ago, YungOmen said: Hey I just discovered this wad and want to play it really bad but I'm having an issue running it with Project Brutality. As soon as Doomguy puts his helmet, the camera goes like in the screenshot. Any help? Project Brutality is the problem. It's recommended you don't use Brutal Doom or any of it's derivitives due to the instable issues those mods cause. v1.0 relied on Brutal Doom however each successive update up to v1.4 gradually reduced and removed the reliance on Brutal Doom because it was so buggy and problematic. Use Brutal Doom/Project Brutality at your own peril. 0 Quote Share this post Link to post
YungOmen Posted March 23 10 hours ago, Doom-X-Machina said: Project Brutality is the problem. It's recommended you don't use Brutal Doom or any of it's derivitives due to the instable issues those mods cause. v1.0 relied on Brutal Doom however each successive update up to v1.4 gradually reduced and removed the reliance on Brutal Doom because it was so buggy and problematic. Use Brutal Doom/Project Brutality at your own peril. Understood. So I have to play this wad without any of these two modifications. Glad I'm not having problem playing without them. Thanks for the response! 1 Quote Share this post Link to post
rautamiekka Posted March 24 On 10/1/2021 at 1:19 PM, Doom-X-Machina said: Yeah, if you drag both this and the Brutal Doom pk3 and drop on the GZ executable it should load everything you need. I use ZDL so I've got Brutal Doom and my mods all preloaded in a list before I boot. I wouldn't do a simple drag-and-drop cuz at least on Window$ the order is unpredictable regardless of which order you selected them, so you should use either the mentioned ZDL or (like me) make a Batch/PowerShell script: - .bat for LiTDOOM and dragging (or directly naming) 1 file, namely the WAD you wanna play: START "" /HIGH /D "%~dp0" "%~dp0"\gzdoom.exe -iwad doom2 -file "%~1" -file "LiTDOOM - 0.595c.pk3" - Same as a .sh for Bash on Linux: #!/usr/bin/env bash ##Ensure the readability & executability: chmod -v ugo+rx 'gzdoom' ./'gzdoom' -iwad doom2 -file "${1}" -file 'LiTDOOM - 0.595c.pk3' 0 Quote Share this post Link to post
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