Bri0che Posted September 23, 2021 (edited) Hello everyone, First, as a non-native english speaker, I may did some grammar/synthax/spelling error as my post is big, and excuse me for that, I assure you that I do my best for being the most readable possible. I’ve been thinking about a community project since a lot of time, writing down in the paper the whole idea and what kind of design I wanted and how it should be to make the thing fun for a group of mappers. I don't measure the scope of my expectations, or even the scope that this project will have, but I think it's a pretty neat idea worth trying. So, what is it all about, then ? Making a WAD based on the 7 first original Doom II maps with a single and simple rule : the original map design is reversed. By reversed, I mean, the beginning become the end, the end become the beginning. See Entryway ? So, the two pillars room become the exit, and the original tiny exit room become the start of the level. Why this idea as a community project ? I simply though it was a cool idea, and even more fun to share it with other mappers. Why Doom II and not Doom I first ? Well... I have a personnal preference for Doom II as I played Doom II first rather than Doom I. Why the only 7 first maps ? Well, I’m not sure about the success of this community project, I prefer not to be too greedy. If the project grow in interest, I would add slots. A proper title for the WAD ? Wrong Way.wad Here are the important rules, recommandations, and specifically allowed things : Spoiler 1. The ratio difficulty should be faithful to the original map. 2. The player should be able to recognize the original map. Though, you can diversify the textures or creat a bit of sector complexification without killing the soul of the map. 3. I highly recommend you to take a model of the original map, ingame or with Doom Builder : do it as much as you like, take a little look or study them top from bottom, as you feel, the idea is to keep in mind the original maps. (!!!! Your map MAY NOT be a litteral copy past at all, I'll take care severely about that. The idea is to build the map from scrach effectively using a model of the original !!!!) 4. The secrets remains at the same emplacement, but you can change the way they are opened. 5. Weapons/powerups/ammos/etc. should be obtainable more or less in the same time lapse (not at the same emplacement) as they are obtained in the original map, that said you can chose to give the player a chaingun instead of a shotgun for exemple, just remain consistent ! 6. The monster encounters should be more or less recognizable : if in the original map there is cacodemons right at the beginning, try to put at least one cacodemon at the beginning of your own reversed map. Not saying you can’t diversify the monster pool or the way you encounter and fight them, but try to keep a same reverse logic than anything. 7. If reversing the map break the interest of the map or its level/combat design, just be creative and don’t be afraid to remake (the less possible, that’s the deal) the parts which are problematic. Indeed, for example : reversing the maps should cause some switches to lose their interest, you are allowed to get them a new utility. 8. Your WAD should contain no graphic, no sound, no music, or any kind of thing which are not map replacement. 9. Your WAD should be vanilla compatible (in every aspect). 10. You have no more than 1 month to finish your map (look fair to me, as the first 7 maps aren’t that big, and so it give you time to think about everything), the countdown will start when all slots are taken, feel free to start your mapping before this time. ...and here is a screenshot of Entryway reversed for more explicity (keep note that the map is in progress) : Spoiler Feel free to ask me bellow this post if you have any question, suggestion, or anything, or send me a private message. Interested to participate ? As long as what have been said up is respected and you took note of it, any editing level is accepted as long as you know at least basics to mapping and feel that you can handle the project. I STRONGLY recommend that you have completed Doom II at least once, obviously. You can only take one map slot. What to do after my map is done ? Just check the linedefs, the sectors, the brightness, the tags, the effects, the textures and texture alignement before anything... I'm not looking for absolute perfection, but please avoid leaving big mistakes. Then, just send me a private message with a download link to your map. I'll prevent your for the release. :) Be the first to take the map slot you want ! Write it in the comments. Here is the list bellow I will edit as it goes along : Map slots MAP01 - Entryway : Me, @Briøche MAP02 - Underhalls : @M4rsh MAP03 - The Gantlet : @Hitboi MAP04 - The Focus : @Zulk RS MAP05 - The Waste Tunnels : @mxbobbie49 MAP06 - The Crusher : @ScrappyMcDoogerton MAP07 - Dead Simple : @Engired Thank you for reading all of this and for the eventual interest you have for it, I hope all of this is not too derogatory. I can't wait to see where it all goes. :D Release : (WIP) >>> after October 24th as it is the delay for the mappers then I have to check for all maps and put them together, I commit myself to publish it maybe towards the end of October or slightly later <<< Spoiler Early Acces : Not a release, though considere this as a beta of the 4 first maps, you can feedback us by testing right now, or just try if you are curious : https://www.mediafire.com/file/hfq8kaiby8357gx/Wrong+Way.wad/file Edited September 28, 2021 by Briøche 17 Quote Share this post Link to post
Astro X Posted September 23, 2021 This sounds really interesting! A simple idea that should be a lot of fun. I can take one slot but I don't like episode 1 that much. I may sit here and wait a bit to decide which slot I prefer lol 2 Quote Share this post Link to post
xdude_gamer Posted September 23, 2021 Let me have Underhalls. Basically just put the exit switch in the original entrance room and make the exit room the entrance room? 1 Quote Share this post Link to post
Bri0che Posted September 23, 2021 9 minutes ago, xdude_gamer said: Let me have Underhalls. Basically just put the exit switch in the original entrance room and make the exit room the entrance room? That's the idea, yeah :) I wrote your name for underhalls ;) Just read the rules/recommandations/allowed things if you want more explaination, or ask me if you need to know something. 0 Quote Share this post Link to post
xdude_gamer Posted September 23, 2021 8 minutes ago, Briøche said: That's the idea, yeah :) I wrote your name for underhalls ;) Just read the rules/recommandations/allowed things if you want more explaination, or ask me if you need to know something. Ok, thanks :) 1 Quote Share this post Link to post
Engired Posted September 23, 2021 Can I do map07? It'll be simple but interesting 1 Quote Share this post Link to post
Bri0che Posted September 23, 2021 Just now, Engired said: Can I do map07? It'll be simple but interesting Noted :p 0 Quote Share this post Link to post
Hitboi Posted September 23, 2021 Nice idea, I'd like to take Map 03, The Gantlet. Why not name this "II Mood"? 0 Quote Share this post Link to post
Bri0che Posted September 23, 2021 1 minute ago, Hitboi said: Nice idea, I'd like to take Map 03, The Gantlet. Why not name this "II Mood"? Noted, In fact, I had that idea but did not gave that name as it may already have been used, and I wanted something that stood out 2 Quote Share this post Link to post
xdude_gamer Posted September 23, 2021 47 minutes ago, Engired said: Can I do map07? It'll be simple but interesting It'll be dead simple *wink wink 3 Quote Share this post Link to post
ScrappyMcDoogerton Posted September 23, 2021 I would like to make map 06 please. 4 Quote Share this post Link to post
Hayden49 Posted September 24, 2021 (edited) Ill do map05. The Waste Tunnels is a map not a lot of people like (or at least I've heard) but I actually really like the map. Also I wonder how maps like Tricks and traps will be like. Edited September 24, 2021 by mxbobbie49 2 Quote Share this post Link to post
Bri0che Posted September 24, 2021 9 hours ago, ScrappyMcDoogerton said: I would like to make map 06 please. Noted, and... 6 hours ago, mxbobbie49 said: Ill do map05. The Waste Tunnels is a map not a lot of people like (or at least I've heard) but I actually really like the map. Also I wonder how maps like Tricks and traps will be like. Noted too :p 2 Quote Share this post Link to post
Bri0che Posted September 24, 2021 (edited) 7 minutes ago, ducon said: Is it legal? Mh, why wouldn't it be? Actually, we are recreating the maps from scratch, and it MAY NOT be a copy past at all, plus you still need the commercial IWAD to play the maps. Maybe I'll add that line in the rules. Though, if you can prove that it is an illegal project, I will delete it Edited September 24, 2021 by Briøche 3 Quote Share this post Link to post
ducon Posted September 24, 2021 I’m just wondering if it is legal or not (and I hope that it is). 1 Quote Share this post Link to post
Bri0che Posted September 24, 2021 (edited) 6 minutes ago, ducon said: I’m just wondering if it is legal or not (and I hope that it is). As long as I know, I think this is legal :) The longer we don't just put it all the new maps directly in the commercial IWAD and share it for free. If you wonder about using the original maps as models, I've already seen a lot of remake of theses maps, so if it would be illegal, a lot of peoples are x) Edited September 24, 2021 by Briøche 2 Quote Share this post Link to post
Engired Posted September 24, 2021 50 minutes ago, Briøche said: Mh, why wouldn't it be? Actually, we are recreating the maps from scratch, and it MAY NOT be a copy past at all, plus you still need the commercial IWAD to play the maps. Maybe I'll add that line in the rules. Though, if you can prove that it is an illegal project, I will delete it Idgames might not like it, but from my experience, they don't care at all. Unless it's really illegal. 1 Quote Share this post Link to post
Bri0che Posted September 24, 2021 2 minutes ago, Engired said: Idgames might not like it, but from my experience, they don't care at all. Unless it's really illegal. Well, I did not knew that 1 Quote Share this post Link to post
ScrappyMcDoogerton Posted September 24, 2021 As long as your map is made from scratch there are no legal, moral, or ethical issues. 4 Quote Share this post Link to post
xdude_gamer Posted September 24, 2021 We could maybe release 01-07, and then see what happens from there, then go 08-15, 15-23, and 23-30. Bundle the secret maps with 08-15, and then play all WADs at once! 1 Quote Share this post Link to post
Bri0che Posted September 24, 2021 Just now, xdude_gamer said: We could maybe release 01-07, and then see what happens from there, then go 08-15, 15-23, and 23-30. Bundle the secret maps with 08-15, and then play all WADs at once! Looks like a cool idea to me 1 Quote Share this post Link to post
ducon Posted September 24, 2021 Is it possible to make a PWAD that just moves the end switch near the start and moves the start places? Of course, some teleporters, keys and switches have to be modified or moved too. 0 Quote Share this post Link to post
Bri0che Posted September 24, 2021 (edited) 17 minutes ago, ducon said: Is it possible to make a PWAD that just moves the end switch near the start and moves the start places? Of course, some teleporters, keys and switches have to be modified or moved too. No, the main idea to strictly begin to the end and finish to the start, then apply this same rule to gameplay in general (I mainly think about monsters). Still Entryway at example : the two zombieman at the start will be moved to the end. I'm mapping for my own slot right now, maybe a screenshot is more explicit (take note that this is absolutely not finished) : Spoiler Edited September 24, 2021 by Briøche 0 Quote Share this post Link to post
Zulk RS Posted September 24, 2021 This sounds interesting. Give me MAP04 1 Quote Share this post Link to post
Bri0che Posted September 24, 2021 Just now, Zulk RS said: This sounds interesting. Give me MAP04 You got the last one so :) 0 Quote Share this post Link to post
Bri0che Posted September 24, 2021 So, ok all, @xdude_gamer @Hitboi @Zulk RS @mxbobbie49 @ScrappyMcDoogerton @Engired the delay to send me your map is October 24th. If you may need more time, tell me in advance so I can reoganize all, note that I wont give you more than 7 bonus days. Don't worry if you want to cancel your participation, just tell me as soon as possible, so we may find another volunteer fast. If you have any question or hesitate about something regarding your map, tell me :) I recommend reading once little more the rules/recommandations/allowed things and I remind you : "What to do after my map is done ? Just check the linedefs, the sectors, the brightness, the tags, the effects, the textures and texture alignement before anything... I'm not looking for absolute perfection, but please avoid leaving big mistakes. Then, just send me a private message with a download link to your map. I'll prevent your for the release. :)" The idea is to having fun and be proud of ourselves, I can totally be flexible on the rules, but keep them in mind though so this will improve the quality of the WAD, Thank you, I'm really exited to see your maps, and wish you good luck :D 3 Quote Share this post Link to post
Hitboi Posted September 24, 2021 (edited) 1 hour ago, Briøche said: I wont give you more than 7 bonus days. But you said one month, not "at the end of this month", I know that English isn't your native language, I don't have much problem with this deadline but I wanted to add optional stuff like deathmatch starts, multiplayer-only monsters, etc. 3 hours ago, ducon said: I’m just wondering if it is legal or not (and I hope that it is). I think it isn't even if you play the maps with a free IWAD (that has it's own assets). I try to mix fights from diffierent areas so my map becomes less illegal. Edited September 24, 2021 by Hitboi 1 Quote Share this post Link to post
Bri0che Posted September 24, 2021 40 minutes ago, Hitboi said: But you said one month, not "at the end of this month", I know that English isn't your native language, I don't have much problem with this deadline but I wanted to add optional stuff like deathmatch starts, multiplayer-only monsters, etc. The "7 bonus days" are in case of you didn't finished your map in the allotted time, but in principle you should finish on October 24, or before. It is not necessarily to force the hand, but rather to have a certain strict date and stick to it. If you mappers think 1 month isn't enougth I still can extend the date though ? 2 Quote Share this post Link to post
Hitboi Posted September 24, 2021 (edited) 16 minutes ago, Briøche said: If you mappers think 1 month isn't enougth I still can extend the date though ? I think you shouldn't, it's just 7 maps. Okay, I thought we were in October then I checked the current month and I got September, nice. Edited September 24, 2021 by Hitboi 2 Quote Share this post Link to post
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