bobbotron Posted September 25, 2021 (edited) I wanted to try making a UDMF map and put a custom actor and sky to use, so enter "Cavern of Lights". I guess still beta, could keep tweaking it but running out of steam. I'm genuinely curious how difficult other people find this. Backstory Jump room is going wild, everyone's suddenly demonized. This was supposed to be your day off! Can't stay here, best to make the jump to the next assignment, the "Cavern of Light", whatever that is. Specs Uses GZDoom features Freelook: yes Jumping: yes Standing still: no! Dynamic lighting: yes! :) Custom actor: yes Game play: run and gun Difficulty: I'm guessing moderate? I can clear it easily, but I know all the tricks! :) Maps: just one, Map01 Engine: only tested on GZDoom Custom sky: yes Download https://github.com/bobbotron/doomed/blob/main/cavern-of-lights.wad?raw=tr ue Edited September 26, 2021 by bobbotron More info 9 Quote Share this post Link to post
bobbotron Posted September 25, 2021 I should have posted up, I use "Bright" sector light mode. Perhaps I should dial up the brightness of everything a bit? Ha, you had a totally different approach to solving the map, love it. FYI you can get back up if you fall off the side in the last room! Thanks for the play through! 1 Quote Share this post Link to post
bobbotron Posted September 25, 2021 I've brightened it up and added one more change I'd been meaning to add. 0 Quote Share this post Link to post
bobbotron Posted September 26, 2021 I'm curious what people think of the will-o-wisps at the end. These were fun to make. I'm not sure these is the best map for them, something a little tighter maybe, though I do like how they can sneak up on you here. 0 Quote Share this post Link to post
Clippy Posted September 26, 2021 10 hours ago, bobbotron said: I'm curious what people think of the will-o-wisps at the end. These were fun to make. I'm not sure these is the best map for them, something a little tighter maybe, though I do like how they can sneak up on you here. They were cool but unexpected - they made me just want to leave at the end when I usually try to kill everything - It's not very satisfying to leave a map by fleeing - feels incomplete. I like the atmosphere and dynamic lights - it looked pretty - but there was a lot of parts where it was too dark to see. I had lots of fun til the end which got a bit nuts Either way hope my vid is useful somehow 2 Quote Share this post Link to post
bobbotron Posted September 26, 2021 (edited) Thanks for the walkthrough! I'm curious, what rendering options are you using? I'm using bright sector light mode, I think I need to change this and redo the map lights. Both you and @Biodegradable had it render way darker than it looks on my computer. The big green room I was kind of going for an old surgical theater. Haha, on the last room I found it made it a little too easy if you could escape back down the entrance tunnel. That said, it looks way too hard when it's so dark like that. Thanks for the video, I really appreciate it! The blue things were inspired by this. https://en.wikipedia.org/wiki/Will-o'-the-wisp Edited September 26, 2021 by bobbotron 1 Quote Share this post Link to post
FireWarden1000 Posted October 2, 2021 I completed Cavern of Lights cavern-of-lights.wad with LZDoom on Hurt Me Plenty, map needs improvement, 63/100. This map is very dark, the map is called Cavern of Lights, an the only lighting I see is from torches. The torches are obstacles, and you can't destroy the torches either. The first, and second part of the map were well designed. The map is very dark to a point you are not able to see what is in front of you. I had to adjust the LZDoom options brightness values to actually see what is in the map. The last part of the map was the worst part of the map. You had to escape from the map before you are overwhelmed by the "flying blue enemies." This means achieving 100% kills is very challenging. You would probably be able to take out all of the "blue" enemies with several boxes of energy ammo. I recommend activating the "blue" enemies after all of the enemies are destroyed. I found this bug in the cave area. I found a glitch in the Blue Key area with the rock wall blocking the path. You are able to move around the rock wall without having to push the button. I am using LZDoom-3.88a with OpenGL Renderer. 0 Quote Share this post Link to post
bobbotron Posted October 5, 2021 On 10/2/2021 at 3:40 PM, FireWarden1000 said: I completed Cavern of Lights cavern-of-lights.wad with LZDoom on Hurt Me Plenty, map needs improvement, 63/100. This map is very dark, the map is called Cavern of Lights, an the only lighting I see is from torches. The torches are obstacles, and you can't destroy the torches either. The first, and second part of the map were well designed. The map is very dark to a point you are not able to see what is in front of you. I had to adjust the LZDoom options brightness values to actually see what is in the map. The last part of the map was the worst part of the map. You had to escape from the map before you are overwhelmed by the "flying blue enemies." This means achieving 100% kills is very challenging. You would probably be able to take out all of the "blue" enemies with several boxes of energy ammo. I recommend activating the "blue" enemies after all of the enemies are destroyed. I found this bug in the cave area. I found a glitch in the Blue Key area with the rock wall blocking the path. You are able to move around the rock wall without having to push the button. I am using LZDoom-3.88a with OpenGL Renderer. Thanks. So weird, I'll have to review my settings, the maps don't look that dim for me. I appreciate the feedback! I think I might redo the third part altogether, I agree... I wanted to let loose the will-o-wisps, but it's all a bit much. 0 Quote Share this post Link to post
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