brightentayle Posted December 9, 2021 (edited) Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Sidenote: I'll probably figure out the HUD as well, but we'll see Sidesidenote: I'm not sure which one of those vertical logos I'm gonna use for the title screen Edited December 9, 2021 by brightentayle 2 Quote Share this post Link to post
Eternal_ Posted December 12, 2021 (edited) Here's my contribution to this project. @xdude_gamer Title: Ad Infinitum Made By: ProYT Slot: Map05 Format: UDMF Tested with: GZDoom 4.7.1, Zandronum Editors Used: Ultimate Doom Builder, Slade 3 Build Time: 3 Days Player Spawns: 6 Description: I tried detailing as much as I could without affecting gameplay, it was quite entertaining to build. Download: Ad Infinitum.zip -Don't forget to run it with GOTHICTX! The wad itself doesn't integrate the textures Edited December 13, 2021 by ProYT 4 Quote Share this post Link to post
Mr.Rocket Posted December 13, 2021 (edited) I'd like to take MAP04 slot if that's ok? Also when you say UDMF and Gzdoom, pretty much anything goes then, correct? ~ 3dfloors, 3dfloor slopes, dyno lighting, ACS scripts, INFO lumps, polyobjects, models, etc. Reason I ask is because I started on this last night and it has a 3d bridge in it: Edit: Actually this might work out better as a later map, MAP10 maybe, just because it's kind of demonic looking. Edited December 14, 2021 by Mr.Rocket 3 Quote Share this post Link to post
xdude_gamer Posted December 14, 2021 20 hours ago, Mr.Rocket said: I'd like to take MAP04 slot if that's ok? Also when you say UDMF and Gzdoom, pretty much anything goes then, correct? ~ 3dfloors, 3dfloor slopes, dyno lighting, ACS scripts, INFO lumps, polyobjects, models, etc. Reason I ask is because I started on this last night and it has a 3d bridge in it: Edit: Actually this might work out better as a later map, MAP10 maybe, just because it's kind of demonic looking. Yes, anything. Also this looks hella fire will definitely enjoy it. 1 Quote Share this post Link to post
xdude_gamer Posted December 14, 2021 Both maps look nice, and those logos are fire! I'll give you some time to figure out. I have been very busy so the music might just be some Jimmy pieces and Mark Klem pieces. 2 Quote Share this post Link to post
Zion Posted December 14, 2021 I finished this map like a month ago and completly forgot to post it here, oh well Title: No Rest for the Dead Slot: Map08 Tested with: GZDoom and Zandronum Player Spawns: 6 Download: This link 4 Quote Share this post Link to post
Mr.Rocket Posted December 16, 2021 (edited) Current progress on MAP10: Central bridge area Below the bridge BFG room, the layout is mostly there, still need to texture/detail it. Plasma gun room, just started on it. The layout for the map is almost done. It is a symmetrical map for the most part. The floating cube's you see around the map are actually models and are slowly rotating. ~ there's smaller cubes also that are 3dfloors. and are slowly floating up and down. Just made a small waggle script for those. Possessed Editor shot: I have no idea why it's starting to look like some sort of Aztech indian face, with a mohawk lol. It's probably about 60% done or so. The name of it is currently, "The Forged Souls of Deathmatch"..heh. But to keep things simple, it will probably just be called "Forged Souls". It's setup as a pk3 directory structure, and gothictx.wad is loaded as the resource wad in UDB, besides Doom2.wad. The music (as a place holder) is currently Slip Knot's - Psychosocial, as a midi. I'll let you know when I feel it's ready for testing. Hopefully it won't be long.. ;) Edited December 16, 2021 by Mr.Rocket 4 Quote Share this post Link to post
NoWaves Posted December 18, 2021 I take a break from mapping for a few months, and one of my dream projects come up. I'll claim a map slot, dealer's choice. Always loved gothic :) 1 Quote Share this post Link to post
xdude_gamer Posted December 18, 2021 1 hour ago, dach said: I take a break from mapping for a few months, and one of my dream projects come up. I'll claim a map slot, dealer's choice. Always loved gothic :) Nice, I'll put you down for MAP04 0 Quote Share this post Link to post
xdude_gamer Posted January 3, 2022 On 12/13/2021 at 10:01 AM, Mr.Rocket said: I'd like to take MAP04 slot if that's ok? Also when you say UDMF and Gzdoom, pretty much anything goes then, correct? ~ 3dfloors, 3dfloor slopes, dyno lighting, ACS scripts, INFO lumps, polyobjects, models, etc. Reason I ask is because I started on this last night and it has a 3d bridge in it: Edit: Actually this might work out better as a later map, MAP10 maybe, just because it's kind of demonic looking. Also forgot to mention that yes UDMF everything goes. I'm pretty sure it could run on some ZDaemon or Zandronum or something. 1 Quote Share this post Link to post
xdude_gamer Posted January 3, 2022 On 12/14/2021 at 9:35 AM, Zion said: I finished this map like a month ago and completly forgot to post it here, oh well Title: No Rest for the Dead Slot: Map08 Tested with: GZDoom and Zandronum Player Spawns: 6 Download: This link I'm putting this at MAP06 I think, since we've got a MAP08. Currently putting together, I've got 4/12 maps, so I might release a little demo before long. 0 Quote Share this post Link to post
xdude_gamer Posted January 3, 2022 The only custom thing here are the maps, with GOTHICTX put in for convenience. gothic21.zip 0 Quote Share this post Link to post
NoWaves Posted January 5, 2022 Got the basic layout done, now on to aesthetics/gameplay :) Thinking a sort of industrial/nukage theme kind of like this: These are from a speedmap I did about a year ago with the same vibe 3 Quote Share this post Link to post
xdude_gamer Posted January 5, 2022 3 hours ago, dach said: Got the basic layout done, now on to aesthetics/gameplay :) Thinking a sort of industrial/nukage theme kind of like this: These are from a speedmap I did about a year ago with the same vibe Gives me those "gothic99 but actually good" vibes, looks great! 2 Quote Share this post Link to post
brightentayle Posted February 13, 2022 holy fuck im way past the deadline BUT ANYWAY 2 Quote Share this post Link to post
xdude_gamer Posted February 14, 2022 16 hours ago, brightentayle said: holy fuck im way past the deadline BUT ANYWAY Absolutely amazing. I'll accept it. I think I posted the WAD and textures in a zipped folder , so you can put these in there and send the .zip to me in a dm. 0 Quote Share this post Link to post
brightentayle Posted February 20, 2022 (edited) On 2/14/2022 at 2:38 PM, xdude_gamer said: Absolutely amazing. I'll accept it. I think I posted the WAD and textures in a zipped folder , so you can put these in there and send the .zip to me in a dm. I mean, as soon as I figure out the rest of the UI (and test it with Zandro, maybe)... UPDATE: Still not fuckin' finished, but it's a viable enough replacement Edited February 21, 2022 by brightentayle 2 Quote Share this post Link to post
brightentayle Posted February 23, 2022 (edited) UPDATE 2: Finally figured out how to do a proper widescreen status bar in GZDoom (while it's gonna be supported, anyway) and Zandronum. Replaced GRNROCK for smaller screen sizes and stole two fonts for the UI. Didn't modify the menu graphics yet. Edited February 23, 2022 by brightentayle 1 Quote Share this post Link to post
xdude_gamer Posted February 23, 2022 It's starting to look very pretty @brightentayle very fresh stuff. 0 Quote Share this post Link to post
Thelokk Posted February 23, 2022 So, I'm a tad bit confused. I see some empty slots in the OP, are they free for the taking? 1 Quote Share this post Link to post
brightentayle Posted February 23, 2022 (edited) 20 hours ago, Thelokk said: So, I'm a tad bit confused. I see some empty slots in the OP, are they free for the taking? AFAIK some slots are probably occupied, but it's not written down in the OP@xdude_gamer pls upd8 it thx Edited February 23, 2022 by brightentayle 0 Quote Share this post Link to post
xdude_gamer Posted February 24, 2022 Alright. There are some empty spaces in the OP and they're all free for taking. There aren't really any updates to make. I'll change limits though. 0 Quote Share this post Link to post
xdude_gamer Posted March 3, 2022 @Mr.Rocket How is MAP10 coming along? 0 Quote Share this post Link to post
brightentayle Posted March 21, 2022 Due to the current work (as well as the obvious life-or-death) situation, I'll probably have to finalise the UI waaaaaay later than April 1st, as well as whatever songs I have in mind. So uh... yeah. 1 Quote Share this post Link to post
xdude_gamer Posted June 14, 2022 On 3/21/2022 at 7:33 AM, brightentayle said: Due to the current work (as well as the obvious life-or-death) situation, I'll probably have to finalise the UI waaaaaay later than April 1st, as well as whatever songs I have in mind. So uh... yeah. It's all good. Have you got anything yet? 0 Quote Share this post Link to post
brightentayle Posted June 18, 2022 On 6/14/2022 at 3:22 PM, xdude_gamer said: It's all good. Have you got anything yet? Sadly, not yet, I'm busy with a somewhat different Doom-related project. Will definitely finish it up, though. Maybe make a map, too. 0 Quote Share this post Link to post
Captain Toenail Posted July 2, 2022 (edited) Hi can I reserve a map slot? Working on something at the moment. Edit: Nevermind I finished the map. It's some sort of neon lit necropolis. It's more of a 'newschool' map with a gothic theme. If you need it to be more Gothic99 that's fine I can make changes, just let me know. The midi is just a placeholder. Spoiler Redline.zip Edited July 6, 2022 by Captain Toenail 2 Quote Share this post Link to post
xdude_gamer Posted October 8, 2022 On 7/2/2022 at 12:05 PM, Captain Toenail said: Hi can I reserve a map slot? Working on something at the moment. Edit: Nevermind I finished the map. It's some sort of neon lit necropolis. It's more of a 'newschool' map with a gothic theme. If you need it to be more Gothic99 that's fine I can make changes, just let me know. The midi is just a placeholder. Reveal hidden contents Redline.zip Yes, it is fine. I will play it soon. I haven't been active in a minute, so yeah 0 Quote Share this post Link to post
DoctorNuriel Posted October 10, 2022 This looks like a lovely project - can I grab MAP07? :) 0 Quote Share this post Link to post
xdude_gamer Posted October 12, 2022 On 10/10/2022 at 9:01 AM, DoctorNuriel said: This looks like a lovely project - can I grab MAP07? :) absolutely! 1 Quote Share this post Link to post
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