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How does one place Brutal Doom weapons in Ultimate Doom Builder?


Entity002

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I've tried so many things that really should have worked but don't for whatever reason.

 

Essentially, I'd like to place Brutal Doom weapons in either Ultimate Doom Builder or Doom Builder 2 so I can pick them up and use them in maps that I make.

 

DB2 tells me that the Brutal Doom PK3 isn't where where I'm saying it is (it definitely is there) and that I didn't select and IWAD (I did) and UDB almost loads the PK3, but then tells me that literally none of the actual parts of Brutal Doom (all textures, entities, objects, etc) were found (why I can't say, Brutal Doom works on its own perfectly).

 

I tried using Slade to splice a Doom 2 WAD with the files in the Brutal Doom PK3, and while the combination of the two worked, neither of the map editors will load the Brutal Doom weapons or anything else really.

 

I can run custom maps using Brutal Doom and get the default assault rifle, but still, the only weapons I can actually place in the world are the ones used in the Doom 2 resources.

 

All around pretty weird.  Any and all help is appreciated!  :3

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The Brutal Doom weapons are assigned as random replacements to the standard weapons. It's a BD thing, not a WAD thing.
Any WAD you run with Brutal Doom will give you a random chance of picking up those weapons.

As far as actually putting those weapons into your PWAD itself... you'd have to extract all the required resources from Brutal Doom's .pk3 and put them into your own WAD in SLADE the long, old-fashioned way. I've tinkered with it myself because I needed BD's waste barrel explosion effect for my WAD and it became a nightmare trying to extract every required piece I needed for it and rebuild it in SLADE so I gave up in the end. Threw it in the "too hard" basket lol...

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47 minutes ago, Doom-X-Machina said:

As far as actually putting those weapons into your PWAD itself... you'd have to extract all the required resources from Brutal Doom's .pk3 and put them into your own WAD in SLADE the long, old-fashioned way.

Wouldn't my combination of the entire BD PK3 with Doom 2 have done the trick?

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6 minutes ago, Entity002 said:

Wouldn't my combination of the entire BD PK3 with Doom 2 have done the trick?


I wouldn't advise modifying the Doom2 IWAD at all (unless you have at least 1 copy of the original backed up).

PK3's have a different data structure to WAD's. The data is layed out differently (usually in folders) in a PK3. Simply throwing the contents of a PK3 into a WAD file isn't going to work. For the weapons in particular, you would have to find their DECORATE file (or their entries in a DECORATE file) and assign them a number so the builder can reference them, along with any required sprites/sounds/etc. and rebuild a new lump in your PWAD using SLADE. Don't worry, we've all done what you did... doesn't work too well lol.

I managed to "reverse engineer" the BFG9500 by @Sergeant_Mark_IV from a BD-only PK3 to a GZDoom (no BD) compatible WAD but it took me a long time working out how to restructure the data into a traditional WAD lump layout. Perhaps he could help you locate the individual files you would need to extract to implant into your WAD? Ask him, we're all friends here.

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1 hour ago, Doom-X-Machina said:

 Perhaps he could help you locate the individual files you would need to extract to implant into your WAD? Ask him, we're all friends here.

Biodegradable has already initiated the summoning spell.  We shall see what he has to say.

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