Jump to content
  • 0

Linedef Intersection without creating a vertice.


Jacek Bourne

Question

How can I draw multiple linedefs that intersect without vertices being automatically generated at the intersection(s). If there is an option to toggle this then I’d like to know what it’s called and where it is specifically.

Share this post


Link to post

4 answers to this question

Recommended Posts

  • 0

There are multiple methods, but if you're using UDB you can draw two lines separately, then drag the vertices so they overlap. To prevent vertices being generated at intersections, go to Edit menu and make sure you have Merge Dragged Vertices Only mode turned ON, and Snap To Geometry mode turned OFF. The latter should be turned back on after you're done, because otherwise drawn geometry won't snap to existing stuff. However the former option should be left on when you're editing a map that uses overlapping lines that do not intersect, because otherwise UDB will automatically generate vertices to the intersection points.

Share this post


Link to post
  • 0

I believe a vertex is needed for a linedef. That's just how the engine works, doom.exe needs to register the x and y coordinates of the vertices to understand that a line is there. Why don't you want vertices anyway?

Share this post


Link to post
  • 0

I’ve seen and looked inside wads that have linedefs crossing without a vertice at the intersection. As example is the holograms in Deus Vult 2’s map19 Stargate which is pretty much what I’m trying to do.

Edited by Jacek Bourne

Share this post


Link to post
  • 0
1 hour ago, Jacek Bourne said:

I’ve seen and looked inside wads that have linedefs crossing without a vertice at the intersection. As example is the holograms in Deus Vult 2’s map19 Stargate which is pretty much what I’m trying to do.

 

3 minutes ago, Aurelius said:

There are multiple methods, but if you're using UDB you can draw two lines separately, then drag the vertices so they overlap. To prevent vertices being generated at intersections, go to Edit menu and make sure you have Merge Dragged Vertices Only mode turned ON, and Snap To Geometry mode turned OFF. The latter should be turned back on after you're done, because otherwise drawn geometry won't snap to existing stuff. However the former option should be left on when you're editing a map that uses overlapping lines that do not intersect, because otherwise UDB will automatically generate vertices to the intersection points.

I see, I completely misunderstood what you were trying to achieve. Sorry about that!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...