Jacek Bourne Posted September 29, 2021 How can I draw multiple linedefs that intersect without vertices being automatically generated at the intersection(s). If there is an option to toggle this then I’d like to know what it’s called and where it is specifically. 2 Quote Share this post Link to post
0 Aurelius Posted September 29, 2021 There are multiple methods, but if you're using UDB you can draw two lines separately, then drag the vertices so they overlap. To prevent vertices being generated at intersections, go to Edit menu and make sure you have Merge Dragged Vertices Only mode turned ON, and Snap To Geometry mode turned OFF. The latter should be turned back on after you're done, because otherwise drawn geometry won't snap to existing stuff. However the former option should be left on when you're editing a map that uses overlapping lines that do not intersect, because otherwise UDB will automatically generate vertices to the intersection points. 2 Quote Share this post Link to post
0 Dusty_Rhodes Posted September 29, 2021 I believe a vertex is needed for a linedef. That's just how the engine works, doom.exe needs to register the x and y coordinates of the vertices to understand that a line is there. Why don't you want vertices anyway? 0 Quote Share this post Link to post
0 Jacek Bourne Posted September 29, 2021 (edited) I’ve seen and looked inside wads that have linedefs crossing without a vertice at the intersection. As example is the holograms in Deus Vult 2’s map19 Stargate which is pretty much what I’m trying to do. Edited September 29, 2021 by Jacek Bourne 0 Quote Share this post Link to post
0 Dusty_Rhodes Posted September 29, 2021 1 hour ago, Jacek Bourne said: I’ve seen and looked inside wads that have linedefs crossing without a vertice at the intersection. As example is the holograms in Deus Vult 2’s map19 Stargate which is pretty much what I’m trying to do. 3 minutes ago, Aurelius said: There are multiple methods, but if you're using UDB you can draw two lines separately, then drag the vertices so they overlap. To prevent vertices being generated at intersections, go to Edit menu and make sure you have Merge Dragged Vertices Only mode turned ON, and Snap To Geometry mode turned OFF. The latter should be turned back on after you're done, because otherwise drawn geometry won't snap to existing stuff. However the former option should be left on when you're editing a map that uses overlapping lines that do not intersect, because otherwise UDB will automatically generate vertices to the intersection points. I see, I completely misunderstood what you were trying to achieve. Sorry about that! 0 Quote Share this post Link to post
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Jacek Bourne
How can I draw multiple linedefs that intersect without vertices being automatically generated at the intersection(s). If there is an option to toggle this then I’d like to know what it’s called and where it is specifically.
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