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How to remove enemy splash damage and remove/add 100% accurate shots to bullet weapons with BEX?


Ludi

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Hi all! I am learning the ropes of Boom-Extended DeHackEd for my first full megawad project. I want to make the pistol 100% accurate with every shot, and also remove the 100% accurate first shot of the chaingun, to remove the burst-fire trick (I'm making it fire faster to compensate). I also want to add the Cybruiser enemy seen in wads like Valiant and Heartland, but it has been an issue considering I don't know how to remove splash damage so he doesn't kill himself with rockets. 

 

If it helps, here is a link to my DeHackEd patch with some of the edits I have made :)

spoonful.rar

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In Boom or MBF, you can't add / remove splash damage immunity to / from enemies. You can only replace things that are hardcoded to be immune (cyberdemon, spider mastermind) to achieve the effect.

 

If you're using MBF21, you can set the monster and its projectile (and/or any splash damage dealing projectile) to be in the same splashgroup, which removes splash damage being inflicted by one to the other.

 

You can make the pistol 100% accurate by removing ReFire from the firing cycle. I don't think you can make the chaingun 100% inaccurate. though, but a somewhat elegant alternative is to add a wind down animation to discourage tap-firing, similar to what antares did in Antaresian Reliquary.

Edited by Aurelius

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