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[FINAL] Literalism (Release Thread)


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1 hour ago, Andromeda said:

Maybe you could try submitting the update again.

 

Maybe I will.

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  • 4 months later...

Since the last post in this thread isn't so old, thought I'd say I just played through this and thought it was overall really good, and the concept worked surprisingly well. Kudos to all involved!

 

A few favourites:

 

MAP12: "Cathedral of Rhyza" by @PinkFlamingo: awesome castle level, I love this kind of stuff, I'd play a whole megawad of this style.

MAP19: "Breaking Walls" by @Pistoolkip: excellent work on one of the most literal title interpretations, highly creative with a good "gimmick" that still works well in all its conventional aspects.

MAP21: "Borrow a Zombie" by @Yumheart: the reason I found this wad, since I was hunting for things that used my sky textures. Awesome wide-open space that still has some good setpiece fights. (The intent was to repeat the non-moon section three times, but a two-moon planet works too I guess! ;D )

 

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