dmslr Posted October 1, 2021 (edited) Spooky episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project leads are joe-ilya and 40oz. RC1 download Screenshots: MAPLIST MAP01: Wasabi's Revenge - 40oz MAP02: Circus Archie - vandaemon MAP03: Sinister Continuity - JadingTsunami MAP04: Cyber-Freak-Show - joe-ilya MAP05: Insect Warfare - 40oz MAP06: Welcome to the Show - Fryuko MAP07: Merry-Go-Vomit - joe-ilya MAP08: Funnelcake Apparitions - 40oz & joe-ilya Previous projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of The Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After The Fall -Fuck Global Warming... This is Hell -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis Sidequests: -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited October 1, 2021 by dmslr 40 Quote Share this post Link to post
Walter confetti Posted October 1, 2021 As i wrote in the other forums, really great and unique theme! Congratulations for the release! 4 Quote Share this post Link to post
Van Daemon Posted October 1, 2021 Yayyy! So happy I made a map for this =D 9 Quote Share this post Link to post
MidnightMage Posted October 1, 2021 I can tell from these screenshots, I'm going to love this. 1 Quote Share this post Link to post
Pixel Fiend Posted October 1, 2021 (edited) Carnival theme - perfect for Spooktober. Arceon, Literalism, Supplice demo, now Funnelcake Apparitions - today is an avalanche! Edited October 1, 2021 by game 1 Quote Share this post Link to post
Master O Posted October 1, 2021 (edited) Edited October 1, 2021 by Master O 3 Quote Share this post Link to post
Some1NamedNate Posted October 1, 2021 When playing DEMO4 of RC1 in Crispy Doom 5.10.3, there seems to be a desync. 1 Quote Share this post Link to post
Lobo Posted October 2, 2021 (edited) Damn, so many maps to play this month. This, Arceon, Vow of vengeance... Edited October 2, 2021 by Lobo 1 Quote Share this post Link to post
Soulless Posted October 2, 2021 Really fun stuff as usual, kinda missed last entries, just too much to play this year. Great theme and good choice of textures so far (on map 04 currently). Gotta mention that theres maybe a bit too much of ammo balance wise, at least on maps 02 and 03 (playing UV pistol start) I did found an odd texture on map 02: https://imgur.com/a/95K3wcc 1 Quote Share this post Link to post
Pistoolkip Posted October 2, 2021 Let's go! This is map01 and map02. Crazy times. 5 Quote Share this post Link to post
DrJordo Posted October 2, 2021 (edited) good stuff, as usual. always look forward to these. found this texture bug on map02, only visible when standing on this platform. Edited October 2, 2021 by DrJordo 2 Quote Share this post Link to post
Van Daemon Posted October 3, 2021 14 hours ago, DrJordo said: good stuff, as usual. always look forward to these. found this texture bug on map02, only visible when standing on this platform. Wow. Didn't notice this at all and I used 2 sourceports. Will check it out thanks 0 Quote Share this post Link to post
Soulless Posted October 3, 2021 Just finished it, really cool dbp. I couldnt get 100% kills in the last map "Merry-Go-Vomit", I think I might have skipped a trigger line. Heres an IDDT automap screen of said monsters: https://imgur.com/a/6soV0gs 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 3, 2021 Heck yeah, @Van Daemon map! 2 Quote Share this post Link to post
Pistoolkip Posted October 3, 2021 MAP 03 by @JadingTsunami is quite the rollercoaster (PUN INTENDED) From a circus arena, to a carnival with fun games, to a house of terror that just keeps growing. 2 Quote Share this post Link to post
Pirx Posted October 3, 2021 On 10/2/2021 at 5:06 PM, Pistoolkip said: Let's go! This is map01 and map02. Crazy times. that death animation with the feathers flying is so cute. 1 Quote Share this post Link to post
P41R47 Posted October 4, 2021 Damn, i will not be able to help testing this as i can't download from Doomshack, or entering it, even. :/ My chrome and all other browsers are acting really funky lately and i can't use a lot of sites i used to. 1 Quote Share this post Link to post
P41R47 Posted October 4, 2021 1 minute ago, dmslr said: @P41R47 dbp40rc1.zip oh, my saviour <3 Now, thanks to this, i will have a good fun again :D 0 Quote Share this post Link to post
VoanHead Posted October 4, 2021 I have a slight phobia of clowns. So this wad is fitting for the spookiest time of the year and for me personally. 0 Quote Share this post Link to post
P41R47 Posted October 4, 2021 (edited) review time! PrBoom+UM2.6 HNTR MAP01: Wasabi's Revenge by 40oz Good introductory map, i liked it pretty much. A little bit linear, but as an introductory map its ok. Good use of verticality, but a little plataforming wouldn't be bad here. The texture work is really good, and works like a charm here. Gameplay wise, the revenants across the gap near the end killed me mostly because i fell and i self splash damaged myself two times and one Rev Missile got lucky on my back :P Aside from that, there is no problem and the map is fun and challening without becoming a chore. The music is indeed spooky...but for some reason, it doesn't make the map spooky :/ Maybe a really circus-style song would have make it far more spookier? MAP02: Circus Archie - vandaemon Really great map, reminds me a lot to some Redneck Rampage maps. The map has two different areas, the first linear, and the second more open ended. Both had a great desing, but both suffer from the same: same sector light for almost all the map. This map could be great with more sector lighting to give it a bit more of atmosphere. Some lighting details would work great here. Gameplay wise it has a bit of exploration with good encounters. But the sector lighting needs to be worked for the better. Now i will go to bed since i wanted to try this to have a not confortable sleep :P But i'm in need of more spookiness, certainly. Edited October 4, 2021 by P41R47 5 Quote Share this post Link to post
SP_FACE1 Posted October 4, 2021 Tested this on GZDooM. What a lovely theme! One more texture bug in MAP02: flying grass Spoiler 2 Quote Share this post Link to post
Van Daemon Posted October 4, 2021 10 hours ago, P41R47 said: review time! PrBoom+UM2.6 HNTR MAP01: Wasabi's Revenge by 40oz Good introductory map, i liked it pretty much. A little bit linear, but as an introductory map its ok. Good use of verticality, but a little plataforming wouldn't be bad here. The texture work is really good, and works like a charm here. Gameplay wise, the revenants across the gap near the end killed me mostly because i fell and i self splash damaged myself two times and one Rev Missile got lucky on my back :P Aside from that, there is no problem and the map is fun and challening without becoming a chore. The music is indeed spooky...but for some reason, it doesn't make the map spooky :/ Maybe a really circus-style song would have make it far more spookier? MAP02: Circus Archie - vandaemon Really great map, reminds me a lot to some Redneck Rampage maps. The map has two different areas, the first linear, and the second more open ended. Both had a great desing, but both suffer from the same: same sector light for almost all the map. This map could be great with more sector lighting to give it a bit more of atmosphere. Some lighting details would work great here. Gameplay wise it has a bit of exploration with good encounters. But the sector lighting needs to be worked for the better. Now i will go to bed since i wanted to try this to have a not confortable sleep :P But i'm in need of more spookiness, certainly. Thank you! I tried to work with it but I guess I didnt make it look as obvious, will focus more on that next time, thanks :) 1 Quote Share this post Link to post
Pistoolkip Posted October 4, 2021 Time to get slapped by this Cyberdaddy. Map04 is short but brutal. 0 Quote Share this post Link to post
P41R47 Posted October 4, 2021 2 hours ago, Van Daemon said: Thank you! I tried to work with it but I guess I didnt make it look as obvious, will focus more on that next time, thanks :) Please, don't take bad what i said. your map is awesome and there is still some time since it is properly released, so you can tweak it if you want ;) About the sector lighting details, take a look to these photos, they are from the first maps of Alien Vendetta. A vanilla mapset that is still fresh as spring even after 20 years. Sector Lighting on Doom format works different than on other source ports that has dynamic light and once you code it, it do the rest automatically. In Doom Format, you have to drawn in as a sector, and tweak the light of the sector to generate the intended effect. Take a look at how the light is cast from the light source, and how the shadows are drawn. In the first photo you can see the light diminishing in circles as it goes away from the light source. In the second, you can see that there are two lines of shadows, one near the light being a little brigter than the other one. The effect is just gorgeous an adds a lot of atmosphere to the maps when done right. I seen your mapping before on the pictures thread, i think. And it is totally mindblowing! So, keep at it, girl! ;) You already have everything to be one of the best mappers around! :) 2 Quote Share this post Link to post
Van Daemon Posted October 4, 2021 1 hour ago, P41R47 said: Please, don't take bad what i said. your map is awesome and there is still some time since it is properly released, so you can tweak it if you want ;) About the sector lighting details, take a look to these photos, they are from the first maps of Alien Vendetta. A vanilla mapset that is still fresh as spring even after 20 years. Sector Lighting on Doom format works different than on other source ports that has dynamic light and once you code it, it do the rest automatically. In Doom Format, you have to drawn in as a sector, and tweak the light of the sector to generate the intended effect. Take a look at how the light is cast from the light source, and how the shadows are drawn. In the first photo you can see the light diminishing in circles as it goes away from the light source. In the second, you can see that there are two lines of shadows, one near the light being a little brigter than the other one. The effect is just gorgeous an adds a lot of atmosphere to the maps when done right. I seen your mapping before on the pictures thread, i think. And it is totally mindblowing! So, keep at it, girl! ;) You already have everything to be one of the best mappers around! :) Oh, I didn't take it bad, it was helpful! It looked "better" on builder than playing it tho (the brightness thing) also for some reason when it's outdoors (using a Sky) I can't appreciate the difference. It sucks... But I definitely put diff brightness in each sector. I'll see what I can do next time 2 Quote Share this post Link to post
Optimus Posted October 5, 2021 I like the theme. That was a nice and short wad, so great to play in one evening. Here is my playthrough. 3 Quote Share this post Link to post
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