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There's anybody knows why the sectors on PSX Doom are more wider than normal?


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If you guys check "Deimos anomaly" from PSX Doom, the inverted cross on the red wall in the beggining are more wider than the PC version.

 

Here a comparation:

 

DOOM0024.png.fdbb4c6f90c12b5473453e7f7ce0e50f.png

PC VERSION

 

 

326955696_PsyDoom0.7.429_9_202122_55_18.png.4f529eea8df24d6d89f98931ecf8c997.png

PSX DOOM

 

 

Did you get it? The hollow sector of the cross have more space "in theory", but feels just as tight as when tight as on PC.

 

Why happens this?

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i might be getting it mixed up with another fps port but i remember hearing that the player was wider on the console ports

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  On 10/2/2021 at 12:30 AM, omalefico32x said:

Puede que lo esté confundiendo con otro puerto fps, pero recuerdo haber oído que el reproductor era más ancho en los puertos de la consola.

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I verified this level on 32x version (basically similar to Jaguar) and the sector looks like the PC version, not the PSX

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This change dates back to the Jaguar version (but was reverted in the 32x version, oddly). It's possible because navigation is more difficult with a controller they widened some tight spaces to reduce frustration.

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According to the PsyDoom video config:

  Quote

PSX Doom (NTSC) originally rendered to a 256x240 framebuffer but stretched that to approximately 292x240 (in square pixel terms, or 320x240 in CRT non-square pixels) on output; this made the game feel much flatter and more compressed than the PC original.

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Edited by Wavy

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