Wad overdose Posted October 4, 2021 Help me pls how to add junkpile prop or other props from realm667 to the map in decorate and in MapInfo?,I get an error when starting the map. 0 Quote Share this post Link to post
snapshot Posted October 4, 2021 (edited) uh, don't think you need to do anything in mapinfo here, just a doomednum in the actor defs should be enuf to make them show up in editor Edited October 4, 2021 by sluggard 0 Quote Share this post Link to post
Wad overdose Posted October 4, 2021 23 minutes ago, sluggard said: uh, don't think you need to do anything in mapinfo here, just a doomednum in the actor defs should be enuf to make them show up in editor but how should it be written? I'm a beginner and don't know how long it is written in mapinfo 0 Quote Share this post Link to post
Rifleman Posted October 4, 2021 (edited) Seems to me you have it written correctly. But you don't need the MAPINFO stuff at all - that's giving you the error. Edited October 4, 2021 by Rifleman 1 Quote Share this post Link to post
Wad overdose Posted October 4, 2021 54 minutes ago, Rifleman said: Seems to me you have it written correctly. But you don't need the MAPINFO stuff at all - that's giving you the error. thanks, really, adding the prop in mapinfo gave an error, so I consider this topic closed. 0 Quote Share this post Link to post
SMG_Man Posted October 4, 2021 (edited) think I should add, you can define "DoomEdNums" in MAPINFO like that. In fact, if you are using new Actors that have ZSCRIPT definitions instead of DECORATE definitions, you have to use MAPINFO to assign them editor numbers. So I don't know what's causing the error in your case here, since I was able to assign editor numbers just fine in that way in my own WAD. A couple of possible things: 1. Do a fresh install of the latest version of GZDoom to make sure you're up to date. 2. (Alternatively, if you don't want to use the latest version for whatever reason), double check and make sure that your GZDoom's files are all from the same version. Make sure your gzdoom.pk3 for example isn't from an older version while your EXE is from a newer one. One thing that did cause problems for me though, I noticed in your DECORATE definitions, you have: \\junkpile1 \* Actor JunkPile1 { bla bla bla } When I tried adding those kinds of \\ and \* lines to mine before each actor, GZDoom crashed. It's possible that may be throwing you issues. Edited October 4, 2021 by SMG_Man 1 Quote Share this post Link to post
ramon.dexter Posted October 5, 2021 Heh, four replies in the thread and nobody notices that the commented lines are written incorrectly. For commenting, use two //, not \\. Also, for a block comment, use /* */. Where in the world have you found out the '\\'? So, please, correct the comments and the error will be gone. 5 Quote Share this post Link to post
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