Kyka Posted October 6, 2021 Thanks team tnt for this masterpiece. :) 17 Quote Share this post Link to post
Wavy Posted October 6, 2021 30 minutes ago, Roofi said: Haha , it's actually one of my favourite textures from Udoom. I always loved the red line. I think the red line is nice, but it could of been applied nicer instead of just being slapped on to it IMO. I recall Gothics Patched Up Texures having a 64x128 texture which was grey but had the red lines on each side which I thought looked nice. Would post a photo of said texture, but I'm not at my computer right now =p 0 Quote Share this post Link to post
Megalyth Posted October 6, 2021 (edited) 1 hour ago, Andromeda said: SHAWN2 Probably my most hated one as well. All textures have their uses (in theory) but I remember a period of the early zDoom days when many mappers used SHAWN2 liberally on every surface because "lol teh future" or something. Maybe it wasn't as bad as I remember it but it's still lodged in my brain like a railroad spike. I used to hate GSTONE as well because it was the default texture in DCK but it's actually a fine texture, despite Tim Willits' abuse of it. Edited October 6, 2021 by Megalyth 3 Quote Share this post Link to post
lokbustam257 Posted October 6, 2021 (edited) BROWN144 Edited October 6, 2021 by lokbustam257 1 Quote Share this post Link to post
Koko Ricky Posted October 6, 2021 (edited) Y'all are hating on the ZZZFACE textures when portions of them are excellent "computer stuff" textures! Edited October 8, 2021 by Koko Ricky 5 Quote Share this post Link to post
Bri0che Posted October 6, 2021 (edited) This post remember me https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/50shades that was initially made because of/thank's to a similar conversation about ugly textures Edited October 6, 2021 by Briøche 1 Quote Share this post Link to post
JadingTsunami Posted October 6, 2021 SW*DIRT. Does not tile vertically. Does not tile nicely horizontally with other textures. Bottom 64 pixels look like a clone tool artifact. Ugh. 2 Quote Share this post Link to post
magicsofa Posted October 6, 2021 3 hours ago, EANB said: STONEGARG (the gargoyle face on grey brick used in E2M4). It's the kind of texture that feels like it was made with 2D game sensibilities, like you can imagine something like that in the background of Commander Keen levels. But a tiling face plastered across walls in a 3D space just looks strange. This is my least favorite as well. There are plenty of textures that are ugly or have bad tiling/obvious patch lines, but they can all be used somewhere and with a little creativity might actually look pretty good. But STONEGARG is just total trash. It's amazing to look at all the cool textures that were omitted, and think "but they kept this one." Why?! 3 Quote Share this post Link to post
Kyka Posted October 6, 2021 Just now, magicsofa said: It's amazing to look at all the cool textures that were omitted, and think "but they kept this one." Why?! Is there a comprehensive place to view these omitted textures? I assume they are either from the Doom Alpha or stuff that John Romero released a few years back. Perhaps other sources too I don't know. 0 Quote Share this post Link to post
Archfiend Posted October 6, 2021 (edited) That cracked rock texture with the fucking yellow cracks. Bright fucking yellow! https://bghq.com/textures/doom/179.png This. What the fuck even is this?! Also, this dumbass sky texture because DBX won't let me pick anything else and all my open levels look like shit. https://bghq.com/textures/doom/198.png Edited October 6, 2021 by Archfiend 1 Quote Share this post Link to post
Andromeda Posted October 6, 2021 (edited) 1 hour ago, Briøche said: This post remember me https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/50shades that was initially made because of/thank's to a similar conversation about ugly textures It's interesting that FIREBLU and GRAYTALL are considered hideous, they're two of my favourite textures honestly (DOORTRAK on the other hand... ugh). Edited October 6, 2021 by Andromeda 4 Quote Share this post Link to post
Bri0che Posted October 6, 2021 38 minutes ago, Andromeda said: It's interesting that FIREBLU and GRAYTALL are considered hideous, they're two of my favourite textures honestly (DOORTRAK on the other hand... ugh). Yeah, this is all about point of view :) I actually liked the "limited use of texture" design of 50ShadesOfGrayTall, it was really unique 1 Quote Share this post Link to post
Koko Ricky Posted October 6, 2021 (edited) Hard to hate any of these textures as none of them are particularly crude or tasteless, but a few come to mind when I think of textures I usually avoid using, or use sparingly: BIGDOOR1 feels lazy. At 128x96 it's a somewhat awkward size, and it feels too much like it's just a slight reworking of one of the silver textures. It seems very flat and incomplete. STEP6 is kind of ugly. Like I get that there are places where a step might look like that, but somehow it just doesn't feel right. I think it has a vagueness to it that rubs me the wrong way. Don't care much for the ASHWALL series. They can be used creatively, but they also don't feel like they're any specific material. I guess they kind of have a bit of an early Photoshop look to them that turns me off a bit. COMP01 is kind of odd. The computer flats leave a bit to be desired and this one in particular feels like it should have been more refined with a touch of depth (such as slight bevel/emboss effect) and maybe centering the panel. The DEM1_ series seems to have reduced colors compared to the texture version. I don't know why id didn't just literally reuse the original as is rather than reduce the detail. The FIREMAG series would look so much better with a black background. Having the vague wood texture behind it is a strange choice. GRAYTALL with that red stripe--what possible use does it have? Seems so out of place with the generally monochromatic paneling of techbase walls. I'd like to see a tasteful example of this texture in use. I love the SKIN2, SKINEDGE and SKINFACE textures quite a bit, but I don't like how they don't tile vertically well. SKSNAKE1 and 2 don't tile vertically either, seems like a missed opportunity. SP_ROCK1 isn't all that bad, but I almost never use it because it doesn't really have anything to compliment it with. It stands in stark contrast to the other rock textures. The TANROCK series kind of has that early Photoshop look as well. 2 can be used for drywall and 8 is an interesting tree-like texture, but the rest are kind of dull. I praised the techy parts of the ZZZFACE textures, but 1 and 2 are just the horns with a kind of nothing background behind them. I think there could have been a bit more detail in them. Edited October 6, 2021 by Koko Ricky 1 Quote Share this post Link to post
Gez Posted October 6, 2021 1 hour ago, Archfiend said: Also, this dumbass sky texture because DBX won't let me pick anything else and all my open levels look like shit. The sky texture isn't exactly chosen from the map editor. (Unless using MBF sky transfers, obviously. Or using ACS or FraggleScript to change the sky.) It's part of the map metadata so you have to use MAPINFO for that -- or just replace the existing sky texture. 8 Quote Share this post Link to post
Kyka Posted October 6, 2021 (edited) 1 hour ago, Andromeda said: (DOORTRAK on the other hand... ugh). Just for interests sake, the reason I think that people think it looks bad is because of limited palette, and because of the moire effect that it creates. I like doortrak. I actually used it in a level I did for TNT Revilution, as an inset for walls running along a couple of narrow corridors. (So y'know, as something other than a doortrak.) I thought it looked good. But those who came after me and finished the project: they removed it. True story. Edited October 6, 2021 by Kyka 2 Quote Share this post Link to post
Archfiend Posted October 6, 2021 32 minutes ago, Gez said: The sky texture isn't exactly chosen from the map editor. (Unless using MBF sky transfers, obviously. Or using ACS or FraggleScript to change the sky.) It's part of the map metadata so you have to use MAPINFO for that -- or just replace the existing sky texture. Oh, thanks for the tip. 1 Quote Share this post Link to post
Gez Posted October 6, 2021 29 minutes ago, Kyka said: I like doortrak. I actually used it in a level I did for TNT Revilution, as an inset for walls running along a couple of narrow corridors. (So y'know, as something other than a doortrak.) I thought it looked good. But those who came after me and finished the project: they removed it. True story. I suppose it'd work. The trick is in not having a large surface covered with them. Something like an 8-unit wide strip (be it vertical, like intended, or horizontal, as you describe) should be inoffensive. A big 256x128 wall plastered in the stuff, yuck! 1 Quote Share this post Link to post
Noiser Posted October 6, 2021 (edited) On 10/6/2021 at 2:20 PM, Koko Ricky said: GRAYTALL with that red stripe--what possible use does it have? Seems so out of place with the generally monochromatic paneling of techbase walls. I'd like to see a tasteful example of this texture in use. Have a look on Estranged Map01 - the monster closets after the yellow key. There's nothing special about it (it's just a bunch of simple and square-ish alcoves) but I think it looks nice thanks to the allignment and the sector brightness. There's also 50 Shades of Graytall for something more complex. Edited October 8, 2021 by Noiser 1 Quote Share this post Link to post
Kyka Posted October 6, 2021 (edited) 23 minutes ago, Gez said: I suppose it'd work. The trick is in not having a large surface covered with them. Something like an 8-unit wide strip (be it vertical, like intended, or horizontal, as you describe) should be inoffensive. A big 256x128 wall plastered in the stuff, yuck! I was actually curious as to whether my memory was romanticising doortrak looking good or not, when on the corridor I mentioned. And I think it does, in the end, look good. HOWEVER: (And this is a big however,) the wall in question is flashing to black, and so the doortrak cannot be seen for half its duration on the wall. As well as that, it is scrolling along the wall, giving it a conveyor-belt feeling, which breaks up that ugly moire pattern effect.. And in addition, the corridor is quite dark. Aaaaand, in addition, there are yellow lights above and below to give it some color and contrast. So, I had to pull out all the stops to make it functional. Aaaaaaaand, in addition. playing in vanilla doom resolution also helps, I feel. I had forgotten all these things I had to do, mostly intuitively, to make it look good. So in short, doortrak doesn't look good, unless you really work to make it so. To wit: Spoiler Edited October 6, 2021 by Kyka 1 Quote Share this post Link to post
galileo31dos01 Posted October 6, 2021 1 hour ago, Koko Ricky said: GRAYTALL with that red stripe--what possible use does it have? Seems so out of place with the generally monochromatic paneling of techbase walls. I'd like to see a tasteful example of this texture in use. The red stripe is good at simulating dry blood, like in this very recent map: 1 hour ago, Gez said: A big 256x128 wall plastered in the stuff, yuck! what about this? 7 Quote Share this post Link to post
slugger Posted October 6, 2021 none they all look great They're all memorable with tons of uses. The weirder they are, the more interesting it is to see them used creatively. 5 Quote Share this post Link to post
jghfugg29833 Posted October 6, 2021 10 hours ago, Nefelibeta said: Startan2 Starten2 is pretty decent if you use it sparingly. 0 Quote Share this post Link to post
magicsofa Posted October 6, 2021 4 hours ago, Kyka said: Is there a comprehensive place to view these omitted textures? I assume they are either from the Doom Alpha or stuff that John Romero released a few years back. Perhaps other sources too I don't know. 2 Quote Share this post Link to post
Capellan Posted October 6, 2021 I have no time for ROCK4 or ROCK5. They simply don't look good on Doom's smooth walls, particularly at modern resolutions. 1 Quote Share this post Link to post
Kyka Posted October 6, 2021 2 hours ago, galileo31dos01 said: what about this? Majestic. 0 Quote Share this post Link to post
AD_79 Posted October 6, 2021 The fact that I have yet to see a mention of this texture is baffling on so many levels. 4 Quote Share this post Link to post
ViolentBeetle Posted October 6, 2021 2 minutes ago, AD_79 said: The fact that I have yet to see a mention of this texture is baffling on so many levels. It doesn't split well, but it's hardly bad. 2 Quote Share this post Link to post
Tarnsman Posted October 6, 2021 3 minutes ago, AD_79 said: The fact that I have yet to see a mention of this texture is baffling on so many levels. This is the only stock texture I dislike. 1 Quote Share this post Link to post
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