ViolentBeetle Posted October 6, 2021 SP_ROCK1 It's OK up close, but turns into a mess at a distance. 0 Quote Share this post Link to post
Wavy Posted October 6, 2021 (edited) 7 hours ago, Briøche said: This post remember me https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/50shades that was initially made because of/thank's to a similar conversation about ugly textures Yep. Here's the original post: 34 minutes ago, AD_79 said: The fact that I have yet to see a mention of this texture is baffling on so many levels. I don't think this is a "bad" looking texture, but it simply just doesn't fit Doom. Edit: I also want to add this one from Doom 1: Looks completely out of place compared to the other textures IMO. I think it'd work better in something like Quake. Edited October 6, 2021 by Wavy Another bad texture 2 Quote Share this post Link to post
Dubbag Posted October 6, 2021 (edited) On 10/6/2021 at 10:22 AM, Kyka said: Thanks team tnt for this masterpiece. :) Could not wait to use this Jerma gif lol Edited October 8, 2021 by Dubbag 18 Quote Share this post Link to post
RonLivingston Posted October 6, 2021 Sp_face1 looks worse, I mean a wall of freaky looking faces sounds disturbing! 2 Quote Share this post Link to post
xdarkmasterx Posted October 6, 2021 9 hours ago, Kyka said: Thanks team tnt for this masterpiece. :) The mirroring, it burns X_x 3 Quote Share this post Link to post
Grimosaur Posted October 7, 2021 (edited) Don't forget these masterpieces also from TNT. The green pixels are actually an error I'm pretty sure, you can see the same weird green pixels on the sphinx texture in Misri Halek from Alien Vendetta. Maybe it's some weird artifacting from the way you would remove the background of an image in some ancient 90s photo editor? Edited October 7, 2021 by Grimosaur 11 Quote Share this post Link to post
LadyMistDragon Posted October 7, 2021 I don't speak map, but probably brown and tan textured. Modern shooters get so much heat for browns and greys, but Sandy Petersen gets a pass for some of his visual abominations? No. Honestly, I feel almost all the textures have their places though. 0 Quote Share this post Link to post
Doomkid Posted October 7, 2021 13 hours ago, Jacek Bourne said: All of the Concrete textures are far worse than any other in the game. No question. 3 pages of posts so far and only ONE with the correct opinion. These are sad and scary times. It’s easily the most underused batch of textures from the IWADs, for good reason, but this thread feels like people are trying to protect its feelings! GROSSNESS INCOMING: On 6/27/2021 at 1:25 AM, Doomkid said: The CEMENT textures are easily the ugliest of the iwads, imo. This HD version looks way nicer than the real versions, but at least people will know the set I'm talking about: Even the HD version isn’t great. It reminds me of a never-cleaned truckstop bathroom FFS. ZZZFACE? Innocuous red brick textures? The legendary FIREBLU (which has many, many potential uses)?! Y’all crazy. 8 Quote Share this post Link to post
MidnightMage Posted October 7, 2021 I can't believe people don't like the ZZZFACE textures! Those are amongst some of my favorite textures to map with in the entire stock Doom 2 texture library. They are like Quake textures that somehow were placed in Doom 2. I agree with Doomkid on this, Y'all crazy. 5 Quote Share this post Link to post
Wadmodder Shalton Posted October 7, 2021 FIREBLU, It's essentially the epidemy of mediocrity, being nothing but Red & Blue rocks that's hard to look at, and hard to see. 0 Quote Share this post Link to post
pcorf Posted October 7, 2021 4 hours ago, Capellan said: I have no time for ROCK4 or ROCK5. They simply don't look good on Doom's smooth walls, particularly at modern resolutions. These are actually Wolfenstein textures. 1 Quote Share this post Link to post
DavitW Posted October 7, 2021 Not really sure what it's called, one of the red warning signs in the original Doom. It's just kind of lame. 0 Quote Share this post Link to post
pcorf Posted October 7, 2021 3 hours ago, DavitW said: Not really sure what it's called, one of the red warning signs in the original Doom. It's just kind of lame. I think it is GRAYDANG. 1 Quote Share this post Link to post
Stupid Bunny Posted October 7, 2021 I actually kinda like the cement textures, probably because they're all grimy looking. That said I don't often use them as a primary wall texture, a whole room of CEMENT ends up looking busy a lot of the time I find. But I love them for their use in detailing and certain types of gritty decor, plus the hazard stripes are fun to poach as trim and the like. On the other hand, I also like grimy crumbly concrete IRL too so I may be a bit biased in this case 4 Quote Share this post Link to post
yakfak Posted October 7, 2021 textures are beautiful the worst ones in stock doom/doom 2 are the safest ones that you can monotexture with, cos that sucks 4 Quote Share this post Link to post
Andromeda Posted October 7, 2021 (edited) 18 hours ago, galileo31dos01 said: what about this? Ha, classic Mars War MAP21 :) Edited October 7, 2021 by Andromeda 1 Quote Share this post Link to post
BetelgeuseSupergiant Posted October 7, 2021 Fluids flow textures. Why blood is so thick? 0 Quote Share this post Link to post
RetroAkaMe Posted October 7, 2021 On 10/6/2021 at 4:22 PM, Kyka said: Thanks team tnt for this masterpiece. :) God, that's so fucking weird 1 Quote Share this post Link to post
RetroAkaMe Posted October 7, 2021 19 hours ago, Wavy said: Yep. Here's the original post: Looks completely out of place compared to the other textures IMO. I think it'd work better in something like Quake. Is that the texture that only appears in refinery? 1 Quote Share this post Link to post
Wavy Posted October 7, 2021 2 hours ago, RetroAkaMe said: Is that the texture that only appears in refinery? Yes 0 Quote Share this post Link to post
Teo Slayer Posted October 7, 2021 21 hours ago, Wavy said: Edit: I also want to add this one from Doom 1: I remember seeing this texture in some wads. I can't remember in which but I've seen that texture a couple of times 1 Quote Share this post Link to post
Stupid Bunny Posted October 7, 2021 (edited) I'm all about giving love to unloved textures Edited October 7, 2021 by Stupid Bunny 13 Quote Share this post Link to post
Doomkid Posted October 7, 2021 8 hours ago, Stupid Bunny said: I actually kinda like the cement textures, probably because they're all grimy looking. That said I don't often use them as a primary wall texture, a whole room of CEMENT ends up looking busy a lot of the time I find. But I love them for their use in detailing and certain types of gritty decor, plus the hazard stripes are fun to poach as trim and the like. On the other hand, I also like grimy crumbly concrete IRL too so I may be a bit biased in this case See, I like the ICKWALL textures, because they "play nice" - not one of the CEMENT textures wraps horizontally or vertically all that well. Even the (admittedly useful at times) caution tape doesn't span the entirety of the texture! It's like it was perfectly calculated to be the texture that I see the least potential uses for. Every room I've ever made that did use it feels "ugly in a bad way".. 3 Quote Share this post Link to post
Wavy Posted October 7, 2021 8 minutes ago, Stupid Bunny said: I'm all about giving love to unloved textures I suppose I retract my statement from earlier =p 1 Quote Share this post Link to post
Scuba Steve Posted October 7, 2021 (edited) 21 hours ago, Grimosaur said: Don't forget these masterpieces also from TNT. The green pixels are actually an error I'm pretty sure, you can see the same weird green pixels on the sphinx texture in Misri Halek from Alien Vendetta. Maybe it's some weird artifacting from the way you would remove the background of an image in some ancient 90s photo editor? There is no other answer; Drake O'Brien's textures in TNT are the absolute worst. They are little more than MS paint-tier trash which is made even worse by, as you described, the artifacts surrounding all his textures. It's painfully obvious they were drawn on a cyan background and were converted to Doom's palette with the antialiasing becoming green pixels. Its embarrassingly awful and such an eyesore, I made replacements to try and fix them. Edited October 7, 2021 by Scuba Steve 8 Quote Share this post Link to post
Koko Ricky Posted October 7, 2021 Is it wrong that part of the reason I don't play PC Final Doom is because most of the new graphics look like ass? Ugly graphics take me out of the game. I know id wasn't involved in FD, but most of the new textures and definitely those splash screens should have never been approved. 1 Quote Share this post Link to post
Yandere_Doomer Posted October 7, 2021 On 10/6/2021 at 5:45 AM, Wavy said: I hate it with every damn fibre of my being. Hey, I like greytall. Also in 50 shades of grey tall I love all of the textures they use.. I guess I have a penchant for loving the infamous textures unironically. Some textures I hate? Well, I hate ...uh. I dunno. I don't like seeing a bunch of startan 2 because it makes me think of really new maps.. I remember doing that on my first. Also my doom builders default texture isn't startan... It's crate1 and cratop 1 and 2 as the ceiling and floor! I'm using DBX by the way 3 Quote Share this post Link to post
Wavy Posted October 7, 2021 4 minutes ago, Yandere_Doomer said: Also in 50 shades of grey tall I love all of the textures they use.. I guess I have a penchant for loving the infamous textures unironically. I actually think 50 Shades of GREYTALL works really well with its texture constraint, and as stated, I don't like GREYTALL (but I like FIREBLU though!). 4 minutes ago, Yandere_Doomer said: Also my doom builders default texture isn't startan... It's crate1 and cratop 1 and 2 as the ceiling and floor! I'm using DBX by the way That's just a DBX thing. I believe you can change it in the preferences. 1 Quote Share this post Link to post
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