AzureDoomMapper1250 Posted October 7, 2021 Hello. Would like to know how to change a monster/thing's sprite for a cutscene. The sprite is CARNA0, the other is CARNB0, and the last is CARNC0. Using Zandronum (UDMF) format and ZDoom ACS. 0 Quote Share this post Link to post
0 MemeMind Posted October 7, 2021 Im not that familiar with ACS but take a look through https://zdoom.org/wiki/ACS 0 Quote Share this post Link to post
0 skaarjman Posted October 7, 2021 It's possible. Make another state in which you do what you need and use your another sprite. In ACS, Use SetActorState to jump to that state. 5 hours ago, AzureDoomMapper1250 said: 0 Quote Share this post Link to post
0 skaarjman Posted October 7, 2021 Thought what I would do, I think, I would name main state sprites as "####" "#" with quotes, in the main state, then states which you jump with the script , would have sprite name you wanna change to and 0 tic duration. Example - Mainstate: "####" "#" 5 //do stuff Loop Spritechange1: BLAH A 0 Goto Mainstate I hope you can figure out what I am trying to say :D 0 Quote Share this post Link to post
0 AzureDoomMapper1250 Posted October 8, 2021 16 hours ago, skaarjman said: Thought what I would do, I think, I would name main state sprites as "####" "#" with quotes, in the main state, then states which you jump with the script , would have sprite name you wanna change to and 0 tic duration. Example - Mainstate: "####" "#" 5 //do stuff Loop Spritechange1: BLAH A 0 Goto Mainstate I hope you can figure out what I am trying to say :D I dont get it? 0 Quote Share this post Link to post
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AzureDoomMapper1250
Hello. Would like to know how to change a monster/thing's sprite for a cutscene. The sprite is CARNA0, the other is CARNB0, and the last is CARNC0. Using Zandronum (UDMF) format and ZDoom ACS.
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