RetroAkaMe Posted October 8, 2021 Dunno if it's you, but what are you doing in Valve? 4 Quote Share this post Link to post
Foodles Posted October 8, 2021 Hey Dario great to see you on Doomworld. I actually just finished Memento Mori and thought your map (map24) on that was one of the highlights, if you can remember that one. 5 Quote Share this post Link to post
Bri Posted October 8, 2021 Fun video to watch. Your Plutonia maps were a big influence on me and are still an inspiration for me to make maps today. Cheers! 3 Quote Share this post Link to post
xdude_gamer Posted October 9, 2021 @DCasali Dumb-ish question, but are you ever gonna start making maps again, or are you just kind of... floating around in the forums so to speak? 3 Quote Share this post Link to post
P41R47 Posted October 9, 2021 (edited) A lot of members of the original Team TNT are coming back lately. Its such a joy that i can't express properly how i feel to have one of the most beloved designers of Doom maps here with us :) Its a great to see you well, @DCasali! 7 hours ago, OpenRift said: Yes, we need more Plutonia/Urania-likes. Benjogami is making a vanilla compatible slaughter set... but i been told it isn't :/ Edited October 9, 2021 by P41R47 3 Quote Share this post Link to post
DJVCardMaster Posted October 9, 2021 (edited) 4 hours ago, RetroAkaMe said: Dunno if it's you, but what are you doing in Valve? He was one of the devs of HL: Alyx, I guess he is part of the mapdev team as usual, as it was since the first Half Life. Edited October 9, 2021 by DJVCardMaster 3 Quote Share this post Link to post
Wavy Posted October 9, 2021 Welcome back Casali! I know that you're probably getting flooded with a lot of questions, but have you gotten a chance to play Plutonia Revisited? And if so, what are your thoughts? Also, @Roebloz ported the first few maps from Plutonia to the Sega 32x! And also, what's your opinions on... this 15 Quote Share this post Link to post
Dusty_Rhodes Posted October 9, 2021 9 hours ago, OpenRift said: Yes, we need more Plutonia/Urania-likes. Community Project time? 3 Quote Share this post Link to post
Dusty_Rhodes Posted October 9, 2021 Hello Mr. Casali. You don't know me, but your work in the Half Life and Team Fortress franchises, and your design on Plutonia, TNT, and Requiem have influenced and inspired me for years. Your work has touched me in a multitude of ways, and this may seem silly, but I just want to say thank you. Welcome back. I'd love to see more work from you or your brother. Maybe some other TNT members or Valve designers can make some wads. Who knows? Probably wishful thinking. What are our thoughts on the advanced level editors nowadays? 8 Quote Share this post Link to post
LadyMistDragon Posted October 9, 2021 Welcome back Dario! I don't know how you found the time to post here (I know Milo's basically a Ubi Soft design monkey at this point, I've read NOTHING about his involvement with Far Cry for instance) but it's nice of you to drop by! 3 Quote Share this post Link to post
Teo Slayer Posted October 9, 2021 9 hours ago, Wavy said: And also, what's your opinions on... this Plutonia's Mascot 7 Quote Share this post Link to post
OpenRift Posted October 10, 2021 On 10/8/2021 at 10:50 PM, Dusty_Rhodes said: Community Project time? Man, I only know how to make deathmatch maps, don't look at me! 1 Quote Share this post Link to post
Dusty_Rhodes Posted October 10, 2021 19 minutes ago, OpenRift said: Man, I only know how to make deathmatch maps, don't look at me! Fair! 0 Quote Share this post Link to post
TheMagicMushroomMan Posted October 10, 2021 (edited) Holy shit, glad I checked this thread. I want you to know that your work was very influential to me. I know you caught a lot of flak for wow.wad, but you really upped your game with DOOM: Rampage Edition. That was a truly heroic redemption. You'll always be a legend to me <3. Edited October 10, 2021 by TheMagicMushroomMan 2 Quote Share this post Link to post
Red Recluse Posted October 13, 2021 Where you can download this Punish.2 wad.Link please. 0 Quote Share this post Link to post
Nirvana Posted October 13, 2021 Good fun watching you swear yourself through this wad. Certainly wouldn't have made a lot of my maps if it weren't for Plutonia and Go2It! Cool to see you back in the community again :D 1 Quote Share this post Link to post
Egg Boy Posted October 13, 2021 (edited) On 10/8/2021 at 10:50 PM, Dusty_Rhodes said: Community Project time? We get at least one Plutonia derivative a year, right now there’s a community project going on in the same vein, “Plutonia Revisited Community Project 2.” Not to mention Cydonia, a wonderful Plutonic set that released this year, as well as the upcoming Plutonia 3. I don’t think anyone should be starving for Plutonia esque mapsets. That being said, it’s really cool to see a Casali on the forum, I wonder what he thinks of the vast array of Plutonia derivatives and sequels the community has cooked up over the years. Edited October 13, 2021 by Egg Boy 4 Quote Share this post Link to post
Valboom Posted October 13, 2021 5 hours ago, Red Recluse said: Where you can download this Punish.2 wad.Link please. https://www.wad-archive.com/wad/0de1a2bfbf65e934f438748216a502fe285ef8bf 1 Quote Share this post Link to post
i suck at nicknames Posted October 14, 2021 On 10/8/2021 at 1:32 PM, Phobus said: It's often said that everybody comes back to Doom... It seems that get proved steadily more true with time! What a way to return, too! Now we wait for the inevitable Eric Alm return 8 Quote Share this post Link to post
DCasali Posted October 18, 2021 Hi everyone, thanks for the warm welcome and the advice on Doom tools. The game is still so much fun, and I've been having a great time getting back into it. Some answers to questions (because of the daily post limit, I'll put them all here) pcorf: "Glad you didn't throw your computer out the window." - holy crap you remember that? hah, well I felt like that at the time :) Silent Wolf: "Nice to see you back DC. Do you still love revenants as much" - they can be quite tricky but they're great at what they do and they make an excellent sound when you kill them :) Kyka: "Didn't know you were Australian until I watched this vid. Kind Regards from Melbourne" - I'm English, but I lived in Sydney for a few years as a kid Steveb1000: "if you find time to stream or post youtube play throughs, I think they'd be very strong, regardless of your background" - Thanks, I definitely will be. ChopBlock223: "I guess I'll just ask if you've kept up much with the Doom scene at all, or if you've been elsewhere entirely for the past 28 years?". First thanks for your kind words. I've been elsewhere. I've been at Valve for 24 years making games like Half Life, Team Fortress, Left 4 Dead and Portal. Doom has never been far from my mind, but I haven't actually played it much until now. Foodles: "I actually just finished Memento Mori and thought your map (map24) on that was one of the highlights, if you can remember that one." - Thanks, I watched a playthrough of that recently and have faint memories of making it. At first I thought it was one of Milo's but then I saw my name attached to it! xdude_gamer: "are you ever gonna start making maps again" - I'm thinking about it. Unsure at the moment. I'll load up the editor and see what happens. Either it'll feel like I never left or possibly like I'm staring at a mountain from the base camp wondering how I'll get up there again. Wavy: "have you gotten a chance to play Plutonia Revisited? And if so, what are your thoughts?" - I haven't played this yet. I'm currently playing through Plutonia 2 Dusty_Rhodes: "What are our thoughts on the advanced level editors nowadays?" - Firstly thanks, I appreciate what you said about my brother's and my work. I haven't loaded up the editor, but I looked at a couple of YouTube videos and they look like they've come a long way. Also, we can make HUGE maps now with basically no limits. I think if I came back to Doom mapping I'd revisit the 90's style and scale of maps but who knows? 34 Quote Share this post Link to post
GarrettChan Posted October 18, 2021 8 minutes ago, DCasali said: I think if I came back to Doom mapping I'd revisit the 90's style and scale of maps but who knows? I know there's no guaranteed anything from this sentence, but I would love to play maps from you. Plutonia is the only 10/10 WAD in my mind as its special influence. Not only Map32 is a prototype of slaughtermaps, but it also spawned a lot of this style of maps using Map01 segments to form a map as a super secret level. Usually I'll play Plutonia during my birthday to feel the joy of it :p Personally I think compact challenging (well, maybe not very challenging in modern standards, but still) levels like Plutonia are still very favorable among the community despite the tool allowing mappers to produce huge adventure maps, or highly detailed open area maps. I personally would prefer playing shorter maps (IGT less than 20min) as I don't really like stop in the middle, and it's easier to get back into it after a short break or saving it for tomorrow. 7 Quote Share this post Link to post
hurtchow Posted October 18, 2021 Thanks for creating Plutonia! Your knowledge of Doom theory is very impressive and it has inspired me to understand the game more. Hopefully we get more content from you in the future. Lots of people would be thrilled to play it, I'm sure. 2 Quote Share this post Link to post
Dusty_Rhodes Posted October 18, 2021 1 hour ago, DCasali said: Dusty_Rhodes: "What are our thoughts on the advanced level editors nowadays?" - Firstly thanks, I appreciate what you said about my brother's and my work. I haven't loaded up the editor, but I looked at a couple of YouTube videos and they look like they've come a long way. Also, we can make HUGE maps now with basically no limits. I think if I came back to Doom mapping I'd revisit the 90's style and scale of maps but who knows? I'd love to see something like Map31 of TNT, I think it's commonly forgotten that you and your brother made some excellent maps for that wad as well. Maybe TNT is overshadowed by Plutonia, since Plutonia is much more straight forward, and arguably more consistent in quality. TNT, as much as I enjoy it, had some real stinkers near the end. Nowadays, that secret map from TNT is considered the start of the adventure mapping style, who knows if we'd have Epic 1 and 2, Eternal Doom, Phocas Island, Earth, Grove, or the many other great adventure wads without it. So, it would be great to see one of the creators of the genre (whether you know it or not, pyramids made a big impact on Doom fans :) go back to that style, whether it be limit removing or Boom or MBF. Also, unrelated, but have you seen the Casali Construction signs that are in some of the TF2 maps? Always thought it was rather funny, since I recognized your name from Final Doom and Half Life. Did you make those or was it someone else? Pic related: 0 Quote Share this post Link to post
El Juancho Posted October 18, 2021 (edited) You and your brother were a huge influence for map makers many years ago, i am really interested to see what it would be like to play a new map of yours 👀 Edited October 18, 2021 by El juancho 2 Quote Share this post Link to post
DCasali Posted October 18, 2021 48 minutes ago, Dusty_Rhodes said: I'd love to see something like Map31 of TNT, I think it's commonly forgotten that you and your brother made some excellent maps for that wad as well. Maybe TNT is overshadowed by Plutonia, since Plutonia is much more straight forward, and arguably more consistent in quality. TNT, as much as I enjoy it, had some real stinkers near the end. Nowadays, that secret map from TNT is considered the start of the adventure mapping style, who knows if we'd have Epic 1 and 2, Eternal Doom, Phocas Island, Earth, Grove, or the many other great adventure wads without it. So, it would be great to see one of the creators of the genre (whether you know it or not, pyramids made a big impact on Doom fans :) go back to that style, whether it be limit removing or Boom or MBF. Also, unrelated, but have you seen the Casali Construction signs that are in some of the TF2 maps? Always thought it was rather funny, since I recognized your name from Final Doom and Half Life. Did you make those or was it someone else? Pic related: Yep, that sign was made for Goldrush, my first TF2 map. I put it in all the others I built. 5 Quote Share this post Link to post
xdude_gamer Posted October 18, 2021 16 minutes ago, DCasali said: Yep, that sign was made for Goldrush, my first TF2 map. I put it in all the others I built. Speaking of Valve games, which parts/levels of HL1 did you make? Just wondering. 0 Quote Share this post Link to post
Rudolph Posted October 18, 2021 26 minutes ago, xdude_gamer said: Speaking of Valve games, which parts/levels of HL1 did you make? Just wondering. My guess is Xen. :P 3 Quote Share this post Link to post
xdude_gamer Posted October 18, 2021 20 minutes ago, Rudolph said: My guess is Xen. :P lol. 1 Quote Share this post Link to post
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