Ar_e_en Posted October 9, 2021 I was building some nodes for a map and AJBSP gives me this error: Loaded 6053 vertices, 1391 sectors, 13564 sides, 7162 lines, 412 things Map limits: (-5248,-4960) to (4344,3456) Built 7102 NODES, 7103 SSECTORS, 36362 SEGS, 11566 VERTEXES Heights of subtrees: 68 / 46 WARNING: Forcing XNOD format nodes due to overflows. Blockmap size: 75x66 (compression: 31%) Reject size: 241861 Serious warnings: 1 Minor issues: 0 Ok, built all files. I did a very quick test in Woof and the map seems to work fine. What is the deal with this warning? 0 Quote Share this post Link to post
1 printz Posted October 9, 2021 "XNOD" is the ZDBSP extended nodes format, since you now have 36362 SEGS, above the 32767 limit. The vanilla BSP system can't hold that many SEGS. By now, your level will require a source port. All the modern source ports, including the vanilla-compatible ones like PrBoom+, support ZDBSP, so you're fine as long as you don't require vanilla DOOM, DOOM+ (vanilla DOOM limit-raising hack exe) or other legacy engines (such as BOOM or MBF for DOS). 2 Quote Share this post Link to post
0 Ar_e_en Posted October 9, 2021 In other words - the level is completely fine, nothing is wrong with it, it just won't run in vanilla? If that's the case - then I'm surprised that I only just now broke this limit, I thought I've would have done it earlier! 0 Quote Share this post Link to post
0 Gez Posted October 9, 2021 Oh, you probably broke other limits too. It's just that here you broke a limit of the vanilla node format, forcing the nodebuilder to use a different format. This is unrelated to limits like visplanes or drawsegs or whatever. 2 Quote Share this post Link to post
0 Ar_e_en Posted October 9, 2021 Okay, but the map should be completely fine on any modern source port? Woof seemed to accept it just fine. 0 Quote Share this post Link to post
0 Gez Posted October 9, 2021 Yeah, it should work with anything that's "strongly" limit-removing. Besides Woof, and anything ZDoom-based, XNOD nodes are also supported by Crispy, Doom Retro, PrBoom+/DSDA-Doom, Eternity, etc. But it won't work in Chocolate, obviously. 1 Quote Share this post Link to post
0 Ar_e_en Posted October 9, 2021 (edited) I just got another warning from AJBSP, however this one is for a different map that I have and it's also listed as "minor": Loaded 2727 vertices, 562 sectors, 5713 sides, 3110 lines, 371 things Map limits: (-2256,-1536) to (2192,8448) Built 2640 NODES, 2641 SSECTORS, 13784 SEGS, 4664 VERTEXES Heights of subtrees: 29 / 34 ISSUE: Subsector #2430 near (1221.3,6977.3) is not closed (3 gaps, 6 segs) ISSUE: Subsector #2521 near (282.3,1411.2) is not closed (6 gaps, 20 segs) ISSUE: Subsector #2522 near (316.0,1417.6) is not closed (3 gaps, 10 segs) Blockmap size: 35x79 (compression: 36%) Reject size: 39481 Serious warnings: 0 Minor issues: 3 Ok, built all files. Decided to post it here instead of posting it in another thread, due to the fact that it's just a "minor" warning. It still works with Woof. Edited October 9, 2021 by Ar_e_en 0 Quote Share this post Link to post
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Ar_e_en
I was building some nodes for a map and AJBSP gives me this error:
I did a very quick test in Woof and the map seems to work fine. What is the deal with this warning?
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