jazzmaster9 Posted October 10, 2021 (edited) Jazzmaster Presents: Another set of 6 Vanilla Compatible Levels where the aim was to make One Map per day, for 6 days. IWAD: Doom 2 Compatibility: Vanilla Maps: 6 Maps Tested with: Chocolate Doom 3.0.0 Prboom+ 2.5.1.4 Thank you so much to people who tried it out and gave feedback. Idgames Dropbox Mirror: Mediafire Screenshots: Spoiler Edited January 28, 2022 by jazzmaster9 40 Quote Share this post Link to post
Noiser Posted October 10, 2021 (edited) Rapidfire indeed! I'm envy, making one map per day requires a lot of skill and discipline (I know cause I barely finish any lol). Congrats on another release! Edited October 10, 2021 by Noiser 3 Quote Share this post Link to post
TeK (⌐■_■) Posted October 10, 2021 Oh yes, played the first level, combat is smooth and flowy like melted butter. Also fake 3d bridges in vanilla are the best Spoiler 2 Quote Share this post Link to post
Pixel Fiend Posted October 10, 2021 Thank you for another precious mapset and Chocolate Doom compability. Already played through maps 1-4 and really loved them. 1 Quote Share this post Link to post
Biodegradable Posted October 10, 2021 (edited) A terrific sequel, Jazzman! I thoroughly enjoyed it. No two maps felt the same, combat and traps were varied and interesting, the difficulty curve was pretty well-balanced and thought out, the music choices fit pretty well and your use of OTEX is sublime. 10/10 :^) Edited October 12, 2021 by Biodegradable 2 Quote Share this post Link to post
i suck at nicknames Posted October 10, 2021 heyo can you please provide an alternative link? dropbox never ever seems to work with me for some reason 0 Quote Share this post Link to post
jazzmaster9 Posted October 11, 2021 (edited) Minor Fix uploaded: - Fixed Cacodemon stuck in Monster Closet in Map 04. 14 hours ago, i suck at nicknames said: heyo can you please provide an alternative link? dropbox never ever seems to work with me for some reason Mediafire link up for both Rapidfire 1 and 2 Edited October 11, 2021 by jazzmaster9 2 Quote Share this post Link to post
Denim Destroyer Posted October 14, 2021 I just finished playing through this on UV pistol start. Good series of maps with a nice difficulty progression, map05 took the most attempts as the Mancubus kept knocking me off the catwalks. Map06 seems unnecessary to me but I understand you wanted to include the credits screen on the episode transition text. Aside from a disappointing finale map I don't have any complaints. 0 Quote Share this post Link to post
jazzmaster9 Posted October 15, 2021 (edited) 7 hours ago, Denim Destroyer said: I just finished playing through this on UV pistol start. Good series of maps with a nice difficulty progression, map05 took the most attempts as the Mancubus kept knocking me off the catwalks. Map06 seems unnecessary to me but I understand you wanted to include the credits screen on the episode transition text. Aside from a disappointing finale map I don't have any complaints. The final map is actually a Vanilla homage to another map. Spoiler Duel by Aurelius From Micro Slaughter Community Project Edited October 15, 2021 by jazzmaster9 0 Quote Share this post Link to post
Teo Slayer Posted October 16, 2021 An another great mapset by Jazzmaster9 completed. It was harder than the 1st one (for me) but I really enjoyed. Beautifully made maps, Map05 is (again) my favourite map and Map06 is hilarious (yeah, I like breaking skulls). I also enjoyed the ice map. Congrats for the 2nd time Also, I should suggest you to make RapidFire 3 and here's why: Each mapset of RF has 6 maps. There are 2 RF which makes it 66. Making a 3rd one adds one more 6 and makes it 666 0 Quote Share this post Link to post
OpenRift Posted October 16, 2021 Enjoying it so far, though for some reason loading onto MAP02 causes an error in vanilla: Z_CT at w_wad.c:510. Doesn't seem to happen in Chocolate though, just vanilla. 0 Quote Share this post Link to post
jazzmaster9 Posted October 16, 2021 3 hours ago, OpenRift said: Enjoying it so far, though for some reason loading onto MAP02 causes an error in vanilla: Z_CT at w_wad.c:510. Doesn't seem to happen in Chocolate though, just vanilla. I looked into this error, and i think i know whats causing it. gonna upload a fix soon 1 Quote Share this post Link to post
jazzmaster9 Posted October 17, 2021 Release candidate 2 for Rapidfire 2: True Colors is up. Changes: - Changed Enemy Encounter in Map04 - Broken D_STALKS midi fixed - Minor Retexturing and Texture alignment 2 Quote Share this post Link to post
Kor Posted October 17, 2021 (edited) Ah I remember the days when I could make a level in a day. Of course back then my levels weren't as detailed and the editors I used wouldn't let me make a level that was too big. Anyway, once again, good stuff. I'm on level 4 right now, and I like the look of it. A problem I noticed is you have a few secrets that have nothing in them. Edited October 17, 2021 by Kor 1 Quote Share this post Link to post
jazzmaster9 Posted October 17, 2021 9 minutes ago, Kor said: Ah I remember the days when I could make a level in a day. Of course back then my levels weren't as detailed and the editors I used wouldn't let me make a level that was too big. Anyway, once again, good stuff. I'm on level 4 right now, and I like the look of it. A problem I noticed is you have a few secrets that have nothing in them. Thank you for catching them. Uploaded a hot fix for the mistagged secret items. 0 Quote Share this post Link to post
Clippy Posted October 17, 2021 These maps are good. I admire your mapping ambition - fun maps made so quick. @Biodegradable joined in on commentary I liked the random map themes too - kept things fresh. Ice map was cool too I liked them all I think. Great times I'll def look for more maps from u 2 Quote Share this post Link to post
OpenRift Posted October 18, 2021 Found a HOM on MAP05 by the way. 0 Quote Share this post Link to post
jazzmaster9 Posted October 20, 2021 Uploaded Release Candidate 3 Changes: - Reworked Architecture on Map03 and Map04 to Meet Vanilla Seg limits and avoid Rendering glitches. - Reworked the Switch that opens the exit room in Map06. 2 Quote Share this post Link to post
jazzmaster9 Posted November 1, 2021 (edited) Uploaded Release Candidate 4: - Reworked some Monster Encounters in Map 04. Spoiler - The Opening Room now has the Revenant's Ambush flag removed. - Revenants in the Central Courtyard with the Hitscanner ambush can be alerted by Gunshots when the Barricade lowers. - Added an Archvile in the Chaingunner Trap in the end. - Minor detail Changes and retexturing in Map 01. Edited November 1, 2021 by jazzmaster9 2 Quote Share this post Link to post
Hyacsho Posted November 8, 2021 (edited) So this mapset is pretty legendary, the difficulty ramps up each level, and takes inspiration from a lot of the classics, while still calling back to RF1, true to Jazzmaster's original styles. I'm keen to finish (having only got up to the final two maps) and review it more detail, damn good fun!! :D If you want to check my playthrough though, here we go: https://youtu.be/dX95xeDnjss Edited November 8, 2021 by Hyacsho I wanted to add my streamed footage. 1 Quote Share this post Link to post
jazzmaster9 Posted November 15, 2021 Final Release of Rapidfire 2: True Colors v1.0 is out. Thank you so much to people who tried it out and gave feedback. 3 Quote Share this post Link to post
jazzmaster9 Posted January 28, 2022 After 3 Months, The Idgames Link is now up. 3 Quote Share this post Link to post
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