Firebert Posted October 10, 2021 Can anyone personally recommend any specific total conversions? REKKR was pretty fun, and I'm looking for more games like it. Thanks. 1 Quote Share this post Link to post
P41R47 Posted October 10, 2021 (edited) -Daytime Drama -Shadow of the Woolball -Rise of the Woolball -Chex Quest 3 (technically, the first one its a proper licensed game made on IdTech1) -Nocturne in Yellow -Chosen -Hocus Pokus DOOM -Splatterhouse TC -Pirates! -The Fold -The Adventures of Square -Cold As Hell: Special Edition -Dynamite Duchess -Encrypter (for Heretic) -Ghoul School (For Heretic) -Zombies Ate My Neighbours TC -Robocop TC -Wolfenstein: Blades of Agony -City of the Damned: Apocalypse -Serpent: Resurrection (for Hexen) -Abyssm: Dawn of Innocense -Time Tripper (i don't know if if count as a TC, but the gameplay is changed soo much that i think it probably is) You need GZDoom for all of these. Check the latest GZDoom release with the new GLES renderer. It will make your mods fly! ;) Edited October 10, 2021 by P41R47 TheNoob_Gamer made me his bitch...again! 3 Quote Share this post Link to post
Dusty_Rhodes Posted October 10, 2021 @P41R47 Hocus Pocus Doom is a great choice. Really like that one. It's a full conversion to Hocus Pocus, a cute little DOS platformer. 3 Quote Share this post Link to post
xdude_gamer Posted October 10, 2021 Freedoom. Chex Quest. Aliens TC. Enough said! 1 Quote Share this post Link to post
Apprentice Posted October 10, 2021 (edited) - Aliens TC To date, the only TC I ever played for Doom, so I can only make that recommendation. It is the TC that got me start making maps . . . Edited October 10, 2021 by Apprentice 0 Quote Share this post Link to post
BerserkerNoir Posted October 10, 2021 (edited) Hellforged!https://forum.zdoom.org/viewtopic.php?t=13397 Edited October 10, 2021 by BerserkerNoir 1 Quote Share this post Link to post
TheNoob_Gamer Posted October 10, 2021 1 hour ago, P41R47 said: Abyssm: Dawn of Innocense (for Hexen) All mods in the Abysm series are meant for Doom 2, mate. 1 Quote Share this post Link to post
P41R47 Posted October 10, 2021 7 minutes ago, TheNoob_Gamer said: All mods in the Abysm series are meant for Doom 2, mate. maybe that the reason i encountered tons of bugs :P 2 Quote Share this post Link to post
Esperpento Posted October 10, 2021 I really liked Ashes 2063 and it's expansion Ashes 2063: Dead Man Walking Spoiler 1 Quote Share this post Link to post
Noiser Posted October 10, 2021 (edited) HacX, Chex Quest and Harmony. They are kinda similar to Rekkr. Edited October 11, 2021 by Noiser 1 Quote Share this post Link to post
Firebert Posted October 11, 2021 Thanks for the suggestions. I'm interested to see that Aliens TC is mentioned multiple times, I wasn't too much of a fan when I tried it. Do people enjoy it due to it's historical significance or is there something I'm missing? 0 Quote Share this post Link to post
P41R47 Posted October 11, 2021 16 minutes ago, Firebert said: Thanks for the suggestions. I'm interested to see that Aliens TC is mentioned multiple times, I wasn't too much of a fan when I tried it. Do people enjoy it due to it's historical significance or is there something I'm missing? you are missing something, probably. Recommended way to play it is without any music. Or if you want, the PSX/Doom64 soundtrack, or another atmospheric music pack. Properly setting up the dehacked patch is also crucial, as most of the changes are made thanks to it. The mapset is the very first that showed up what the Doom Engine was able to do outside of just maps. Its the first one to properly set the gameplay outside of action and more in line with a survival horror, and seriously, the maps are really well done for the time they were made. It use a lot of tropes that would be later expanded through time, like signs of a narrative contextual and continued, as you start maps on the same place you ended the previous, or see some areas of previous maps on later maps as a backdrop. The material use of texture is outstanding for the time it was made, too. IT may suffer a little of missalignment, but when the textures are use as material for something else, they are totally succes. For sure, it doesn't accomodate to the normal Doom gameplay or what a Doom player would expect from a Doom PWAD. Thats why it is also highly regarded, as it broke the mold and went for something totally different. And all that was made when Doom was just come out in 1994!!! Justin Fisher, the author of Aliens TC, made from the get go what all or most doom modders ever tried to make. Something that stood by itself as a work beyond the source material. That kind of hard work is art. Aliens TC influence is felt even to these days. 1 Quote Share this post Link to post
P41R47 Posted October 11, 2021 WolfenDoom serie by LazRojaz is incredible! especially those designed by him using all the capabilities of the Doom Engine, like Operation: Artic Wolf. Hitscanner hell, but damn good for sure. 0 Quote Share this post Link to post
leodoom85 Posted October 11, 2021 Castlevania: Simon's Destiny and the Golden Souls series are great recommendations. 0 Quote Share this post Link to post
jazzmaster9 Posted October 11, 2021 I would also add Abysm 2: Infernal Contract and it's expansion to that list as well. Also I would highly suggest: 'Doom: the Golden Souls' Series 0 Quote Share this post Link to post
Gez Posted October 11, 2021 (edited) 8 hours ago, P41R47 said: Aliens TC influence is felt even to these days. Aliens TC is certainly historically significant, and I was very impressed by it in 1994. But to be honest, it doesn't hold very well by today's standards. Of course the editing tools at the time were a lot more primitive. The levels are probably also generally too large for their own good. But all in all, it's very uneven, there are parts that do still look good and they're right next to parts that look honestly bad. Again, by 1994 standards, it remains an absolute classic, but you have to view it with 1994 eyes. For someone who comes from much more highly polished projects such as REKKR, it's not gonna make such an impact. I think Batman Doom probably held up better. Of course it had a whole team behind it, while Justin Fischer was alone for Aliens TC. Edited October 11, 2021 by Gez 3 Quote Share this post Link to post
lokbustam257 Posted October 11, 2021 no one mentioned The Adventures of Square yet? 0 Quote Share this post Link to post
P41R47 Posted October 11, 2021 5 hours ago, Gez said: Aliens TC is certainly historically significant, and I was very impressed by it in 1994. But to be honest, it doesn't hold very well by today's standards. Of course the editing tools at the time were a lot more primitive. The levels are probably also generally too large for their own good. But all in all, it's very uneven, there are parts that do still look good and they're right next to parts that look honestly bad. Again, by 1994 standards, it remains an absolute classic, but you have to view it with 1994 eyes. For someone who comes from much more highly polished projects such as REKKR, it's not gonna make such an impact. I think Batman Doom probably held up better. Of course it had a whole team behind it, while Justin Fischer was alone for Aliens TC. Yeah, thats why i said that Justin Fisher made all that alone in 1994 just when Doom was released. If one don't possition itself with that context, it can't be appraised as it should. As for the maps, i think they are the very first approach of what Mordeth later developed further, then The Darkening Ep2 cemented, and Espi's Suspended in Dusk perfected. I can't think of another mapset that has the use of vertically revisiting and interconnected areas much like Aliens TC and Mordeth did until a few years later. Batman Doom is certainly something in the middle, literally, between Mordeth and The Darkening Ep.2. The maps are great and full of interesting details, but doesn't use interconnectivity almost at all. And they are pretty much linear. But damn fine maps, for sure. Serious fun as almost no other mapset of the same time achieved. 0 Quote Share this post Link to post
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