Biodegradable Posted October 12, 2021 Glad to see you weren't entirely discouraged from hosting a CP in general, Dusty. This is going to be a big task, so don't be afraid to ask folks for help and remember to have fun! I look forward to seeing how this project shapes up. 5 Quote Share this post Link to post
Cammy Posted October 12, 2021 Good luck on the project, everyone! Sad to see the map slots got taken up so fast - Dusty, if you decide to expand this to full megawad status, I'll gladly take a map in the 21-29 range! 2 Quote Share this post Link to post
Mystic 256 Posted October 12, 2021 oh its finally here, ive been checking every day looking for this after you mention it but sadly all the slots are taken :( I suck at community projects this year it seems 1 Quote Share this post Link to post
General Rainbow Bacon Posted October 12, 2021 (edited) ^It looks like we need more map slots. How about it Dusty? I'm down to make a second myself. Maybe we go to 20 so the people who didn't get a slot can get one? If you do, I'd like to switch my entry to a map 18 slot. Thus freeing up 14 for anyone. Edited October 12, 2021 by General Rainbow Bacon 1 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 On 10/12/2021 at 5:34 AM, Biodegradable said: Glad to see you weren't entirely discouraged from hosting a CP in general, Dusty. This is going to be a big task, so don't be afraid to ask folks for help and remember to have fun! I look forward to seeing how this project shapes up. Expand Thank you man, I am overwhelmed at how supportive this community is. And I'm really happy, not only to be releasing something, but also to lead it. On 10/12/2021 at 2:04 PM, Cammy said: Good luck on the project, everyone! Sad to see the map slots got taken up so fast - Dusty, if you decide to expand this to full megawad status, I'll gladly take a map in the 21-29 range! Expand I would love to open the wad up more, I'm seriously considering it. On 10/12/2021 at 2:11 PM, Mystic 256 said: oh its finally here, ive been checking every day looking for this after you mention it but sadly all the slots are taken :( I suck at community projects this year it seems Expand I'm sorry man. Yet again, I'm considering bringing the slots up to 32. It just wouldn't be a good CC tribute otherwise. Though it will be more to manage. On 10/12/2021 at 2:53 PM, General Rainbow Bacon said: ^It looks like we need more map slots. How about it Dusty? I'm down to make a second myself. Maybe we go to 20 so the people who didn't get a slot can get one? If you do, I'd like to switch my entry to a map 18 slot. Thus freeing up 14 for anyone. Expand We'll see. Gimme a day to think about it. 1 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 Also to anyone artistically - minded, we still need an ENDOOM, TITLEPIC, and a custom intermission screen. Maybe a F1 help screen too, if someone is willing. @Hitboi already whipped up a pretty nice M_DOOM for the titlepic to use as a reference. 1 Quote Share this post Link to post
akolai Posted October 12, 2021 If the map count ends up getting extended, a slot around the 25 mark would be great for what I've got planned. Happy to drop my current slot for it. 1 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 (edited) @Cammy How does Map21 sound? @General Rainbow Bacon Map 18 is yours, leaving Map14 open. @Mystic 256 I've opened up the map slots. You can have Map14 or anything between Map16 - Map30. With the exception of Map29, Map18, and Map21. Glad to have you all onboard! @akolai You can have Map25 in addition to your current one. Or if you just want to drop the original slot, tell me. Thanks! Edited October 12, 2021 by Dusty_Rhodes 1 Quote Share this post Link to post
Cammy Posted October 12, 2021 On 10/12/2021 at 5:38 PM, Dusty_Rhodes said: @Cammy How does Map21 sound? Expand Sure thing, I'll take it! Thanks! 1 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 On 10/12/2021 at 5:42 PM, Cammy said: Sure thing, I'll take it! Thanks! Expand Glad to have more people on the team! 0 Quote Share this post Link to post
thiccyosh Posted October 12, 2021 On 10/12/2021 at 4:17 AM, Dubbag said: deleted an accidental secret sector that wasn't a secret. Expand Still in there in dsda/pr-boom, or I am just blind even with iddt. Is it supposed to be just one secret?... And some missing textures, with screenshots so you can fix it afterwards, maybe. Good level nonetheless! I like the fight in the slime field, it managed to kill me with 400 plasma... Stoopid Arch-Viles and Barons. Look above the ammo on the right side of the hud. Missing sidedefs or one huge slimetrail? 1 Quote Share this post Link to post
Vladguy Posted October 12, 2021 Ooooo a Community Chest 1+2 tribute? Hmmmmm sure I guess, since the other community project is (probably) dead/no progress is happening to it. I'll join in later, one question tho. Can I use silentzora's System Control remix midi for one of my maps? (plus a rott midi extended by an ai for the lulz) 1 Quote Share this post Link to post
General Rainbow Bacon Posted October 12, 2021 @Dusty_Rhodes Sweet. Thanks! I'll also take 28 now that more slots opened up. 1 Quote Share this post Link to post
DFF Posted October 12, 2021 Sign me up for map31 please, sounds like a great project to contribute in. 1 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 On 10/12/2021 at 6:35 PM, DFF said: Sign me up for map31 please, sounds like a great project to contribute in. Expand On 10/12/2021 at 6:27 PM, General Rainbow Bacon said: @Dusty_Rhodes Sweet. Thanks! I'll also take 28 now that more slots opened up. Expand On 10/12/2021 at 6:22 PM, Vladguy said: Ooooo a Community Chest 1+2 tribute? Hmmmmm sure I guess, since the other community project is (probably) dead/no progress is happening to it. I'll join in later, one question tho. Can I use silentzora's System Control remix midi for one of my maps? (plus a rott midi extended by an ai for the lulz) Expand Of course, glad to have you guys aboard. And as much as I like the RoTT music (seriously Jackson and Prince's best music imo), I don't think RoTT music fits this project. Works better in Alien Vendetta, Hell Revealed, and well, Rise of the Triad. The other midi should be fine though. What slot do you want? 0 Quote Share this post Link to post
Dubbag Posted October 12, 2021 On 10/12/2021 at 6:20 PM, thiccyosh said: till in there in dsda/pr-boom, or I am just blind even with iddt. Is it supposed to be just one secret?... Expand no there is 2 secrets. And i saw those slime trails in development, I think it's some sort of error to do with the amount of vertices being so close together since its a rounded sector. I have no idea what to do about that. if someone does id love to know 1 Quote Share this post Link to post
PinkFlamingo Posted October 12, 2021 I would like to make a map for this. Can I have one of the slots? I don't really care which one. I do have a few questions, @Dusty_Rhodes: - Will you replace the sky textures or will you keep the original Doom 2 ones? I ask because having the city skyline for episode 2 kinda forces mappers to make something that fits an urban setting. Having three more generic skies (perhaps as simple as different colors of clouds?) would allow more freedom. Just a suggestion. - Is there a deadline for finishing the map? 1 Quote Share this post Link to post
Vladguy Posted October 12, 2021 On 10/12/2021 at 6:39 PM, Dusty_Rhodes said: What slot do you want? Expand I guess I'll take MAP14. Would've also taken MAP31 however somebody else took it. Oh well! 1 Quote Share this post Link to post
Hitboi Posted October 12, 2021 (edited) Hey, can I have Map 24? I would (rather) love to make a tribute to CC2 Map 24.@Dusty_Rhodes I changed my view, I don't want to take it. Edited October 12, 2021 by Hitboi 1 Quote Share this post Link to post
Dubbag Posted October 12, 2021 (edited) I have an finished unpublished map from a couple months ago that I could throw in for 32 that would fit the set perfectly if you guys would like. Edited October 12, 2021 by Dubbag 1 Quote Share this post Link to post
Astronomical Posted October 12, 2021 I am claiming map 31, its mine now. 0 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 On 10/12/2021 at 6:43 PM, PinkFlamingo said: I would like to make a map for this. Can I have one of the slots? I don't really care which one. I do have a few questions, @Dusty_Rhodes: - Will you replace the sky textures or will you keep the original Doom 2 ones? I ask because having the city skyline for episode 2 kinda forces mappers to make something that fits an urban setting. Having three more generic skies (perhaps as simple as different colors of clouds?) would allow more freedom. Just a suggestion. - Is there a deadline for finishing the map? Expand The first episode uses the starry skies from the Master Levels, second episode uses Plutonia episode 1 cloud sky, and episode three uses the Hell sky from TNT. It's in the resource wad. Also the only reason the Gothic textures are there are for Plank Guy's map. I'm considering not using them though, as I don't think they fit the project too well. Thanks for asking. And no, we don't have a deadline now, but progress is going pretty quickly, so we'll have to see. On 10/12/2021 at 6:43 PM, Vladguy said: I guess I'll take MAP14. Would've also taken MAP31 however somebody else took it. Oh well! Expand Great! Map14 is yours. On 10/12/2021 at 6:46 PM, Hitboi said: Hey, can I have Map 24? I would (rather) love to make a tribute to CC2 Map 24. Expand Tall order, but I think you could pull it off. Map24 is yours. 2 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 On 10/12/2021 at 6:47 PM, Plank_Guy_89 said: I am claiming map 31, its mine now. Expand Sorry already taken. 0 Quote Share this post Link to post
Hitboi Posted October 12, 2021 On 10/12/2021 at 6:48 PM, Dusty_Rhodes said: Tall order, but I think you could pull it off. Map24 is yours. Expand Well, I'm going to reserve Map 24 for others to map. 0 Quote Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 On 10/12/2021 at 6:50 PM, Hitboi said: Well, I'm going to reserve Map 24 for others to map. Expand So you don't want it? 0 Quote Share this post Link to post
Hitboi Posted October 12, 2021 On 10/12/2021 at 6:51 PM, Dusty_Rhodes said: So you don't want it? Expand Yes, I do not want to map for it. 1 Quote Share this post Link to post
thiccyosh Posted October 12, 2021 On 10/12/2021 at 6:42 PM, Dubbag said: I have no idea what to do about that. Expand In my experience, just make one vertex out of the few that cause the slimetrail. Or what also works is just set them apart from one another, as vertecies get stored as one integer and if two are too close they get saved into the same integer, and separating them will make them get stored in two different integers. 3 Quote Share this post Link to post
Dubbag Posted October 12, 2021 On 10/12/2021 at 6:54 PM, thiccyosh said: In my experience, just make one vertex out of the few that cause the slimetrail. Or what also works is just set them apart from one another, as vertecies get stored as one integer and if two are too close they get saved into the same integer, and separating them will make them get stored in two different integers. Expand alright ill work on it 2 Quote Share this post Link to post
Dubbag Posted October 12, 2021 my wad from a couple months ago would fit this perfectly. going for map 20. Already talked to Rhodes. hope you guys like it :) I posted it on here a few months ago and it got great reception but I never put it on Idgames so what better way to use it? Litdeath (2).zip 3 Quote Share this post Link to post
Vladguy Posted October 12, 2021 On 10/12/2021 at 6:48 PM, Dusty_Rhodes said: The first episode uses the starry skies from the Master Levels, second episode uses Plutonia episode 1 cloud sky, and episode three uses the Hell sky from TNT. Expand Um, I think RSKY1 and RSKY2 are swapped. 1 Quote Share this post Link to post
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