Hi everyone... I posted my problem in the "Doom Editing" threads, but I don't think anyone saw it... So I will try to post the problem about sound here.
I modified one of the weapons I got from the realm667 website called "Repeater". I decided to make it a weapon that shoots projectiles instead of hitscan. So I created a new projectile so that the gun had it, the problem is that when I shoot close to objects or a wall, the sound of the shot is muted / muffled by the sound of the projectile's collision, something that doesn't happen, for example, with the Plasma riffle (vanilla). I still don't quite understand all the sound / sndinfo properties, but from what I've seen, nothing is related to this problem.
This is the Repeater video demonstrating the "buggy" ⬇
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K_Doom
Hi everyone... I posted my problem in the "Doom Editing" threads, but I don't think anyone saw it... So I will try to post the problem about sound here.
I modified one of the weapons I got from the realm667 website called "Repeater". I decided to make it a weapon that shoots projectiles instead of hitscan. So I created a new projectile so that the gun had it, the problem is that when I shoot close to objects or a wall, the sound of the shot is muted / muffled by the sound of the projectile's collision, something that doesn't happen, for example, with the Plasma riffle (vanilla). I still don't quite understand all the sound / sndinfo properties, but from what I've seen, nothing is related to this problem.
This is the Repeater video demonstrating the "buggy" ⬇
Unnamed - Final Doom_ Plutonia Experiment 2021-10-12 18-19-17.rar
This is the wad where I added the buggy Repeater and two other custom objects ⬇
VAULT.rar
Thanks for your attention and help, guys...
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