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How to write on walls?


BritKnee

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Ive never really edited textures and I'm wondering how I can make a large message on a wall. Im trying to make this a vanilla compatible mod aswell and I have always had issues with wads edited on slade with vanilla.

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Make a texture on a transparent background, then add it to your wad, convert into doom format and make into texture (SLADE would offer you to copy base game's PNAMES and TEXTURE1 for this, if base wad is set, copy them manually otherwise). Make sure your texture's width is a power of 2 (32, 64, 128 or 256). In map itself, draw a line 1 unit from wall, use writing as a middle texture, align vertically using offsets.

You can also double-click on TEXTURE1 and assemble new texture with writing on it, by adding a new patch.

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8 minutes ago, ViolentBeetle said:

Make a texture on a transparent background, then add it to your wad, convert into doom format and make into texture (SLADE would offer you to copy base game's PNAMES and TEXTURE1 for this, if base wad is set, copy them manually otherwise). Make sure your texture's width is a power of 2 (32, 64, 128 or 256). In map itself, draw a line 1 unit from wall, use writing as a middle texture, align vertically using offsets.

You can also double-click on TEXTURE1 and assemble new texture with writing on it, by adding a new patch.

I know nothing about textures. Do I make the new texture in slade?

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11 minutes ago, BritKnee said:

I know nothing about textures. Do I make the new texture in slade?

Slade doesn't have a lot of graphical editing capabilities. You should make texture in graphical editor like GIMP. Then import it.

There's a limited number of colors that Doom support, as described here https://doomwiki.org/wiki/PLAYPAL

Somehwere, I think, should be a link to the palette.

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20 hours ago, BritKnee said:

Do I have to make a copy of a texture that I can edit?

 

You can compose a new patch, the background is irrelevant, you can also mix multiple patches to create a unique background.

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