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Textures wont load


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I used a wad with different textures (staldoom.wad) as a resource while building my level and added said textures to the wad using my level (super siege; small sanctuary.wad).

I added the wad with the level as a resource because I removed the original texture pack and it works perfectly fine in Doom Builder 2.

But as soon as I open it through GZDoom all the textures won't load!

 

Spoiler

Screenshot_Doom_20211016_080745.png.1268131cf2f01ecb03aee3ecb8517fa5.pngScreenshot_Doom_20211016_080755.png.7cd8c00b5138d0dc260b049815b12e89.pngtextureswontload.png.6191e1a25177aebff28b00f8cea47be8.png

 

Any idea why?

 

 

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Since it working in DB2, but not in GZDoom - it means you didn't load the same wads in GZDoom. Do the same for GZDoom by making bat file.

 

"gzdoom.exe -file <textures.wad> <map.wad>"

 

https://zdoom.org/wiki/Command_line_parameters

 

I didn't get what you're meaning by "I added the wad with the level as a resource because I removed the original texture pack", but clearly you're doing something wrong.

 

To avoid such errors I suggest you to use "pk3" instead of "wad". It's much easier to work safely.

https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

Edited by Dexiaz

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