Norb Posted October 19, 2021 So, I just started using Slade to make a powerup using DECORATE, and I have a problem with the Spawn state. I dont know what I am doing wrong but the sprites dont appear after I put them in the Spawn state. Here is a screenshot of the wad and the decorate text: 0 Quote Share this post Link to post
Kan3 Posted October 19, 2021 (edited) You need to set up a start and a end marker for your sprites Just create a new entry right before your sprites and called it SS_START, then, right after them, create another entry called SS_END (You can merge those Spawn frames into one since they have the same duration, so that it's cleaner) Edited October 19, 2021 by Kan3 0 Quote Share this post Link to post
Mr.Rocket Posted October 20, 2021 (edited) It's hard to say what's going on aside from the script without looking at the wad. ~ the image offsets might be out of scope. I'd try testing without anything other than the sprite first, vanilla style, as a test wad with the sprite images replacement but not its original names, and then go from there. Edited October 20, 2021 by Mr.Rocket 0 Quote Share this post Link to post
Norb Posted October 20, 2021 I could provide the wad file if you want 0 Quote Share this post Link to post
Norb Posted October 20, 2021 Actually nevermind, it works now after I adjusted the sprite. 0 Quote Share this post Link to post
maxmanium Posted October 20, 2021 21 hours ago, Kan3 said: You need to set up a start and a end marker for your sprites Just create a new entry right before your sprites and called it SS_START, then, right after them, create another entry called SS_END (You can merge those Spawn frames into one since they have the same duration, so that it's cleaner) This is incorrect. Well, I guess I don't know too much about GZDoom, so maybe it works there, but you're supposed to use S_START and S_END -- the original engine only reads these markers. 0 Quote Share this post Link to post
Kan3 Posted October 20, 2021 2 hours ago, maxmanium said: This is incorrect. Well, I guess I don't know too much about GZDoom, so maybe it works there, but you're supposed to use S_START and S_END -- the original engine only reads these markers. 0 Quote Share this post Link to post
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