Jump to content

Descent Doom (Descent 2 in GZDoom)


Recommended Posts

1 minute ago, Rudolph said:

Impressive! This also reminds me that I have yet to actually beat either Descent 1 or 2.

Haha, funnily enough me too. 

Share this post


Link to post

Really impressive. I have played good amount of Descent 1 and 2, so I will definitely check it out to see how the ship movement feels compared to the original game. Would be even more awesome if someone ported the enemies robots from the two games as well.

 

At any rate, this might be the closest thing to Descent that is actually moddable without resorting to stone age modding tools. @SaladBadger and @Woolie Wool, you guys might find some interest in this mod.

Share this post


Link to post
12 hours ago, Redxone said:

Haha, funnily enough me too. 

 

Then I definitely recommend to complete them. They are great games.

 

32 minutes ago, Rudolph said:

Those games are so difficult.

 

Don't be shy to play them on an easier difficulty. Some of the robots are really nasty (*cough* Class 1 Drillers *cough*)

descent___class_1_driller_by_krion112_d6

Edited by ReaperAA

Share this post


Link to post

This is ridiculously cool! So weird to see the two games combined.

 

I love me some Descent. For me, that and Doom were the two shooters in the early 90s that really nailed feel. It's satisfying just to fly around proficiently, pitching and rolling to avoid colliding with the walls. Nothing felt as good until Quake 3 came along.

 

Now we could just do with some progress from Gooberman's BSP2Doom tool to make levels that don't leak as much of the engine's mechanical sympathy for 2d layouts.

 

Share this post


Link to post
12 hours ago, Rudolph said:

Impressive! This also reminds me that I have yet to actually beat either Descent 1 or 2.

 

I beat Descent with d1x-rebirth-gl for Linux but the thief in Descent 2 (d2x-rebirth-gl) prevents me to pass the first level.

Note that there used to be a Descent-like Doom³ mod (Into Cerberon).

 

Good job, of course, Redxone!

Edited by ducon

Share this post


Link to post
9 minutes ago, ducon said:

I beat Descent with d1x-rebirth-gl for Linux but the thief in Descent 2 (d2x-rebirth-gl) prevents me to pass the first level.

 

D2X-Rebirth (Descent 2 version of the Rebirth port) has a gameplay option in the settings to disable/remove the thief from the maps altogether.

Share this post


Link to post
53 minutes ago, ReaperAA said:

 

Then I definitely recommend to complete them. They are great games.

 

Don't be shy to play them on an easier difficulty. Some of the robots are really nasty (*cough* Class 1 Drillers *cough*)

Actually, enemies with homing projectiles are what got me to give up. I could never figure out how to effectively deal with them.

 

Also, how do Descent's difficulty settings work? Is there a "standard" difficulty like Doom's Ultra-Violence?

Edited by Rudolph

Share this post


Link to post

 

53 minutes ago, Rudolph said:

Also, how do Descent's difficulty settings work? Is there a "standard" difficulty like Doom's Ultra-Violence?

 

In Descent the number of enemies/items remain same across all difficulties. What changes include:

- Their attacks. On each higher difficulty, the enemies attack more often, fire more projectiles per attack and their projectiles deal more damage.

- You get less energy/shield points from the energy/shield pickups. On Trainee you get 18 points (27 in Descent 2), 15 points in Rookies, 12 in Hotshot, 9 in Ace and 6 in Insane.

- In Descent 2, the purple robot spawners areas spawn 3 rounds robots in Trainee/Rookie before exhausing, 4 in Hotshot, 5 in Ace and on Insane, they never exhaust.

 

There really isn't "one standard" difficulty like the UV difficulty of Doom. The Descent uber pros tend to play on Insane. However for speedruns, Hotshot and below are popular because those difficulties don't require playing like a snail to beat maps.

 

I personally play the games on Hotshot. For someone who is not experienced with the games, I don't recommend to play on anything higher than Rookie.

Edited by ReaperAA

Share this post


Link to post
53 minutes ago, Rudolph said:

Actually, enemies with homing projectiles are what got me to give up. I could never figure out how to effectively deal with them.

 

In that case, I recommend dodging them using trichording technique. This is kind of the Descent's equivalent of SR40. Trichording involves tilting your ship towards the direction you want to go and use forward, strafe keys and the move-up key to move where you want to go.

 

There was also a bug in the older versions of dxx-rebirth (inherited from vanilla game) where the homing missiles have stronger homing with the increase in FPS (the original game was designed for 30 fps and at 60 fps, their homing becomes stronger than intended). The bug had been fixed in the beta/nightly releases of dxx-rebirth some time time ago.

 

 

Share this post


Link to post
44 minutes ago, Rudolph said:

@ReaperAA Noted. What is "SR40", though?

Strafe Run with a speed of 40 (when you use both UP and RIGHT keys for example).

Edited by ducon

Share this post


Link to post
38 minutes ago, Rudolph said:

@ReaperAA Noted. What is "SR40", though?

 

https://doomwiki.org/wiki/Straferunning

 

SR40 and SR50 are the 2 straferunning techniques that can be used in Doom. The 40 and 50 refer to the sideway/strafe speed. The run-forward speed is 50 in either case.

 

The wiki article explains how they work. SR40 is the simple straferunning (using forward + strafe to move) and it results in a 28% increase in speed compared to standard straight running. Whereas SR50 is more complex and results in 41% increase compared to straight running.

Share this post


Link to post
15 hours ago, ReaperAA said:

D2X-Rebirth (Descent 2 version of the Rebirth port) has a gameplay option in the settings to disable/remove the thief from the maps altogether.

 

I didn’t know that. Thank you for the tip. 👍

Share this post


Link to post

Oh btw, feel free to make addons for this mod. 

I plan on covering just the gameplay mod portion.

Feel free to link them in this thread as well!

Share this post


Link to post
3 minutes ago, ReaperAA said:

@Redxone BTW any reason why you chose the low-res 320x200 cockpit graphics instead of 640x480 one.

At first, I exported all of Descent 1's graphics and worked on finishing that, then moving on to Descent 2.

I didn't realize at the time that Descent 2 had higher resolution versions of everything, it would've been a massive pain to re-align

all the HUD images, so I just continued using the lower resolution ones.

 

When I start working on getting multiple HUD types implemented, I'll probably replace the current graphics with the 480p versions.

Share this post


Link to post

Holy sh!t this looks fun...

 

[edit] I can't play... GZDoom instantly crashes. What am I doing wrong? I'm on a mac and using opengl. Thx.

Edited by princetontiger

Share this post


Link to post
2 hours ago, princetontiger said:

Holy sh!t this looks fun...

 

[edit] I can't play... GZDoom instantly crashes. What am I doing wrong? I'm on a mac and using opengl. Thx.

 

For very new mods like this, it would probably be a good idea to use the latest version of GZdoom available.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...