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A sandpit - GZDoom map for Your weekend pleasure


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Well I can't say it was easy. The beginning was hard and the mass of pain elementals after picking up the yellow key made for quite a hard encounter. I like how you managed to give me just enough ammo to deal with encounters but not enough to be comfortable, pretty hard thing to balance. Aside from the transparent nukage texture and a few flats there isn't anything keeping this from being a Boom or maybe even vanilla compatible level.

One thing to note is that I found this stuck imp which I assume is caused by it being placed too close to a wall.

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This is a pretty intense little map. Pretty challenging and slim on ammo, though you provide just enough for it to be fair so your balancing is on-point. Couldn't figure out how to get that Plasma Rifle secret for the life of me lol.

 

 

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5 hours ago, Biodegradable said:

Couldn't figure out how to get that Plasma Rifle secret for the life of me lol.

 

 

Thank You for that very entertaining video! About that rifle - look at 10:30 while you´re saving game - those two armour pickups up to the right that are hard to reach...

 

That teleporter in the beginning area was just meant as an alternate way of starting, so you can reach the double barrelled quickly.

 

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Based on screenshots the map looks promising. I'm also wondering what new sounds and music might contain this WAD (that makes it more promising)

 

Afterwards, I will test your map and I will give my feedback as well

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1 hour ago, RevenantFTS97 said:

new sounds and music might contain this WAD (that makes it more promising)

 

I'm trying, but I found it hard to get even close to the feeling of the originals. Trying to put some kind of retro touch to it, but modern at the same time.

Looking forward to your feedback.

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OK... This is what I have to say...

 

I was having a lot of fun. Killing all the imps and hitscanners at the very beginning with the Shotgun. I even got lucky with the 1st chaingunner because he caused infighting with the imps. Then I found the SSG, then the chaingun, then the Rocket Launcher was insight despite the distance and went to pick it up (with plenty of satisfaction) Then that fight with the Mancubi, the Arachnatrons and the REVENANTS... those guys almost suceeded in killing me (they forgot I'm from their same species, lol silly joke) That was the FUN part


Then came the NOT fun part! I got stuck because I couldn't find my way to the blue skullkey!

I was able to spot said skullkey. I figured out that I had to use that door with the skulls. But the door didn't opened by regular means, and there wasn't a SWITCH nearby! So I started spamming the Use Key everywhere, I started shooting some walls hoping I would find some invisible switch but nothing. It is worth to say, I accidently discovered the Plasma Gun secret during the process. Unfortunately,  I didn't have an opportunity to use it...

 

Conclusion: I was having fun and that enjoyment went down the sink. WHY? It went down the sink because I was forced to spam the Use key like an idiot for several minutes. You know, if there had been one switch or ANYTHING that would allow to acess that door in a non-frustrating way, then most likely I wouldn't have nothing to complain. But that design choice killed it for me. If anybody is reading this, NEVER, NEVER force the player to the point he/she has to spam the use key for several minutes until he/she "magically" triggers something. Have a nice day!

 

EDIT: This is where I got stuck:

Screenshot_Doom_20211022_195122.png.832e6938ed2bc82ed6361a704f199b44.png

 

Edited by RevenantFTS97
Added image (important detail)

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5 hours ago, RevenantFTS97 said:

 

I figured out that I had to use that door with the skulls. But the door didn't opened by regular means

 

 

Thank You for great feedback

 

New intel has arrived marine:

In the room with that frustrating closed door, there is a ledge you can walk out on. RUN over the end of it and your guy will end up on another ledge from where you can proceed!

 

To make it worth revisiting I can tell you about a secret... After you got the YELLOW key, you can find/fight your way back to the garden where that small teleporter house is.

An evil eye has revealed inside an opening... 

 

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OK, thank you for your advice. Though, I'm not sure if I'm going to revisit your map, since, I rarely go back to a map. This happened to me with Hakros Complex about one month or two ago. After so many (failed) attempts, I decided to carry on with another map, therefore I left it apart

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Thank You Clippy for playing :) I learn a lot from things like this. Things I'll keep in mind until next release.

 

Teleporting from the bookshelf up on the wall, and directly running straight forward will make the player just make the jump over the doorway and pillar to the other side.

The red door should have been visible down from the house. Maybe i'll take a look at it for future players.

 

Some platforming is nice but it seems to me I need to implement more a more clear view on those similar things are meant to work. 

 

And that "bonus material" in the end maybe was a bit out there. 

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I love this map either way I just got a bit confused ( doesn't take much ) 

 

And the bonus material was awesome I love when mappers add extra stuff to explore outside of the main game elements

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