Gunrock Posted October 22, 2021 I know I'm asking a lot when it comes to pushing this engine to unreasonable levels. Just wondering is it possible to somewhat create a Doom 3 style bloody tunnel effect similar to the hell portion of Doom 3. Just not to the level of Doom 3 obviously, but something similar, maybe a warping effect during teleportation process? Doom 3 style teleporting effect. 0 Quote Share this post Link to post
Bauul Posted October 22, 2021 If you're targeting GZDoom UDMF, I see no reason why you couldn't using Shaders. Except then you'd need to know how to write Shaders, which is a skill unto itself. 0 Quote Share this post Link to post
ViolentBeetle Posted October 22, 2021 What format you intend on using? 0 Quote Share this post Link to post
Gunrock Posted October 22, 2021 GZDoom. I was thinking maybe silently teleporting the player into a fake dark room with some warping, scrolling, fast moving textures. Primitive compared to the effect of Doom 3, but similar. 1 Quote Share this post Link to post
Mr.Rocket Posted October 23, 2021 (edited) I'd imagen it shouldn't be too hard. Like just a few translucent rotating full screen images at different speeds. I'm not sure if Gzdoom still supports PBR but I'm sure it would help with the effect, if it does. Edited October 23, 2021 by Mr.Rocket 0 Quote Share this post Link to post
Dexiaz Posted October 23, 2021 6 hours ago, Gunrock said: GZDoom. I was thinking maybe silently teleporting the player into a fake dark room with some warping, scrolling, fast moving textures. Primitive compared to the effect of Doom 3, but similar. This would be one of the best decisions in this situation. Just do an animated texture which plays this video frame by frame. For sounds - add this in teleporting script everytime player uses the teleporter. 2 Quote Share this post Link to post
Gunrock Posted October 24, 2021 Thanks Dexiaz. You know, oddly enough, a lot of ideas just popped in my head just now. 0 Quote Share this post Link to post
Mr. Freeze Posted October 24, 2021 Do it like Fallout where the animation is actually a texture superimposed onto a wall. 1 Quote Share this post Link to post
Marisa the Magician Posted October 24, 2021 In GZDoom that effect would be easy to do 1:1. The telecolon (yes, that's its name) is merely a static model that's rotated while the camera remains still and a bunch of lights flash. 1 Quote Share this post Link to post
Payload4367 Posted October 24, 2021 this map has something similar at the beginning. Link is in the description. 0 Quote Share this post Link to post
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