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Does anyone know a mod where it can replace the zombieman with a shotgun guy or another enemy?


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It's really easy to do that in GZDoom.

 

Just have  a ZMAPINFO lump with an Editor number section that remaps 3004 (the editor number of the zombieman) to ShotgunGuy, or whichever other enemy you'd prefer. (I suggest StealthArchVile. :p)

 

Alternatively, you can also instead use a custom skill definition where you'd have ReplaceActor = "ZombieMan", "ShotgunGuy". Then you'd have normal monster distribution with the standard skills, but your zombie swap with the custom skill.

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2 minutes ago, Gez said:

It's really easy to do that in GZDoom.

 

Just have  a ZMAPINFO lump with an Editor number section that remaps 3004 (the editor number of the zombieman) to ShotgunGuy, or whichever other enemy you'd prefer. (I suggest StealthArchVile. :p)

 

Alternatively, you can also instead use a custom skill definition where you'd have ReplaceActor = "ZombieMan", "ShotgunGuy". Then you'd have normal monster distribution with the standard skills, but your zombie swap with the custom skill.

Thank you. Not quite what I was looking for but I'll use your information wisely.

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For a vanilla-compat way of doing it, you can use Whacked to edit the zombieman and give it the same stats and states as the shotgunguy. It will in effect be another shotgunguy, just one that drops clips instead of shotguns.

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In DelphiDoom you can use ACTORDEF to replace monsters.

 

E.g.

ACTOR NewZombieMan : ShotgunGuy REPLACES ZombieMan

 

Here is the mod to replace zombieman with a shotgun guy:  https://sourceforge.net/projects/delphidoom/files/Tools%2C%20maps%20and%20examples/REPLACE_ACTORS_TEST.pk3/download

 

If you want to change the dropitem to shells you can edit the ACTORDEF.txt and make it.:

 

ACTOR NewZombieMan : ShotgunGuy REPLACES ZombieMan
{
  DropItem "SHELLS"
}

 

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