Not into omelettes. Posted October 24, 2021 Yes I know it's a weird and very underwhelming thing to ask but I need to know. A spawn blacklister works too (Preventing a specific enemy spawn and replacing it with a shotgun guy or anything else) 0 Quote Share this post Link to post
Gez Posted October 24, 2021 It's really easy to do that in GZDoom. Just have a ZMAPINFO lump with an Editor number section that remaps 3004 (the editor number of the zombieman) to ShotgunGuy, or whichever other enemy you'd prefer. (I suggest StealthArchVile. :p) Alternatively, you can also instead use a custom skill definition where you'd have ReplaceActor = "ZombieMan", "ShotgunGuy". Then you'd have normal monster distribution with the standard skills, but your zombie swap with the custom skill. 1 Quote Share this post Link to post
Not into omelettes. Posted October 24, 2021 2 minutes ago, Gez said: It's really easy to do that in GZDoom. Just have a ZMAPINFO lump with an Editor number section that remaps 3004 (the editor number of the zombieman) to ShotgunGuy, or whichever other enemy you'd prefer. (I suggest StealthArchVile. :p) Alternatively, you can also instead use a custom skill definition where you'd have ReplaceActor = "ZombieMan", "ShotgunGuy". Then you'd have normal monster distribution with the standard skills, but your zombie swap with the custom skill. Thank you. Not quite what I was looking for but I'll use your information wisely. 0 Quote Share this post Link to post
Hitboi Posted October 24, 2021 MFG38 made a randomizer for GZDoom, you can get it here: https://github.com/MFG38/vandomizer. It randomizes enemies with other types of monsters (e.g. Zombieman gets replaced by Cyberdemon), but it also randomizes items and ammo, expect for keys. 0 Quote Share this post Link to post
Gez Posted October 24, 2021 For a vanilla-compat way of doing it, you can use Whacked to edit the zombieman and give it the same stats and states as the shotgunguy. It will in effect be another shotgunguy, just one that drops clips instead of shotguns. 0 Quote Share this post Link to post
jval Posted October 24, 2021 In DelphiDoom you can use ACTORDEF to replace monsters. E.g. ACTOR NewZombieMan : ShotgunGuy REPLACES ZombieMan Here is the mod to replace zombieman with a shotgun guy: https://sourceforge.net/projects/delphidoom/files/Tools%2C%20maps%20and%20examples/REPLACE_ACTORS_TEST.pk3/download If you want to change the dropitem to shells you can edit the ACTORDEF.txt and make it.: ACTOR NewZombieMan : ShotgunGuy REPLACES ZombieMan { DropItem "SHELLS" } 0 Quote Share this post Link to post
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