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Classic Doom Remake WIP


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I'm reminded of a GZDoom mod I came across a while ago called D4R, where it basically upped the detail of all the textures and replaced most/all sprites with models. It's an interesting mod, but it has a lot of issues imo (namely, the enemy models look pretty janky, and that the super HD textures don't really make sense spray-painted onto Doom's very simple architecture). Here's a couple screenies from it:

 

Spoiler

Screenshot_Doom_20211030_073518.png.1157f12bff7b4e43ac57cd5809efc1de.png

 

Screenshot_Doom_20211030_073659.png.a083536206a1515869499d3c64b4a68c.png

 

Working in Unreal and having obv. higher-quality models should def. avoid the first issue there, but imo you're still running into the problem of the original levels themselves not really lending well to a project like this. If possible, I'd suggest trying something like this remake of classic doom in doom 3:

 

The architecture is still recognizable as the originals, but it makes the levels feel like they're straight out of Doom 3 rather than just being "RTX-on: Doom 1", if that makes sense.

 

Not to discourage you or anything, it's your mod and you do what you want to. Either way, I'm interested in seeing where you go from here.

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4 hours ago, sluggard said:

he would look a bit more like a zombie if you changed the tone of his skin to be like that of doom 3 zsec and made it look a bit aged/older

I think thats better. But it also was the light what makes the skin more colored.

HighresScreenshot00019.png

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On 10/29/2021 at 7:16 AM, Dexsolutions said:

If you mean where i got it from. I create it in a 3D modeling program. So it comes from my Head :D

Wow, you did a great job! Normally 3D models of enemies look awful, but I really like yours.

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On 10/30/2021 at 2:53 PM, SMG_Man said:

I'm reminded of a GZDoom mod I came across a while ago called D4R, where it basically upped the detail of all the textures and replaced most/all sprites with models. It's an interesting mod, but it has a lot of issues imo (namely, the enemy models look pretty janky, and that the super HD textures don't really make sense spray-painted onto Doom's very simple architecture). Here's a couple screenies from it:

 

  Reveal hidden contents

Screenshot_Doom_20211030_073518.png.1157f12bff7b4e43ac57cd5809efc1de.png

 

Screenshot_Doom_20211030_073659.png.a083536206a1515869499d3c64b4a68c.png

 

Working in Unreal and having obv. higher-quality models should def. avoid the first issue there, but imo you're still running into the problem of the original levels themselves not really lending well to a project like this. If possible, I'd suggest trying something like this remake of classic doom in doom 3:

 

The architecture is still recognizable as the originals, but it makes the levels feel like they're straight out of Doom 3 rather than just being "RTX-on: Doom 1", if that makes sense.

 

Not to discourage you or anything, it's your mod and you do what you want to. Either way, I'm interested in seeing where you go from here.

 

 

Thanks for reply, well iam not done with the Mapdesign yet. Ive created some Walls in 3D so they still look like the Original.

brngrn.png

ExitDoor.png

Sladwall.png

Wall_Grn.png

Wall_Metal.png

Wall_Rust.png

brn.png

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