MFG38 Posted October 27, 2021 (edited) Charcoal is a limit-removing megawad that I made during 2021's NaNoWADMo event. Consisting of 21 maps, the set is divided into 4 "chapters", each with their own theme, and follows a loose narrative about entering a weird-looking dimension and destroying a machine that towers over its expanse. Each map for Charcoal was made as a speedmap in 75 minutes or less, so the overall experience is pretty breezy as far as its lifespan is concerned, being beatable in about 30 minutes. The gameplay starts out fairly relaxed but gets more intense towards the end, with the last few maps being almost slaughter-like and providing some gameplay concepts that I hope are positively unorthodox. IWAD: doom2.wad Port: Limit-removing Map #: MAP01-21 Mode(s): SP only Difficulty settings: No Tested with: Crispy Doom 5.10.3, PrBoom+ 2.5.1.4, GZDoom 4.5.0 Estimated play time: ~30 minutes >> DOWNLOAD << NOTE FOR GZDOOM USERS: It is highly recommended that you play this with the renderer set to software mode, as the sky transfer effects in MAP15-21 don't render properly in the hardware renderer. Map list and music/texture credits are in the spoiler below. Spoiler MAP LIST Chapter 1: Techbase MAP01: Humble Beginnings MAP02: Up Down Up MAP03: Getting There MAP04: Meeting the Fatsons MAP05: Into the Deep Dark Chapter 2: Castle MAP06: The Abyss Stairs Back MAP07: Put Your Pants Back On MAP08: Watchtower Massacre MAP09: Downward Spiral MAP10: Urban Assault Chapter 3: Urban MAP11: 'Splode 'Em, Flame 'Em MAP12: Open Box Death Party MAP13: Fast Track to Brown Town MAP14: Pain Cave MAP15: The Edge of Reality Chapter 4: Void MAP16: Steep Upward Ramp MAP17: Moshpit MAP18: Deathical Difficulties MAP19: Patty Whacker MAP20: Adequate Endings End MAP21: Thanks for Playing MUSIC LIST Title: "Opening to Hell (Remix)" by MFG38 Intermission: "Guardhouse (1st Floor)" from Resident Evil Text screen: "Frozen in Time" from Metroid Fusion MAP01: "Stage 3 - City Center" from Ninja Warriors (SNES) MAP02: "Stage 1" from Ninja Gaiden Shadow MAP03: "Boomer Kuwanger's Stage" from Mega Man X MAP04: "Flying Battery Zone: Act 1" from Sonic & Knuckles MAP05: "Industen" from ActRaiser 2 MAP06: "Haunting Echoes" by Jimmy MAP07: "Temple" from ActRaiser MAP08: "Queen's Dream" by Ribbiks MAP09: "Decadence of God" from Breath of Fire 2 MAP10: "Malek's Bastion" from Blood Omen: Legacy of Kain MAP11: "Black Fortress" from Bomberman 64 MAP12: "Omnidirectional Ass-Kicking" by Jimmy MAP13: "Root of M" by MFG38 MAP14: "BSL Laboratory" from Metroid Fusion MAP15: "Scene of Pandemonium" from Dungeon Master (SNES) MAP16: "Party is Dead" by Ribbiks MAP17: "Integrated Massive Arm Cannon" by MFG38 MAP18: "Library" from Resident Evil 2 MAP19: "Cathedral 1" from Chrono Trigger MAP20: "SA-X Arrival" from Metroid Fusion MAP21: "Sunny Skies" by MFG38 TEXTURES Cage's Texture Pack by Cage Deconstruct Texture Pack by stecki GothicTX by Gothic Team Quake Texture Pack: original textures by id Software, converted by Ceeb Chapter 1-3 skies from OTEX by Ola "ukiro" Björling Chapter 4 skies from Mek's Box o' Skies by Mechadon Edited October 27, 2021 by MFG38 14 Quote Share this post Link to post
MFG38 Posted October 27, 2021 Update: Quick hotfix to make the final "boss" actually beatable in GZDoom when not using mouselook. Same download link. 1 Quote Share this post Link to post
MFG38 Posted October 31, 2021 Cheers for the vid, @Biodegradable! Not gonna lie, it was slightly painful to watch you keep missing the elevator in MAP02 for that long. :P I pushed out a small update to (hopefully) telegraph it slightly better. Also, any reference to the Zandronum logo in the shape of MAP14 is purely coincidental. 1 Quote Share this post Link to post
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