sakulmore Posted October 30, 2021 Hello, i'm using WHackEd4 Editor to edit Doom 2. Is here any way to edit "Action" in empty places? (See picture) 0 Quote Share this post Link to post
boris Posted October 30, 2021 Not if you're creating the patch for vanilla, where it's simply not possible to assign actions to stats that didn't have an action before (this has nothing to do with Whacked, it's an limitation of doom(2).exe). You have to use at least Boom format to assign actions to those states, but then it'll obviously not be compatible with vanilla anymore. 2 Quote Share this post Link to post
sakulmore Posted October 30, 2021 Can i ask, how can i change order of weapons? For example: On key "1" is: Chainsaw, Fist. I wanna change order to this: Fist, Chainsaw. 1 Quote Share this post Link to post
MFG38 Posted October 30, 2021 7 minutes ago, sakulmore said: Can i ask, how can i change order of weapons? For example: On key "1" is: Chainsaw, Fist. I wanna change order to this: Fist, Chainsaw. I believe that's only possible with DECORATE and/or ZScript, and using either narrows your compatibility down to ZDoom-based ports. 0 Quote Share this post Link to post
sakulmore Posted October 30, 2021 Can you please show me example od DECORATE? How i must code it? 0 Quote Share this post Link to post
MFG38 Posted October 30, 2021 6 minutes ago, sakulmore said: Can you please show me example od DECORATE? How i must code it? Take a look at these pages to get started: https://zdoom.org/wiki/DECORATE https://zdoom.org/wiki/Classes:Fist https://zdoom.org/wiki/Classes:Chainsaw To achieve what you described above, what you'll want to do is swap the numbers in the Fist and Chainsaw's Weapon.SelectionOrder properties or otherwise modify them so that the Chainsaw's respective value is higher than the Fist's. The higher the value of the Weapon.SelectionOrder property, the lower priority it has in the selection order. In other words, by swapping the values, the Fist will be selected before the Chainsaw when changing weapons to a slot 1 weapon. 0 Quote Share this post Link to post
Noiser Posted October 30, 2021 (edited) 2 hours ago, MFG38 said: I believe that's only possible with DECORATE and/or ZScript, and using either narrows your compatibility down to ZDoom-based ports. You can swap any weapon on Dehacked by changing their frames or the ID numbers. However if you put another gun on the initial slots (occupied by the fist and the pistol) you will have that gun at the start of the game. Edited October 30, 2021 by Noiser 0 Quote Share this post Link to post
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