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Skies not appearing correctly?


Ludi

Question

So, I wanted to use a sky texture from OTEX for my megawad, pictured below

 

SKY2.png.14166c1950737f6a18d63b00ad396b09.png

 

Isn't she pretty? Anyways, enough about me, the sky doesn't appear correctly in prboom+ when I tried to implement it under the name SKY2 

 

image.png.25d168fc1a9ec6c2303584cd31505513.png

 

Is there something I did wrong in SLADE3? I'm kind of a dumbass so it's very possible. If it helps, a copy of the WAD is below.

 

Harvester0.3.2.rar

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Not sure if PrBoom is going to work properly with ultra-wide textures like that. It might be expecting a standard 256x128 sky.

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Wide skies needs to be assembled in the TEXTUREx lump out of 128x256 patches. You can't use a single texture for the whole image.

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4 minutes ago, Edward850 said:

Wide skies needs to be assembled in the TEXTUREx lump out of 128x256 patches. You can't use a single texture for the whole image.

 

I thought this was only true for vanilla. I've set the sky texture to 1024x256 before and just put the whole patch in and it seemed to work just fine.

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11 minutes ago, Edward850 said:

Wide skies needs to be assembled in the TEXTUREx lump out of 128x256 patches. You can't use a single texture for the whole image.

Hmm. Is there a tutorial as to how I can do that?

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