Ludi Posted October 31, 2021 So, I wanted to use a sky texture from OTEX for my megawad, pictured below Isn't she pretty? Anyways, enough about me, the sky doesn't appear correctly in prboom+ when I tried to implement it under the name SKY2 Is there something I did wrong in SLADE3? I'm kind of a dumbass so it's very possible. If it helps, a copy of the WAD is below. Harvester0.3.2.rar 0 Quote Share this post Link to post
0 Dark Pulse Posted October 31, 2021 Not sure if PrBoom is going to work properly with ultra-wide textures like that. It might be expecting a standard 256x128 sky. 0 Quote Share this post Link to post
0 Edward850 Posted October 31, 2021 Wide skies needs to be assembled in the TEXTUREx lump out of 128x256 patches. You can't use a single texture for the whole image. 0 Quote Share this post Link to post
0 maxmanium Posted October 31, 2021 4 minutes ago, Edward850 said: Wide skies needs to be assembled in the TEXTUREx lump out of 128x256 patches. You can't use a single texture for the whole image. I thought this was only true for vanilla. I've set the sky texture to 1024x256 before and just put the whole patch in and it seemed to work just fine. 0 Quote Share this post Link to post
0 Ludi Posted October 31, 2021 11 minutes ago, Edward850 said: Wide skies needs to be assembled in the TEXTUREx lump out of 128x256 patches. You can't use a single texture for the whole image. Hmm. Is there a tutorial as to how I can do that? 0 Quote Share this post Link to post
0 Edward850 Posted October 31, 2021 2 hours ago, Sr_Ludicolo said: Hmm. Is there a tutorial as to how I can do that? Import the sky as patches and then import that patch into a TEXTUREx lump: https://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures Then make your SKY1 texture out of the patches, like in TNT as shown: 0 Quote Share this post Link to post
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Ludi
So, I wanted to use a sky texture from OTEX for my megawad, pictured below
Isn't she pretty? Anyways, enough about me, the sky doesn't appear correctly in prboom+ when I tried to implement it under the name SKY2
Is there something I did wrong in SLADE3? I'm kind of a dumbass so it's very possible. If it helps, a copy of the WAD is below.
Harvester0.3.2.rar
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