BrassKnight Posted October 31, 2021 Just something that came pop in my mind a while back when I saw some of the crazy stuff people made in the Doom Pictures Thread, stuff someone wouldn't imagine being in the Doom engine. So it got me thinking "These guys must have done a lot of maps to get this far." so now I ask, what was the biggest project that you've made or atleast the project that your most proud of? It can even a single map or a contribution to another project if you want. 2 Quote Share this post Link to post
BetelgeuseSupergiant Posted November 1, 2021 Martian Mineral Refinery - my first somehow good map and second map which i posted here 0 Quote Share this post Link to post
Bauul Posted November 1, 2021 In terms of sheer time and effort, for me it's unsurprisingly Elementalism. I've probably put in 10+ hours on it each week for the past four years. It's actually pretty close to being finished, so it'll be nice to finally have people be able to play it rather than me just talk about it! 10 Quote Share this post Link to post
Chopkinsca Posted November 1, 2021 I'm surprised I had Phocas Island 2 come out as well as it did. Some of it was different pieces cobbled together and I somehow made it all work. I miss those days of being completely absorbed in working on a project. These days I can't seem to work on something more than a week or two, maybe once a year or two. 4 Quote Share this post Link to post
Roofi Posted November 1, 2021 Simple question, simple answer, my biggest project is 4 Quote Share this post Link to post
Yumheart Posted November 1, 2021 Spoiler This, from Literalism, but I'm working on something bigger. 0 Quote Share this post Link to post
Doomlover77 Posted November 1, 2021 My biggest project is my college campus mod which I started 20 years ago in December 2001 for Doom2 and then extended to Zdoom & Gzdoom. 1 Quote Share this post Link to post
Yandere_Doomer Posted November 1, 2021 The one i am working on right now, Devil's Hour. its still nowhere close to being complete. 1 Quote Share this post Link to post
Velvetic Posted November 1, 2021 MAP15 of Mutiny for sure. It was a blast working with dt_ on that one, learned a lot about layout design while making it. I'd also like to mention MAP10 of Nova II that I did with Impboy, my first collab map and I still love the fact that most of the map was made at a 45 degree angle. 4 Quote Share this post Link to post
Major Arlene Posted November 1, 2021 Dancing in the Abyss has been my biggest undertaking so far, while it was supposed to be just a mapset, it's ended up becoming a total conversion with a lot of bits and pieces left to go, but well worth all the love. 1 Quote Share this post Link to post
Yugiboy85 Posted November 1, 2021 Man on the moon. This is my best released (hehe) creation but, as far as unreleased creations, I have 2 maps that I'm extremely proud of ;) 3 Quote Share this post Link to post
wolfmcbeard Posted November 1, 2021 The DeadTech community project, which has consumed me from mid-late 2019 till yesterday, but was the most fun I've had so far with some awesome people and was a valuable learning experience. But I have something bigger on the horizon of the TC flavor and hoo boy, that .....might take some time. 5 Quote Share this post Link to post
Marisa the Magician Posted November 1, 2021 I feel like Soundless Mound is the only map I'm honestly proud of 100%. All my other work is just mediocre in comparison, really. I have yet to return to mapping, but I doubt I'll ever make anything as noteworthy as that one again. 5 Quote Share this post Link to post
Death Bear Posted November 1, 2021 My first-led CP, Trick and Tear 2. This was super fun! I'm currently still helping finish up Mapping at Warpspeed, in which I contributed 6 solo maps. This wad is going to be fun, as well. A lot of work left, but this was a significant turning point for me, as a new mapper. 1 Quote Share this post Link to post
KeaganDunn Posted November 1, 2021 (edited) If we're including WIP projects, it will definitely be Dwelling. Single, extensive, gothic MBF21 map, to be brief. It's a revamp of Demonkind's Dwelling and I've been slowly working on it since April this year. As for released, it's hard to say as a good number of my stuff lately have been small single maps and community project contributions. I'd say the biggest undertaking so far was my previous mapset Bloodbath; a month or two putting together eight difficult maps. There's a LOT of stuff in there that should've been fixed, but I consider it groundbreaking for me, as it's where I experimented with strategic, gimmicky gameplay and making large vistas with only the stock textures. It's also where my largest map to date lies - MAP06: Against the Spirits, and it was pretty much where I started to gain traction and get some actual playtesting. Only my second mapset...and from earlier this year...god, I hate time. Of course, these wouldn't be here without various support and feedback in this community. :) Edited November 1, 2021 by Dunn (& Dunn) 1 Quote Share this post Link to post
Arrowhead Posted November 1, 2021 For me, it's Frantik DM - my deathmatch megawad. Definitely took the longest out of the projects I've done thus far. 0 Quote Share this post Link to post
Remilia Scarlet Posted November 1, 2021 Eschatology, easily. It's the one I'm most proud of so far, and one that I've put the most work into. As far as finished projects go, probably Umbra of Fate. It's a single map, but I sunk a HUGE amount of work into it and it remains my most personal work. SoTNR may have taken longer overall, but UoF had probably double the work put into it. I'm also far more proud of UoF for some reason. Eschatology is probably the only project I've done that has surpassed it in terms of energy put into it. 3 Quote Share this post Link to post
Biz! Posted November 1, 2021 If it counts, I was the former organizer of the How I saw '95 community project, then quit over stress happening at school. 0 Quote Share this post Link to post
xScavengerWolfx Posted November 1, 2021 For me since i'm still new to mapping, I guess the biggest project would be Booked and G-theme wad. those are the only ones i have contribution to so far. Yes i'm happy that i did maps just to prove that i can make maps and someday make insane maps with insane architectures......and maybe a shit ton of flame boi's and spooky boners. 1 Quote Share this post Link to post
Dubbag Posted November 1, 2021 Worked 6 years on and off on this one map https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/sizzle 3 Quote Share this post Link to post
Dusty_Rhodes Posted November 2, 2021 4 hours ago, Chopkinsca said: I'm surprised I had Phocas Island 2 come out as well as it did. Some of it was different pieces cobbled together and I somehow made it all work. I miss those days of being completely absorbed in working on a project. These days I can't seem to work on something more than a week or two, maybe once a year or two. I really love that wad. Very inspiring and incredibly interesting and fleshed out. I feel the comments on burnout, if you aren't careful it comes for us all. Thanks for all your work. 1 Quote Share this post Link to post
Nikku4211 Posted November 2, 2021 Biggest project I did was BoomHor back in 2015, which was basically 14 DOS Boom-compatible maps of pain. I was originally going to make a full megaWAD before losing interest near the end of 2015. I will warn you all, that bigger doesn't necessarily mean better. Some of these maps are just filler(UMAPINFO doesn't exist in the original DOS Boom), some of these maps are too random and unorganised, and all of these map are broken to some extent. Also I changed some of the enemies to annoying 2015 memes. Don't expect it to rerelease here anytime soon. Still, though, there is no contest in terms of what the biggest Doom project I've ever done is. As I've decided a year later to prioritise quality over quantity, this one old map pack is most likely going to stay the biggest Doom project I've ever done... ever. 2 Quote Share this post Link to post
DMPhobos Posted November 2, 2021 For me personally, Arceon, even tho it's a really small mapset, it was developed on and off in a period of 2 years (it was my nanowadmo project for 2020 and 2019 heh), the last map fell a bit into magnum opus syndrome, which took me a couple of months to complete and it exhausted me from doom once i was done with it for a while. That said, it's the project im most proud of, since it reflects the type of gameplay i enjoy the most 4 Quote Share this post Link to post
Phobus Posted November 2, 2021 25 Years on Earth (One Year Late Edition) is probably the most cumulative work on any one project, being a full megaWAD and all, but Warpzone, Virus (the shareware Episode 1 and the monster pack for ZDoom Wars) and “Coils of the Twisted Tale” (Quicky 2, laughably) felt like bigger projects. Particularly Virus, with all of the crappy pixel art. Turns out smaller, bite-sized maps don’t just feel easier and quicker to play through, even in bulk. 3 Quote Share this post Link to post
yakfak Posted November 2, 2021 mmm there's an hour threshold with my Doom work which when crossed means the project's abandoned, even when I'm still thinking about it. most of what I've released has been made quickly and escaped the gravity of my own constant re-evaluation some projects I've tanked by looking at them for a thousand hours: drawing down the moon, tivauri, my own zekhmet maps (five attempts), the greyknurl 1 Quote Share this post Link to post
Clippy Posted November 2, 2021 I spent two months on this. That's the longest time I've ever spent on anything with my short attention span Anything else no more than a week 4 Quote Share this post Link to post
RetroAkaMe Posted November 2, 2021 I'm personally working on a deathmatch wad that unites all my previous wads and improves them just for DM. I am also working on GRAVED and it's cool. I like it. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.