Biz! Posted October 31, 2021 (edited) So I have a RMAPINFO script (Doom Retro) and everything works except the sky, does anybody know the problem? SCRIPT Spoiler map MAP01 "Entrance" { MUSIC = "D_VMPKIL" SKY1 = "OUTDOORS 0" NEXT = "MAP02" SECRETNEXT = "MAP02" PISTOLSTART TITLEPATCH "INTERPIC" PAR "50" Edited October 31, 2021 by Redoom 1 Quote Share this post Link to post
0 bradharding Posted November 2, 2021 On 11/1/2021 at 4:14 AM, Redoom said: SKY1 = "OUTDOORS 0" Changing this to SKY1 = "OUTDOORS" 0 should work. 0 Quote Share this post Link to post
1 maxmanium Posted October 31, 2021 Your SKY1 has a space in it which isn't possible for textures. It's also longer than 8 characters which also isn't possible for textures. 1 Quote Share this post Link to post
0 Astronomical Posted October 31, 2021 You might try Umapinfo instead and see if the problem is fixed. 0 Quote Share this post Link to post
0 Biz! Posted October 31, 2021 1 minute ago, Plank_Guy_89 said: You might try Umapinfo instead and see if the problem is fixed. Doom retro doesnt have complete support for UMAPINFO 1 Quote Share this post Link to post
0 Astronomical Posted October 31, 2021 1 hour ago, Redoom said: Doom retro doesnt have complete support for UMAPINFO Kind of, it supports everything that matters from my understanding. You can also use mbf sky transfer linedef. Just make sure to use the upper texture and not the midtexture. 0 Quote Share this post Link to post
0 Biz! Posted November 2, 2021 7 hours ago, bradharding said: Changing this to SKY1 = "OUTDOORS" 0 should work. Thank you. 0 Quote Share this post Link to post
Question
Biz!
So I have a RMAPINFO script (Doom Retro) and everything works except the sky, does anybody know the problem?
SCRIPT
map MAP01 "Entrance" {
MUSIC = "D_VMPKIL"
SKY1 = "OUTDOORS 0"
NEXT = "MAP02"
SECRETNEXT = "MAP02"
PISTOLSTART
TITLEPATCH "INTERPIC"
PAR "50"
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