I tend to be a lot better at making large, sprawling maps segregated by smaller areas, as that's my preferred mapping style
In contrast, I struggle greatly with making maps that are tightly packed or contained within a relatively small area. For my megaWAD, I want to follow the Speed of Doom philosophy of having smaller, more explosive maps spliced in between monster levels that take more than 20 minutes to complete. This is a problem when you suck at making maps that function within a small space. I don't want the player to get overwhelmed by 30 large maps one after another, so some advice would be greatly appreciated :^)
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Ludi
I tend to be a lot better at making large, sprawling maps segregated by smaller areas, as that's my preferred mapping style
In contrast, I struggle greatly with making maps that are tightly packed or contained within a relatively small area. For my megaWAD, I want to follow the Speed of Doom philosophy of having smaller, more explosive maps spliced in between monster levels that take more than 20 minutes to complete. This is a problem when you suck at making maps that function within a small space. I don't want the player to get overwhelmed by 30 large maps one after another, so some advice would be greatly appreciated :^)
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