NoReason Posted November 1, 2021 (edited) I once again decided against my better judgement to participate in NanoWadMo, so here are the fruits of that labor. I did not initially set out on another set of 32, but it's what I ended up wanting to do again. As it says in the title, this is an MBF21 set, although due to its nature in being a speed wad it doesn't make full use of the power of MBF21 but I did what I could. Pretty much everything from NoSp2 is retained in terms of dehacked, with numerous things added here and there. IMPORTANT INFO: IWAD: Doom 2 Map slots: 01 - 32 (there is a 33, but it is an end map with no real gameplay) secret maps are accessed from 13 rather than 15. Why? Because I can now with the power of UMAPINFO. Difficulties: No, I may implement them later but that is doubtful. Format: All MBF21, all the time. Tested only with DSDA-Doom 0.21.3 and GZDoom 4.7, anything older may break, I don't know. Designed for pistol starts. Texture and music credits are in the wad itself, but I'll list music anyway. Also, this is a slaughter wad. Good luck. MUSIC: Spoiler Title - "Friendchip" by Radix Intermission - "Mobyle" by Elmobo (Moby) Map01 - "New year melodie" by Slightly Magic Map02 - "Living Ghost" by xtd Map03 - "Spacecraft" by Slightly Magic Map04 - "Nucleus" by Xaser Map05 - "Matrix" by Xaser Map06 - "Jade" by Cube Map07 - "Destiny" by Radix Map08 - "Underwater World 3" by Slightly Magic Map09 - "Microchip Malfunction" by Xaser Map10 - "Deuterium" by Cube Map11 - A midi rendition of "Valley of the Damned" by Dragonforce, sequenced by Knightrider of Doom Map12 - "Images" by Radix Map13 - "Incineration" by Xaser Map14 - "Maelstrom" by Psyrus Map15 - "Explosive" by xtd Map16 - A midi rendition of "Fields of Despair" by Dragonforce, sequenced by Knightrider of Doom Map17 - "Supernova" by Xaser Map18 - "lemon.MOD" by Cube Map19 - "No Way Out" by jpx Map20 - "voxelbuffer" by Xaser Map21 - "Hallucination" by xtd Map22 - "Asynchronized" by Cube Map23 - "Chaos Theory" by Xaser Map24 - "Flashtique" by imode Map25 - "Blue Neon" by Xaser Map26 - "Confusion" by Radix Map27 - same as Map02 Map28 - "Hyper" by hnk Map29 - "Snowfall" by HGE Map30 - "Northern Lights" by Zero Prophet & Xaser Map31 - "Cannon Angel" by Skaven Map32 - "Progressive Funk" by Elmobo (Moby) Map33 - same as map01 SCREENSHOTS: Spoiler Most of this was made with sleep deprivation, plus I was (still am tbh) in the process of learning dehacked and MBF21 itself, so there are likely to be some weird bugs and such in places, but let's hope not. DOWNLOAD Edited November 14, 2021 by NoReason idgames link 60 Quote Share this post Link to post
Bdubzzz Posted November 1, 2021 He did it again. I can't wait to see @Vortale play this one as well. :) 4 Quote Share this post Link to post
Pixel Fiend Posted November 1, 2021 Why such humble name for such epic creation? 0 Quote Share this post Link to post
Jacek Bourne Posted November 1, 2021 (edited) Excellent. Yet again the speed maps shall come forth. Edited November 1, 2021 by Jacek Bourne 1 Quote Share this post Link to post
Shadow Hog Posted November 1, 2021 4 hours ago, NoReason said: secret maps are accessed from 13 rather than 15. Why? Because I can now with the power of UMAPINFO. Man after my own heart. 4 Quote Share this post Link to post
siege cunt Posted November 2, 2021 Spoiler Is the final fight in map 23 an intentional reference to gggmork's "feckyoo"? I really like your take on it =) Great release =) Looking forward to playing through all maps properly 1 Quote Share this post Link to post
NoReason Posted November 2, 2021 2 hours ago, siege cunt said: Reveal hidden contents Is the final fight in map 23 an intentional reference to gggmork's "feckyoo"? I really like your take on it =) Great release =) Looking forward to playing through all maps properly Glad you like the wad! Sadly it isn't an intentional reference, but it certainly does seem like it could be. I will say that I have admired people like gggmork and ToD for always making weird, yet interesting setups. So, maybe on some subconscious level I was inspired by that. Also, for anyone wondering (and since I forgot to put this in the OP), the plasma gun deals double damage, so if you think you're imagining that it is stronger, you aren't. 5 Quote Share this post Link to post
NoReason Posted November 2, 2021 The wad has been updated to fix a few bugs, the download link is the same. 2 Quote Share this post Link to post
Red Recluse Posted November 5, 2021 First map for TAS from nosp3.wad played with -complevel 21MBF, because only dsda-doom source port understand this wad for recording tas demos not prboom-plus. 3 Quote Share this post Link to post
Doom4fun Posted November 5, 2021 I like your maps - no long key search or switch puzzles to solve, just monster. 2 Quote Share this post Link to post
Red Recluse Posted November 8, 2021 Environment of darkness every rooms you have challenge massacre. 1 Quote Share this post Link to post
Doom4fun Posted November 10, 2021 How can I reach the switch in MAP30 that lowers floor with tag 43? It is behind teleporting line. 0 Quote Share this post Link to post
NoReason Posted November 10, 2021 (edited) 2 hours ago, Doom4fun said: How can I reach the switch in MAP30 that lowers floor with tag 43? It is behind teleporting line. That used to be a forced linedef skip, but I've recently updated it so that the player can go around the teleporter. You can download the updated version from the OP. Speaking of updates, it will be on idgames soonish, but first I've been buffing most of the maps and removing health from them since the general consensus is that the wad is fairly easy. A wad being easy isn't really a problem, but the only reason I put so much health and armor is I wasn't sure how rough the new monsters and some setups would be in some cases, so I'd like to balance it a little bit more. Edited November 10, 2021 by NoReason 3 Quote Share this post Link to post
Shepardus Posted November 11, 2021 For what it's worth I've enjoyed the difficulty level of the maps I've played, so if you don't have any other plans for implementing skill levels, it might be nice to leave the extra health in the non-UV skill levels. 2 Quote Share this post Link to post
NoReason Posted November 11, 2021 2 hours ago, Shepardus said: For what it's worth I've enjoyed the difficulty level of the maps I've played, so if you don't have any other plans for implementing skill levels, it might be nice to leave the extra health in the non-UV skill levels. Not a bad idea, I might as well at this point if I'm going through the effort of buffing the maps. Will probably make HMP the "original" versions of the maps. 4 Quote Share this post Link to post
Doom4fun Posted November 11, 2021 21 hours ago, NoReason said: That used to be a forced linedef skip It would be actually interesting to learn about it. could you tell in few words what it is and what triggers it? Is it TAS only trick? Can it be performed in zdoom too? 0 Quote Share this post Link to post
Red Recluse Posted November 13, 2021 Two round sectors resembless balls. 4 Quote Share this post Link to post
NoReason Posted November 14, 2021 Idgames link is now up, I'd recommend downloading that for anyone who wants to play, just to be sure you're up to date. 5 Quote Share this post Link to post
Red Recluse Posted November 14, 2021 Hell slaughter singularity.Took fast rocket launcher you have glory fun. 1 Quote Share this post Link to post
Red Recluse Posted November 20, 2021 Slaughter frozen stronghold. 1 Quote Share this post Link to post
Red Recluse Posted January 22, 2022 Slaughter magic square noisy stuff. 1 Quote Share this post Link to post
Doctor_Spengler Posted August 29, 2022 Sorry to revive this but I need to know who this Slightly Magic person is and where can I support them. 0 Quote Share this post Link to post
NoReason Posted August 30, 2022 All of the tracker modules come from https://modarchive.org/. There may be more information there. 2 Quote Share this post Link to post
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