Grain of Salt Posted November 1, 2021 http://www.rbkz.net/doom/wormwood3.zip 01 - Life? Ribbiks 02 - Vampire Killer Grain of Salt 03 - The Horror Ribbiks HMP is the recommended setting for MAP01 and MAP03. MAP02 is balanced pretty normally. 3 boom compat maps for doom 2. Was tested in prboom-plus, woof, eternity and zdoom It is halloween currently, my dudes 69 Quote Share this post Link to post
ScrappyMcDoogerton Posted November 1, 2021 Looks like my new Halloween tradition is to play the newest wormwood release thanks guys. 2 Quote Share this post Link to post
Egg Boy Posted November 1, 2021 looking forward to giving this a whirl. 1 Quote Share this post Link to post
Shepardus Posted November 1, 2021 I was wondering if there was going to be one this year! I gave the first map a quick playthrough and it was... interesting. Expected nothing less, of course. 1 Quote Share this post Link to post
Maribo Posted November 1, 2021 I'm so glad the Wormwood sets are continuing. They're some of my favorite releases. :) 3 Quote Share this post Link to post
Egg Boy Posted November 2, 2021 Just finished it, fun stuff, I think Map02 was my favorite, but that final fight in Map03 is a definite standout. The arachnotrons in this wad are brutal. 1 Quote Share this post Link to post
Grain of Salt Posted November 2, 2021 1 hour ago, Egg Boy said: Just finished it, fun stuff, I think Map02 was my favorite, but that final fight in Map03 is a definite standout. The arachnotrons in this wad are brutal. "firespiders are fucking lethal" - me while playtesting, several times 4 Quote Share this post Link to post
Nikku4211 Posted November 2, 2021 (edited) Played it on HNTR in PrBoom+. The beginning section did not have enough space to properly maneuver around the instant kill floor, I often got hurt while trying to go around it just because there wasn't a lot of leeway to turn, especially since there are lots of revenants after you. Plus, the section did not give any places to dodge behind, considering revenant shots are sometimes heat-seeking and follow you, making it very difficult to dodge. For the most part, I could not get past the platforming section in MAP01. I've tried SR40s and SR50s, but they only worked half of the time. That gap between the 2 platforms was just too big to cross for the most part, and when I did cross it, I felt like I was doing something I wasn't supposed to do, and felt more like a fluke. There were too many enemies in 2 small spots, and the whole area did not have enough space to maneuver around both them and the near-insta-kill projectiles, considering you don't have time to wait for their pattern to end since you have so many Knights and imps going after you. It's very easy to get trapped in a corner with enemies surrounding you. Also, I do not know what conditions must be met for the rocket launcher platform to lower down, as it would have been helpful against the hordes of imps. Looking at the map in an editor, it seems to be some sort of timer, but the duration before the rocket launcher lowers, I have no clue. Edited November 2, 2021 by Nikku4211 0 Quote Share this post Link to post
Nirvana Posted November 2, 2021 Glad to see this made it out, and fun seeing the insta-death sectors make a return! 1 Quote Share this post Link to post
Pseudonaut Posted November 2, 2021 I maxed map01, really fun. I'll play the other maps tomorrow, but I suspect at least one of them will be too hard for me to record a spontaneous demo like this. ww301-342.zip 8 Quote Share this post Link to post
Grain of Salt Posted November 2, 2021 3 hours ago, Nikku4211 said: Also, I do not know what conditions must be met for the rocket launcher platform to lower down, as it would have been helpful against the hordes of imps. Looking at the map in an editor, it seems to be some sort of timer, but the duration before the rocket launcher lowers, I have no clue. Yeah, the rocket launcher is time-based iirc. It just comes down after a bit to give you the means to clear up the HKs faster I think. You can do it! Never give up! 1 Quote Share this post Link to post
yakfak Posted November 2, 2021 yay! died repeatedly at the pyrotechnic gothic hell knight rave :))))))))))))))))))) 2 Quote Share this post Link to post
BoxY Posted November 2, 2021 Really awesome maps, but it seems like it's impossible to get max kills on map02 as the spinning blender teleport closets that are supposed to feed the green key fight will break when the monsters suddenly stop scrolling (the floors still scroll, but the monsters won't move on them any more unless you noclip into the closet and wake them up). I had a look in the editor and couldn't see anything that would break the scrollers, so maybe there's some kind of Boom cap on the number of things that can be scrolling at once or something. 1 Quote Share this post Link to post
Jacek Bourne Posted November 2, 2021 Excellent. Let the horrors flow forth. 0 Quote Share this post Link to post
Grain of Salt Posted November 2, 2021 1 hour ago, BoxY said: Really awesome maps, but it seems like it's impossible to get max kills on map02 as the spinning blender teleport closets that are supposed to feed the green key fight will break when the monsters suddenly stop scrolling (the floors still scroll, but the monsters won't move on them any more unless you noclip into the closet and wake them up). I had a look in the editor and couldn't see anything that would break the scrollers, so maybe there's some kind of Boom cap on the number of things that can be scrolling at once or something. Yeah, those teleporters suck. There's some weird effect where monsters on a scrolling floor freeze when they hit another monster, and then any other monster that hits them also freezes. They don't break all the time, but it's pretty annoying. However! When you start the final fight, those teleporters should turn into crushers and get rid of anything that's stuck in there, so I'm reasonably confident max isn't impossible. 2 Quote Share this post Link to post
BoxY Posted November 2, 2021 3 minutes ago, Grain of Salt said: However! When you start the final fight, those teleporters should turn into crushers and get rid of anything that's stuck in there, so I'm reasonably confident max isn't impossible. I had a quick look into this and figured out that I was able to exit without all kills because Boom generalised crusher actions are straight up broken in complevel 9. They were fixed in Eternity, ZDoom, and in the prboom+/dsda-doom default compat, but cl9 is too old to have the fix. So weirdly enough you can max the map in anything except actual Boom right now. :p 1 Quote Share this post Link to post
Grain of Salt Posted November 2, 2021 41 minutes ago, BoxY said: I had a quick look into this and figured out that I was able to exit without all kills because Boom generalised crusher actions are straight up broken in complevel 9. They were fixed in Eternity, ZDoom, and in the prboom+/dsda-doom default compat, but cl9 is too old to have the fix. So weirdly enough you can max the map in anything except actual Boom right now. :p oh, fuck. 0 Quote Share this post Link to post
Maribo Posted November 2, 2021 These are such a lovely set. Thanks to you and Ribbiks both for continuing such a fun tradition, I'll be submitting demos to DSDA for sure. :) Here's a silly pacifist of MAP02: ww302p143.zip 2 Quote Share this post Link to post
GarrettChan Posted November 2, 2021 I thought Orange is True love was a series :p 0 Quote Share this post Link to post
SiFi270 Posted November 2, 2021 With what they did to the BFG in the first installment, ORANGE you glad it's not? 1 Quote Share this post Link to post
WH-Wilou84 Posted November 2, 2021 Just finished map01 with saves, excellent work so far ! Love how you guys come up with new gimmicks each year. 0 Quote Share this post Link to post
i suck at nicknames Posted November 2, 2021 Oh shit I can't believe I missed this. Hell to the fuck yes to more Wormwood. 0 Quote Share this post Link to post
Grain of Salt Posted November 3, 2021 Wad has been updated to fix the teleporting monsters in map02. Link is the same. Sorry for inconvenience (and to desync your demo Maribo :/ ) Initially I just changed the crusher actions to be non-generalized, but ribbiks pointed out this causes a NEW issue where monsters that are stuck in the teleporter whirlpools can get unstuck warp into the fight while they're being crushed, which is not very good, since you can no longer get to that area. Ribbiks has very kindly rebuilt my janky last-minute teleporter system, and everything now works. 4 Quote Share this post Link to post
Firedust Posted November 4, 2021 Is Ribbiks doing okay? It's been over a year since he last logged on :( 0 Quote Share this post Link to post
Pseudonaut Posted November 5, 2021 I played the remaining maps a bit later than I said I would, but here's a demo for map02, which is also really fun. There's some cool stuff not seen in the video/demo because it isn't necessary for max, like the haunted house you can never leave. I won't be recording map03 because it is hard. ww302-644.zip 2 Quote Share this post Link to post
Kinetic Posted November 5, 2021 5 hours ago, Firedust said: Is Ribbiks doing okay? It's been over a year since he last logged on :( Yea afaik, he's been fairly active with putting out banger original midis on his youtube channel. Also, I can't wait to play this set tomorrow 2 Quote Share this post Link to post
Vile Posted November 5, 2021 Played this last night, a bit too late for Halloween on my end but I still quite enjoyed this. Map03 in particular took some time to figure out and seems like it has many angles to consider for maxing. Thanks for making this. :) 1 Quote Share this post Link to post
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