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Doom builder mishap


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I made a map 18 replacement today, it's quite a large map, and when i test it in doom builder some places can be walked right trough as if i have IDCLIP on. What's causing this issue?

Edited by Shibainumaster

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Sounds like the nodes aren't right. Try maybe isolating the trouble areas, and doing some work on them to see if they can be fixed? Sometimes stuff like this can be simple.

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7 hours ago, ChopBlock223 said:

Sounds like the nodes aren't right. Try maybe isolating the trouble areas, and doing some work on them to see if they can be fixed? Sometimes stuff like this can be simple.

Do you mean that the nodebuilder is trying to read the troubled areas, but the nodes there are incorrectly structured?

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It's impossible to say what the cause of your problem was without having had an opportunity to look at the map in question, but, as a general rule of thumb, I try to keep any map I make below a 30k x 30k size on the grid (a size I never thought I'd reach, but making RJ maps requires incredible amounts of "real estate", potentially anyway)...

 

If your map was smaller than that, then it could have been the nodebuilder playing tricks on you, or other, more obscure problems possibly related to joined sectors or the likes... Again, too hard to tell without anything tangible to look at...

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