Havok Posted November 5, 2021 As title. I could make a fake wall but that would allow the player to walk through the wall but I don't want to allow the player to walk through walls. 0 Quote Share this post Link to post
DavidN Posted November 5, 2021 If you're using a UDMF format (GZDoom, etc) you can set up different properties on a line for whether it blocks players, missiles, etc. Unfortunately I don't think vanilla/Boom maps offer that kind of granularity, if you're sticking with that... you could possibly make the sector behind the wall a 32-unit step up so that the player couldn't cross it from floor level? 4 Quote Share this post Link to post
maxmanium Posted November 5, 2021 You can just mark the wall impassible; if it's two-sided I'm pretty sure projectiles can still go through it. 3 Quote Share this post Link to post
Pegleg Posted November 8, 2021 On 11/4/2021 at 11:45 PM, maxmanium said: You can just mark the wall impassible; if it's two-sided I'm pretty sure projectiles can still go through it. Yes, just marking the linedef as impassible will prevent players from walking through it, but as long as there is an opening, projectiles (and bullets) will still be able to pass through it. This would work in any format. 0 Quote Share this post Link to post
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