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Is there a way to have Revenant Missiles go through walls but prevent player walking through walls?


Havok

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As title. I could make a fake wall but that would allow the player to walk through the wall but I don't want to allow the player to walk through walls.

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If you're using a UDMF format (GZDoom, etc) you can set up different properties on a line for whether it blocks players, missiles, etc. Unfortunately I don't think vanilla/Boom maps offer that kind of granularity, if you're sticking with that... you could possibly make the sector behind the wall a 32-unit step up so that the player couldn't cross it from floor level?

 

 

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On 11/4/2021 at 11:45 PM, maxmanium said:

You can just mark the wall impassible; if it's two-sided I'm pretty sure projectiles can still go through it.

 

Yes, just marking the linedef as impassible will prevent players from walking through it, but as long as there is an opening, projectiles (and bullets) will still be able to pass through it. This would work in any format.

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