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How do I make an enemy open a door? (vanilla)


RetroAkaMe

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Hello, dear people in the internet. I'm working on a megawad and we (the creators of the megawad) have agreed for the final boss, to put a cyberdemon and an icon of sin as the bosses for that map. And I'd like to make it possible that, when the cyberdemon dies it opens a door to the icon of sin. My only idea is to make him cover up a shootable switch, but it's not possible in vanilla. So, would it be possible to do that in DeHacked or C++/C? (because that's the language doom used, if i am correct.)

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This dehacked will open doors tagged 666 after all cybers are dead.

 

Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.3 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Pointer 388 (Frame 700)
Codep Frame = 774

 

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2 hours ago, Tyler-J said:

what kind of builder are you using because gzdoom builder has the options built in to activate ACS scripts when activtated, can be used on switches enemies and item pickups! check out chubzdoomer on youtube for some nice tutorials. 

(big embeded video)

 

@RetroAkaMe said they were mapping in vanilla, so ACS won't work.

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5 minutes ago, Tyler-J said:

 

i'm sorry I was stupid to assume he was using gzdoom

It's fine though. I've made assumptions like that before, before I started mapping for vanilla. It's now my main format.

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2 hours ago, Paf said:

It's fine though. I've made assumptions like that before, before I started mapping for vanilla. It's now my main format.

Mine's boom. Complex enough, but has a pretty wide compatibility.

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2 hours ago, RetroAkaMe said:

Mine's boom. Complex enough, but has a pretty wide compatibility.

Oh, boom doesn't work in vanilla. I assumed you were mapping for grave, woops.

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8 hours ago, Paf said:

Oh, boom doesn't work in vanilla. I assumed you were mapping for grave, woops.

Nah, I do other side projects. I'm done with mapping with GRAVED.

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17 hours ago, TimeOfDeath666 said:

This dehacked will open doors tagged 666 after all cybers are dead.

 


Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.3 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Pointer 388 (Frame 700)
Codep Frame = 774

 

Just a question: is that BEX or DEH?

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That was  deh, this one is bex:

 

Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.3 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


[CODEPTR]
FRAME 700 = KeenDie

 

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