RetroAkaMe Posted November 6, 2021 Hello, dear people in the internet. I'm working on a megawad and we (the creators of the megawad) have agreed for the final boss, to put a cyberdemon and an icon of sin as the bosses for that map. And I'd like to make it possible that, when the cyberdemon dies it opens a door to the icon of sin. My only idea is to make him cover up a shootable switch, but it's not possible in vanilla. So, would it be possible to do that in DeHacked or C++/C? (because that's the language doom used, if i am correct.) 1 Quote Share this post Link to post
Tyler-J Posted November 6, 2021 (edited) , Edited November 6, 2021 by Tyler-J 0 Quote Share this post Link to post
TimeOfDeath666 Posted November 6, 2021 This dehacked will open doors tagged 666 after all cybers are dead. Patch File for DeHackEd v3.0 # Created with WhackEd4 1.2.3 BETA # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 Pointer 388 (Frame 700) Codep Frame = 774 6 Quote Share this post Link to post
Paf Posted November 6, 2021 2 hours ago, Tyler-J said: what kind of builder are you using because gzdoom builder has the options built in to activate ACS scripts when activtated, can be used on switches enemies and item pickups! check out chubzdoomer on youtube for some nice tutorials. (big embeded video) @RetroAkaMe said they were mapping in vanilla, so ACS won't work. 0 Quote Share this post Link to post
Tyler-J Posted November 6, 2021 3 hours ago, Paf said: @RetroAkaMe said they were mapping in vanilla, so ACS won't work. i'm sorry I was stupid to assume he was using gzdoom 0 Quote Share this post Link to post
Paf Posted November 6, 2021 5 minutes ago, Tyler-J said: i'm sorry I was stupid to assume he was using gzdoom It's fine though. I've made assumptions like that before, before I started mapping for vanilla. It's now my main format. 0 Quote Share this post Link to post
RetroAkaMe Posted November 6, 2021 2 hours ago, Paf said: It's fine though. I've made assumptions like that before, before I started mapping for vanilla. It's now my main format. Mine's boom. Complex enough, but has a pretty wide compatibility. 0 Quote Share this post Link to post
Paf Posted November 7, 2021 2 hours ago, RetroAkaMe said: Mine's boom. Complex enough, but has a pretty wide compatibility. Oh, boom doesn't work in vanilla. I assumed you were mapping for grave, woops. 0 Quote Share this post Link to post
RetroAkaMe Posted November 7, 2021 8 hours ago, Paf said: Oh, boom doesn't work in vanilla. I assumed you were mapping for grave, woops. Nah, I do other side projects. I'm done with mapping with GRAVED. 0 Quote Share this post Link to post
RetroAkaMe Posted November 7, 2021 17 hours ago, TimeOfDeath666 said: This dehacked will open doors tagged 666 after all cybers are dead. Patch File for DeHackEd v3.0 # Created with WhackEd4 1.2.3 BETA # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 Pointer 388 (Frame 700) Codep Frame = 774 Just a question: is that BEX or DEH? 0 Quote Share this post Link to post
TimeOfDeath666 Posted November 7, 2021 That was deh, this one is bex: Patch File for DeHackEd v3.0 # Created with WhackEd4 1.2.3 BETA # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 [CODEPTR] FRAME 700 = KeenDie 0 Quote Share this post Link to post
RetroAkaMe Posted November 7, 2021 (edited) okay. i can see the difference because bex seems much simpler Edited November 7, 2021 by RetroAkaMe 1 Quote Share this post Link to post
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