Wordy Posted November 7, 2021 (edited) Hello everyone. This is the first Doom map I've made. When you start the wad, type idclev 05 to get to the map. The wad uses elements from the otex texture pack and another one which i believe is the one used in cc3. The wad is meant to be ran on gzdoom, without jumping or crouching. Play on UV pistol star for the best experience. I don't know the complevel to run the wad on, so apologies if that causes inconvenience (I would recommend that you do not use the one which makes all enemies infinitely tall, as that would probably make some of the segments quite awkward. Any feedback, bug reports and comments are always appreciated. The music of the level is from prcp. I could not find a way to put the otex textures into the wad without going over the file limit, so you will have to download the .wad format and run it alongside the wad attached here. If anyone knows how to solve this, let me know. typing this into google should get you to the download: OTEX texture set – UPDATE 2020: Version 1.1 released! - WADs & Mods - Doomworld. If you have any issues let me know. Good luck! Level.zip Edited November 7, 2021 by Wordy 2 Quote Share this post Link to post
Silhouette 03 Posted November 7, 2021 (edited) Could you post screenshots of your map, please? What map did you take the midi from, in PRCP? You can use the Doomwiki to see the track for the map and credit the composer. Edited November 7, 2021 by Silent Wolf 0 Quote Share this post Link to post
Wordy Posted November 7, 2021 Sure. The music is demons on the prowl by John Weekly and its map 04: emerald pools. Here's some screenshots: 7 Quote Share this post Link to post
ChestedArmor Posted November 7, 2021 Sorry m8, I couldn't get the texture pack running 0 Quote Share this post Link to post
Wordy Posted November 7, 2021 ah np. Ill see if i can include the textures into the wad. 0 Quote Share this post Link to post
Arrowhead Posted November 7, 2021 Honestly, this looks pretty cool for a first map. Nice work w/ the architecture, the tall circular green structure in screenshot 2 looks great. I haven't played it yet, (I intend on it) but what is here looks pretty good! Keep up the good work! 0 Quote Share this post Link to post
Wordy Posted November 7, 2021 thanks! The map is quite big on scale and i didnt want to do something like this but im rly happy i did. Hope u enjoy it when u play it (if the textures actually work) 1 Quote Share this post Link to post
DarkIceCyclone Posted November 8, 2021 (edited) The map does work without downloading the texture pack. However, some textures will be missing and it's going to be obvious. The map itself is quite nice. I do encourage playing it with texture pack though. Edited November 8, 2021 by DarkIceCyclone 0 Quote Share this post Link to post
Biodegradable Posted November 8, 2021 Not too shabby for a first map at all, fam. Sorry I had to partially break it at one point. I found the progression a bit wonky and difficult to follow at times. 0 Quote Share this post Link to post
Wordy Posted November 8, 2021 Thank you for playing it! I definitely agree with the progression being hard to follow. When you map it can be easy to assume things are easy to find. Also, I recommend turning off mouse look for the map but play how you want 1 Quote Share this post Link to post
azerty Posted November 9, 2021 Great map! It looks amazing for a first map. I had some issues with ammo but still got thru it. Encounters where fun and engaging, good job. 0 Quote Share this post Link to post
Wordy Posted November 10, 2021 Thanks a lot. The map does get a bit stingy with ammo after the first cyberdemon encounter to be fair. i appreciate the feedback 1 Quote Share this post Link to post
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