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Is there anyone that uses switch textures directly on a wall or do you place the switches in a small nook?


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Question is in the title.

 

I prefer to use them in a nook, looks more polished and can aid in variety for me.

 

I don't think I've come across very many mods and WADs that just use the switches on the texture.

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If there's an SW1 wall texture that fits, I'll just use that.  If there's not, I'll do an indent.  Even then though, it might be a 64-wide indent with SW1COMM in it.

 

There's also the fact that using SW1 wall textures is much more line efficient, so it's generally the way to go for line-limited projects.

 

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If it's a vanilla map I might use it flat on the wall to lower the sector count, other than that I prefer to indent the texture like most people here.

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I pretty much always frame my switches so that they stand out better. Even a 128x64 texture will get recessed in some way.
Because no matter how obvious you think a switch is, people will miss it.

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I have done both and do both.

 

But I was wondering in what other ways people use switch texture?

 

Like a 3D block sticking out of the wall?

a free standing switch?

a switch that sticks out from the wall below the switch or variations of that?

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1 minute ago, SilverMiner said:

I used to hang them on walls in projects where I was allowed to edit a textures lump

 

I've never done a floating one like this, but I'll outdent till hell turns frosty. Why be hiding the necessary?

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