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Ending???


Chipper35

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I'm super excited!!! I used Slade 3 (for the first time in a meaningful way)........ Working on a 3-map level.....nothing too crazy. I changed the name of Map 3 in-game.....cool!

 

But: please take a look at my code below......I can (pretty much) answer my own question. The start screen displays, then jumps straight to the standard Doom II ending......my code, I think is saying: Start the level then END the level. 

 

I want: Start the level, play the level, after throwing the switch on this level, END. That's what I want!

 

My code is currently:

 

// This is a comment
map MAP03 "The Conclusion"
{
    next=END
}

 

 

 

 

 

 

 

Any ideas??

 

 

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I'm kind of confused. What do you mean by the "start screen"? Do you mean the ending text? Level start screen?

If the problem is: "The level doesn't load, instead it ends the game instantly.", that sure is weird. The game should only display the level ending, if the player walks on an exit trigger, or activates a switch with an exit trigger.

 

I myself haven't had much experience with MAPINFO, but from what I've experienced, there was no bug like that.

 

Or maybe, the problem is: "I'm trying to create a custom ending for DOOM.", I don't think that's possible.

 

EDIT: Just tested it out, and the game doesn't display the ending screen of DOOM 2. So, "END" is not appropriate for the code.

Edited by TuomasGaming
Tested the code myself.

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This time, let me type like a sane person!

 

My WAD spans three maps.

 

Map01: Run, kill, get to the switch.

Map02: Run, kill, get to the switch.

Map03: Run, kill, get to the switch. (Afterwards, things should jump to Doom II's ending screen -- not continue to the standard Doom II M4 map.)

 

Right now, (with the above MAPINFO code)just after Map03 starts, we jump straight to Doom II's ending screen. I'd bet I need to glue something (in terms of MAPINFO) to an action on the switch.

 

I'm editing in Doom II-mode, btw.

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16 hours ago, Chipper35 said:

This time, let me type like a sane person!

 

My WAD spans three maps.

 

Map01: Run, kill, get to the switch.

Map02: Run, kill, get to the switch.

Map03: Run, kill, get to the switch. (Afterwards, things should jump to Doom II's ending screen -- not continue to the standard Doom II M4 map.)

 

Right now, (with the above MAPINFO code)just after Map03 starts, we jump straight to Doom II's ending screen. I'd bet I need to glue something (in terms of MAPINFO) to an action on the switch.

 

I'm editing in Doom II-mode, btw.

You don't need a "next" then, you can just use a END action line when you need it in doom builder

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