Noise Posted November 14, 2021 (edited) A, maybe, upcoming map-set for The adventures of Square whose maps are limited to a in-game cubical volume of 1024x1024x1024. The idea is an adaptation of the classical Congestion 1024. Downloads: Adventure of Square PK3 Congestion Square v.0.2 (mirror) Source ports: new GzDoom versions with Adventures of Square loaded as iwad (tested on GzDoom 4.7.0), the modified version distributed by Big Brik doesn't work (it uses GzDoom 4.1.3) iWad: square1.pk3 Jumping/Crouching: required Free-look: optional but it's recommended To run this mapset use this command: gzdoom -iwad square1.pk3 -file consquare1024_v02.pk3 In order to change quickly to map 02, write this command in gzDoom console: changemap map02 Map 01: Square Office. A rough and fairly difficult micro-slaughter with some nasty traps. 15-20 minutes game-play. Map 02: SquareShip. A short experimental map inspired in "Wormhole" (TNT map 04) where the player teleports to a different version of the map, but in this case with a twitch, the map is inverted upside-down (yes, you will walk on the ceilings of previous sectors). 10-15 minutes game-play. Edited November 30, 2021 by Noise 15 Quote Share this post Link to post
Pixel Fiend Posted November 14, 2021 (edited) This is AMAZING! Please do more, by all means. I never got into Adventures Of Square before because the gameplay lacked something. But this is something else. Like playing the most engaging Doom maps but with new cartoony graphics. Since it's only 1 level so far I'll try to speedrun it later. Edited November 14, 2021 by game 0 Quote Share this post Link to post
TheNoob_Gamer Posted November 14, 2021 First time I have seen any PWADs made specifically for this game, very cool! 0 Quote Share this post Link to post
Noise Posted November 16, 2021 On 11/14/2021 at 11:20 PM, TheNoob_Gamer said: First time I have seen any PWADs made specifically for this game, very cool! Thanks, I wanted to do something different and Square clearly deserve some love. Maybe the main reason we haven't seen many Square maps are its textures. The start was pretty slow since I wasn't used to them. 0 Quote Share this post Link to post
MTrop Posted November 18, 2021 Played it. Clever use of the 1024x1024x1024 limitation. A little cramped in some places, but that's to be expected. Fights turn into puzzles at that size, but they were still fun. Keep up the good work! 3 Quote Share this post Link to post
Noise Posted November 21, 2021 (edited) Updated the main post.The map only works properly with GzDoom loading square1.pk3 as iWad. It seems that the older modified GzDoom version distributed by Big Brik have a couple of bugs related to stacked sectors: it can't display multiple stacked sectors and graphical glitch when you are looking to a stacked sector through a middle texture. So... this maps ONLY works with newer GzDoom versions (tested with GzDoom 4.7.0) Edited November 21, 2021 by Noise modified info 1 Quote Share this post Link to post
Noise Posted November 22, 2021 (edited) Here there is a screenshot where you can see the difference between GzDoom versions. EDIT: map 2, Squareship Edited November 30, 2021 by Noise 0 Quote Share this post Link to post
Noise Posted November 30, 2021 Map 2 is released. Remember to use GzDoom 4.7.0+ 0 Quote Share this post Link to post
Jimmy Posted November 30, 2021 Wow, just from the screenshots these are looking incredibly ambitious and very well done. Eager to get to these! 1 Quote Share this post Link to post
Baratus Posted January 8, 2022 (edited) Some extremely well designed, fun and challenging high-concept levels that work brilliantly within their spacial limitations. Always great to see more fan content made for Square from the larger Doom community! I had some trouble with the elevators - in MAP01 it's possible to get stuck in the lift shaft and left behind by the elevator, softlocking the level, and at the end of MAP02, I found myself falling through the lift in the purple section as it was ascending - I could stay on but only if I was continuously jumping from side to side. Odd shapeland space physics aside, I can see myself revisiting these levels many times over. Can't wait to see where this project goes in future! Square says: These levels are totally CUBULAR! EDIT: Just read the earlier posts - will use the Square IWAD with the more recent GZDoom version to avoid the 3D floors bugging out in future. Edited January 8, 2022 by Baratus footnote 0 Quote Share this post Link to post
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