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How to do that dynamic lighting effect in BOOMEDIT.WAD?


Dusty_Rhodes

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So in BOOMEDIT, there's a little room that shows off how the glass is translucent and how the lighting changes based on the door being opened or closed. How do I do this? I even copied the door linedef actions perfectly.

Nothing happens other than the door opening. I think the lighting would be a cool effect. Any help is appreicated.

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From the Boom reference:

 

Quote

Since a push door (P1/PR) has no use for its tag, BOOM has extended the functionality to include changing any tagged sectors to maximum neighbor lighting on fully opening, then to minimum neighbor lighting on fully closing. This is true for regular, extended, and generalized doors with push triggers.

 

 

I suspect your tagged sector does not have a higher maximum neighbor lighting sector to use as its destination (brighter) target, and so nothing appears to happen. 

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7 hours ago, JadingTsunami said:

From the Boom reference:

 

 

I suspect your tagged sector does not have a higher maximum neighbor lighting sector to use as its destination (brighter) target, and so nothing appears to happen. 

I have the sector the door sector at 255 lighting and the room at 112. When I have the door and the room the same tag it broke completely. Which I did expect, but it didn't hurt to try.

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1 hour ago, Dusty_Rhodes said:

I have the sector the door sector at 255 lighting and the room at 112. When I have the door and the room the same tag it broke completely. Which I did expect, but it didn't hurt to try.

 

If you are still not able to get it working, can you post the map or the section of the map you're having trouble with?

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35 minutes ago, Dusty_Rhodes said:

Sure, here it is

 

https://files.catbox.moe/o1ty6m.wad

 

It's the teleport destination off to the side. This was a little Boom speedmap I was working on.

 

I see. Few things:

 

  1. To make this work you must use only "Door" type linedefs.
  2. Do not tag the door sector at all.
  3. Only use the Door linedef tag on the sectors whose lighting you want to change.

 

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5 minutes ago, JadingTsunami said:

 

I see. Few things:

 

  1. To make this work you must use only "Door" type linedefs.
  2. Do not tag the door sector at all.
  3. Only use the Door linedef tag on the sectors whose lighting you want to change.

 

Thanks! I'll try it.

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1 hour ago, JadingTsunami said:

 

I see. Few things:

 

  1. To make this work you must use only "Door" type linedefs.
  2. Do not tag the door sector at all.
  3. Only use the Door linedef tag on the sectors whose lighting you want to change.

 

It worked, thank you so much!

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