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Creative Uses Of The Automap


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I found myself playing the wad Grove which aside from a massive sprite count has an interesting automap design.

Spoiler

iUAlurm.png

Instead of opting for the standard Doom automap, which will draw every linedef unless otherwise marked, the creator of Grove decided to do his own take on the concept of a map in Doom. Upon seeing this I immediately realized that I could not think of any other level having such an original take on the automap. So what creative uses of the automap have you encountered? I am not asking for automap art as that topic has been discussed plenty of times but instead I am asking for automap designs and tricks to invoke a certain mood.

Edited by Denim Destroyer

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I recall a map in Slaughterfest 2012 that was based around the Brookhaven Hospital in Silent Hill 2. The map pretty much was laid out in the same way as in the original game, with separate, labelled sections for each floor. Pretty cool stuff.

I'd snap a pic but I don't have the wad on me right now.

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It certainly is an interesting concept and can add to immersion a lot. I've yet to see another wad do something similar. Maybe more people need to do it.

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2 hours ago, Dusty_Rhodes said:

It certainly is an interesting concept and can add to immersion a lot. I've yet to see another wad do something similar. Maybe more people need to do it.

Honestly it is surprising this isn't a more common thing done in maps. It would make more sense than to simply have the automap not draw lines which is something people will do to keep people from relying on the map.

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2 minutes ago, Shibainumaster said:

In JPCP they  drew pages of the Doom comic instead of an actual automap, looked really cool. I cant remeber on which level though

Map 08: 54-pit( I had to check the map slot and name). And I'm fairly sure that it wasn't the doom comic and it was the mappers own design.

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Sadly can't remember what wad exactly it is, maybe one of DUMPs...

2018-02-13-034146_1920x1080_scrot.png.bfdf3a37ddad0d89b93530c3bc62c858.png

Edited by ax34

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16 hours ago, Denim Destroyer said:

So what creative uses of the automap have you encountered? I am not asking for automap art as that topic has been discussed plenty of times but instead I am asking for automap designs and tricks to invoke a certain mood.

 

 

if I can toot my own horn here - for one of the maps in my doomwave wad, it takes place in Hell. Since I thought Hell would be a fairly hostile environment towards the living, I loaded it up with various tricks and traps, among which is a maze-like cavern. The kicker is that the player's Automap will display things incorrectly. Compare:

 

Spoiler

image.png.b62d8601abf53cdc7472d3b80418eda4.png

 

Now the entire map isn't like this because that would be a little harsh, but it should mess with the player's head nonetheless.

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