Nihlith Posted November 27, 2021 [yt] I've been working on a wad I'm calling Ravager which includes the titular Ravager class, new weapons, player pawn, monsters, HUD and more but never before have others been able to play with any of the stuff I've made. Here, by popular demand are the shotgun weapons I've made for the purpose. Finally you can have your very own Snake Gun and Venom Gun! These weapons are coded as weapon replacements for the shotgun and super shotgun as well as their ammo so that it can be used organically with existing wads. This wad was developed and tested with GZDoom, SLADE and GIMP. The ammo count is not connected to the HUD. I didn't know if doing so would be a bug or a feature, so let me know. Enjoy! SNAKEGUN.zip 5 Quote Share this post Link to post
Nihlith Posted November 27, 2021 11 hours ago, ChestedArmor said: Awesome Thank you. It might seem odd at first that I placed the venom gun (the shotgun replacement) in weapon slot 2. It always strikes me when I'm playing the unmodded game that slot 2 is all but unused after the discovery of the shotgun and by the time you get the chain gun you have no real reason to use it ever again. It seems like a more economic use of the key bindings to be able to select which shotgun you want faster. That being said I should have either replaced the normal guns and linked their ammo count to the HUD or done neither. They're both easy fixes if there's a want for it. I like the idea of mages using modern firepower. If both were available I think you'd tend to see warriors using both. 0 Quote Share this post Link to post
ChestedArmor Posted November 27, 2021 Dude, Im wayyyyyyyyyyy to drunk to understand that. maybe tomorrow, when I mso bered up I'd give it a try .- 2 Quote Share this post Link to post
Stupid Bunny Posted November 27, 2021 Drink lots of water and have a rest before you do ;p 1 Quote Share this post Link to post
DannyMan Posted November 27, 2021 I thought it's a gun that literally shoots snakes. Nevertheless, it's great 3 Quote Share this post Link to post
Nihlith Posted November 28, 2021 54 minutes ago, DannyMan said: I thought it's a gun that literally shoots snakes. Nevertheless, it's great That's a good idea... I actually made the Snake Gun before I named it. Sense it was either super shotgun made out of serpent staff or a serpent staff that was bitten by a radioactive super shotgun it seemed to fit. Glad you enjoyed it. 0 Quote Share this post Link to post
bobbotron Posted November 28, 2021 2 hours ago, DannyMan said: I thought it's a gun that literally shoots snakes. Nevertheless, it's great Ha, I thought that's where this was going too. :D I love when you break out the hand fireball, looks like fun! 1 Quote Share this post Link to post
Nihlith Posted November 28, 2021 2 hours ago, bobbotron said: I love when you break out the hand fireball, looks like fun! Its like slipping into a hot tub full of mink coats. 1 Quote Share this post Link to post
ChestedArmor Posted November 28, 2021 16 hours ago, Nihlith said: Thank you. It might seem odd at first that I placed the venom gun (the shotgun replacement) in weapon slot 2. It always strikes me when I'm playing the unmodded game that slot 2 is all but unused after the discovery of the shotgun and by the time you get the chain gun you have no real reason to use it ever again. It seems like a more economic use of the key bindings to be able to select which shotgun you want faster. That being said I should have either replaced the normal guns and linked their ammo count to the HUD or done neither. They're both easy fixes if there's a want for it. I like the idea of mages using modern firepower. If both were available I think you'd tend to see warriors using both. ok, got it. 1 Quote Share this post Link to post
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