Hellbent Posted November 27, 2021 I don't know why I didn't think of this earlier (and maybe it already exists). Is there a port that has a Linedef type (or Sector type) "Save game"? This would be awesome. I don't play Doom much, and I no longer use the save command (stopped using it regularly over ten years ago). Not saving means I play even less Doom than I would otherwise because I can't be bothered to replay the same area over and over. There is the timed save wad, but it's too easy to abuse and it's distracting since you can see the counter counting down and it's always in the back of my mind: "when is it going to save next?" --also it doesn't know not to save when a barage of mancubi fireballs are about to smash your face. Now a map designed with save points hidden in the map would allow seemless play of the level. If you die, and you didn't make it far, no biggy, you'll start at the beginning because you didn't trigger a save point in the map. But if you did get far, then you will automatically load the last save point. And since the save points would be placed by the map designer, you (ostensibly) wouldn't have to worry about the game loading your last save at bad points as the designer would (ostensibly) be wise enough to put the save point in a safe place on the map. The port could also have a toggleable feature that would allow you to turn on/off messages that tell you you've saved (same way the many ports tell you when you've found a secret area). Anyway, I would LOVE to see this implemented into GZdoom. :D Surely I'm not the only one who thinks Doom desperately needs a good answer to the slippery slope of scum saving? 0 Quote Share this post Link to post
Stupid Bunny Posted November 27, 2021 I remember starting a map waaay back in the day which (surprise) I intended to be huge, like a single enormous ZDoom space station level. I tried out a few gimmicks along the way, one of which was exactly this. Since the level was so huge, and to be divided into logical sections, the beginning of each section would be marked by a music change and also an autosave. 1 Quote Share this post Link to post
Hellbent Posted November 27, 2021 Which port allowed you to do the music change and autosave? 0 Quote Share this post Link to post
Dexiaz Posted November 27, 2021 5 minutes ago, Hellbent said: Which port allowed you to do the music change and autosave? 11 minutes ago, Stupid Bunny said: ZDoom https://zdoom.org/wiki/Autosave https://zdoom.org/wiki/SetMusic 0 Quote Share this post Link to post
Dusty_Rhodes Posted November 27, 2021 4 hours ago, Stupid Bunny said: I remember starting a map waaay back in the day which (surprise) I don't believe it. Everyone knows Stupid Bunny only makes maps with 10 sectors! 2 Quote Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 Some time ago I had a big chin-stroking moment. "What if Dark Souls but Doom?" You know, checkpoints save game and replenish health, respawn enemies and pickups.. didn't develop the idea any further, but it could be kinda cool, I guess. And gzdoom is capable of bunch of cool stuff. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.